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author | B. Watson <yalhcru@gmail.com> | 2017-02-07 12:06:17 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-02-11 07:23:58 +0700 |
commit | 557658ecc42a23d7561e753b8834e787d7659c2d (patch) | |
tree | e7e64c9e4d49955dbc654b5c5dc484d6f8a1442b /libraries/fmodapi/README | |
parent | 6dba8ee436763e01dfba06d4d431efac0b179fff (diff) |
libraries/fmodapi: Updated for version 4.44.61, new maintainer.
Diffstat (limited to 'libraries/fmodapi/README')
-rw-r--r-- | libraries/fmodapi/README | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/libraries/fmodapi/README b/libraries/fmodapi/README index 459c70a300abc..92fc2ea79639a 100644 --- a/libraries/fmodapi/README +++ b/libraries/fmodapi/README @@ -1,7 +1,8 @@ -fmodapi (FMODex: a cross platform audio library) +fmodapi (a cross platform audio library) -It let you easily implement the latest audio technologies into your -title. No other audio library has such comprehensive, up to date -platform support. FMOD now supports 12 platforms! FMOD is not only -the best cross platform audio engine for your needs, but it is the -best audio engine available on each platform. +Audio library, primarily intended for games, also known as FMODEX. +Supports at least 12 platforms, including Linux, Windows, and OSX. + +fmodapi is proprietary software. Make sure you read the terms in +/usr/doc/fmodapi-$VERSION/LICENSE.TXT before incorporating fmodapi into +your project. |