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authorHunter Sezen <ovariegata@yahoo.com>2017-08-16 22:04:29 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-08-19 07:10:43 +0700
commit016e6dd7fccd774b166e577c9280c5c2d227b2be (patch)
treeb8a0ed74a0d332f7c345bc8a5ef91fe1414b7fb1 /libraries/libgltf/README
parent776d134d473e6619fdddf7dcae0879147ea07573 (diff)
libraries/libgltf: Updated for version 0.1.0.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'libraries/libgltf/README')
-rw-r--r--libraries/libgltf/README10
1 files changed, 6 insertions, 4 deletions
diff --git a/libraries/libgltf/README b/libraries/libgltf/README
index 7c26fd56bca7..c81fbac67581 100644
--- a/libraries/libgltf/README
+++ b/libraries/libgltf/README
@@ -1,9 +1,11 @@
-LIBGLTF is a C++ library for rendering OpenGL models stored in glTF format.
+LIBGLTF is a C++ library for rendering OpenGL models stored in glTF
+format.
The glTF, the GL Transmission Format, is the runtime asset format for
the GL APIs: WebGL, OpenGL ES, and OpenGL. glTF bridges the gap between
formats used by modeling tools and the GL APIs.
-LIBGLTF provides methods to load the OpenGL scene from glTF format and render
-it into an existing OpenGL context. LIBGLTF also allows to change the camera
-position so the scene can be displayed from different points of view.
+LIBGLTF provides methods to load the OpenGL scene from glTF format and
+render it into an existing OpenGL context. LIBGLTF also allows to change
+the camera position so the scene can be displayed from different points
+of view.