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authorRoberto Metere <roberto@metere.it>2012-04-29 20:53:25 -0400
committerErik Hanson <erik@slackbuilds.org>2012-04-30 00:40:06 -0500
commit29be76243a277496479125c279ab8979637745e3 (patch)
treec68436fe0954be53f1b05356573f1bdd306c4551 /libraries/ogre/README
parent5496784ac9b321dbadd1f49356d9a6c6c958f0ae (diff)
libraries/ogre: Added (Object-Oriented Graphics Rendering Engine)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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+OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
+flexible 3D engine written in C++ designed to make it easier and more
+intuitive for developers to produce applications utilising
+hardware-accelerated 3D graphics. The class library abstracts all
+the details of using the underlying system libraries like Direct3D
+and OpenGL and provides an interface based on world objects and
+other intuitive classes.
+
+SlackBuild of ogre is customizable with the following shell variables:
+
+OGRE_BUILD_COMPONENT_PAGING
+OGRE_BUILD_COMPONENT_PROPERTY
+OGRE_BUILD_COMPONENT_RTSHADERS
+OGRE_BUILD_COMPONENT_TERRAIN
+OGRE_BUILD_PLUGIN_BSP
+OGRE_BUILD_PLUGIN_PCZ
+OGRE_BUILD_RENDERSYSTEM_GL
+OGRE_BUILD_SAMPLES
+OGRE_BUILD_TESTS
+OGRE_BUILD_TOOLS
+OGRE_INSTALL_DOCS
+OGRE_STATIC
+OGRE_CONFIG_THREADS
+OGRE_CONFIG_THREAD_PROVIDER
+OGRE_DEPENDENCIES_DIR
+
+All the above can be ON/OFF except the last three definitions.
+
+For example, in order to build samples too, launch from super user:
+OGRE_BUILD_SAMPLES=ON ./ogre.SlackBuild
+
+Optional dependencies available at SlackBuilds.org: zziplib, FreeImage, tbb, cppunit, ois
+
+Optional dependencies NOT (yet) available at SlackBuilds.org: cg, opengles, POCO \ No newline at end of file