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authorChristoph Willing <chris.willing@iinet.net.au>2015-03-20 06:17:49 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2015-03-20 06:22:01 +0700
commitfe357de360cac800800b2bf158da806f72cfe11c (patch)
tree04996ffae8675aa0c10b4b02c4c258959d61cdf2 /graphics/opencollada/README
parentcf6ca2b23c8ab2d2bad0607ba49b16bdace15dc1 (diff)
graphics/opencollada: Added (COLLADA plugin library & SDK).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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+COLLADA(TM) defines an XML-based schema to make it easy to transport 3D assets
+between applications - enabling diverse 3D authoring and content processing
+tools to be combined into a production pipeline. The intermediate language
+provides comprehensive encoding of visual scenes including: geometry, shaders
+and effects, physics, animation, kinematics, and even multiple version
+representations of the same asset.COLLADA FX enables leading 3D authoring tools
+to work effectively together to create shader and effects applications and
+assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX,
+and DirectX® FX.
+
+OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation of a
+3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file,
+released under an MIT-license. In contrast to other existing COLLADA exporters,
+these new plug-ins do not store the COLLADA document in an intermediate data
+model but writes it directly to file. This leads to a dramatic reduction of
+memory consumption and to much better performance.