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authorWilliam PC <w_calandrini[at]hotmail[dot]com>2022-12-09 00:00:12 +0000
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2022-12-10 07:43:13 +0700
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tree4f23404fbd9ede437ea5ff7d3529ac11101f5020 /libraries/ptex/README
parent720babff87ac05aef01d3169dad5b6692825913f (diff)
libraries/ptex: Added (Texture Mapping for Production Rendering)
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+ Ptex is a texture mapping system developed by Walt Disney Animation
+Studios for production-quality rendering:
+
+ - No UV assignment is required! Ptex applies a separate texture to
+ each face of a subdivision or polygon mesh.
+ - The Ptex file format can efficiently store hundreds of thousands
+ of texture images in a single file.
+ - The Ptex API provides cached file I/O and high-quality filtering
+ everything that is needed to easily add Ptex support to a
+ production-quality renderer or texture authoring application.
+