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authorErik Hanson <erik@slackbuilds.org>2010-05-11 19:44:56 +0200
committerErik Hanson <erik@slackbuilds.org>2010-05-11 19:44:56 +0200
commitad04daa9e5b0f7455f9d96c0a9797a75f2828fdd (patch)
treedda5128e04b3d65a0227bc571c0e51350a1cf8ab /libraries/allegro/README
parent8c224b901e5a2dac867219900ff99d3910df3f13 (diff)
libraries/allegro: Updated for version 4.2.1
Diffstat (limited to 'libraries/allegro/README')
-rw-r--r--libraries/allegro/README2
1 files changed, 0 insertions, 2 deletions
diff --git a/libraries/allegro/README b/libraries/allegro/README
index 26ebc0354f9ad..920768e002218 100644
--- a/libraries/allegro/README
+++ b/libraries/allegro/README
@@ -3,7 +3,6 @@ needed in game programming, such as input, graphics, midi, sound effects, and
timing. It is cross platform and works with many different compilers.
Originally developed by Shawn Hargreaves, it is now a group project with
contributions from all over the world! Some of its key features include:
-
* Ease of Use - comes with comprehensive documentation and examples
* Extensibility - if the built-in functionality isn't enough, there
are many add-ons available
@@ -13,4 +12,3 @@ contributions from all over the world! Some of its key features include:
* Open Source - anyone can contribute, including you!
* Free - it won't cost you a dime, and there are no restrictions on
its usage
-