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authorMatteo Bernardini <ponce@slackbuilds.org>2012-12-28 20:36:35 -0500
committerdsomero <xgizzmo@slackbuilds.org>2012-12-29 22:25:36 -0500
commitf895430098db5702f02dbf6ff027090bb7398850 (patch)
treefed2c22f84cfb25a9c3d838d1557a1700e32b2ce /libraries/glm/slack-desc
parentf8a7fe5abbf02956acdfd9e9a9550b67bae60a79 (diff)
libraries/glm: Updated for version 0.9.4.1 moved from development.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+glm: glm (OpenGL Mathematics)
+glm:
+glm: OpenGL Mathematics (GLM) is a header only C++ mathematics library for
+glm: graphics software based on the OpenGL Shading Language (GLSL)
+glm: specification.
+glm: GLM provides classes and functions designed and implemented with the
+glm: same naming conventions and functionalities than GLSL so that when a
+glm: programmer knows GLSL, he knows GLM as well which makes it really easy
+glm: to use.
+glm:
+glm: homepage: http://glm.g-truc.net/