diff options
author | William PC <w_calandrini[at]hotmail[dot]com> | 2022-12-09 00:00:12 +0000 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2022-12-10 07:43:13 +0700 |
commit | aaa409fc219e22870ac20b609c4da279841d909d (patch) | |
tree | 4f23404fbd9ede437ea5ff7d3529ac11101f5020 /libraries/ptex/README | |
parent | 720babff87ac05aef01d3169dad5b6692825913f (diff) |
libraries/ptex: Added (Texture Mapping for Production Rendering)
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'libraries/ptex/README')
-rw-r--r-- | libraries/ptex/README | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/libraries/ptex/README b/libraries/ptex/README new file mode 100644 index 000000000000..3ede10062a4b --- /dev/null +++ b/libraries/ptex/README @@ -0,0 +1,11 @@ + Ptex is a texture mapping system developed by Walt Disney Animation +Studios for production-quality rendering: + + - No UV assignment is required! Ptex applies a separate texture to + each face of a subdivision or polygon mesh. + - The Ptex file format can efficiently store hundreds of thousands + of texture images in a single file. + - The Ptex API provides cached file I/O and high-quality filtering + everything that is needed to easily add Ptex support to a + production-quality renderer or texture authoring application. + |