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authorB. Watson <yalhcru@gmail.com>2022-03-13 15:23:56 -0400
committerB. Watson <yalhcru@gmail.com>2022-03-13 15:23:56 -0400
commitbc220ec7ea6bed9721916b6d5752453e132257db (patch)
treecdf761394ae0022a079b4e360ee14cc6ac574203 /libraries/agg
parent3a927e1443bd6ecea7fbaa29c71c9c347ce4583c (diff)
libraries/agg: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
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diff --git a/libraries/agg/README b/libraries/agg/README
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-Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic
-library, written in industrially standard C++. The terms and conditions
-of use AGG are described on The License page. AGG doesn't depend on any
-graphic API or technology. Basically, you can think of AGG as of a
-rendering engine that produces pixel images in memory from some vectorial
-data. But of course, AGG can do much more than that. The ideas and the
-philosophy of AGG are:
-* Anti-Aliasing * Subpixel Accuracy * The highest possible quality
-* High performance * Platform independence and compatibility
-* Flexibility and extensibility * Lightweight design
+Anti-Grain Geometry (AGG) is an Open Source, free of charge
+graphic library, written in industrially standard C++. The terms and
+conditions of use AGG are described on The License page. AGG doesn't
+depend on any graphic API or technology. Basically, you can think of
+AGG as of a rendering engine that produces pixel images in memory
+from some vectorial data. But of course, AGG can do much more than
+that. The ideas and the philosophy of AGG are:
+
+* Anti-Aliasing
+* Subpixel Accuracy
+* The highest possible quality
+* High performance
+* Platform independence and compatibility
+* Flexibility and extensibility
+* Lightweight design
* Reliability and stability (including numerical stability)