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author | dsomero <xgizzmo@gmail.com> | 2010-05-26 20:07:11 -0400 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-26 23:56:57 -0500 |
commit | cb825fcdc6199ab1be1e8e9473c086eba3970e64 (patch) | |
tree | e949be3cf1949284843869bf795c6352943497a7 /libraries/agg/README | |
parent | b6b256c666df261d52ea395c8981e615d558c5f6 (diff) |
Revert "libraries/agg: Removed (build failure)"
This reverts commit 8ecfe85246a726c73e4b162e894fbd9328745b82.
Fixed libtool error and .pc file. Cleaned up build.
Diffstat (limited to 'libraries/agg/README')
-rw-r--r-- | libraries/agg/README | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/libraries/agg/README b/libraries/agg/README new file mode 100644 index 0000000000000..0938e7ed03671 --- /dev/null +++ b/libraries/agg/README @@ -0,0 +1,11 @@ +Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic +library, written in industrially standard C++. The terms and conditions +of use AGG are described on The License page. AGG doesn't depend on any +graphic API or technology. Basically, you can think of AGG as of a +rendering engine that produces pixel images in memory from some vectorial +data. But of course, AGG can do much more than that. The ideas and the +philosophy of AGG are: +* Anti-Aliasing * Subpixel Accuracy * The highest possible quality +* High performance * Platform independence and compatibility +* Flexibility and extensibility * Lightweight design +* Reliability and stability (including numerical stability) |