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authorB. Watson <yalhcru@gmail.com>2022-03-13 15:03:50 -0400
committerB. Watson <yalhcru@gmail.com>2022-03-13 15:03:50 -0400
commit5e6f972c40f14728a15fbe482a4e63aab3434432 (patch)
tree58084b9a8ff27209b1ec499f6d5f5dc3b40484d6 /graphics/nvidia-texture-tools
parent2f2a84b76edbb77c380b4d59e4f9163ef804f553 (diff)
graphics/nvidia-texture-tools: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'graphics/nvidia-texture-tools')
-rw-r--r--graphics/nvidia-texture-tools/README8
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diff --git a/graphics/nvidia-texture-tools/README b/graphics/nvidia-texture-tools/README
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--- a/graphics/nvidia-texture-tools/README
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@@ -1,6 +1,6 @@
The NVIDIA Texture Tools is a collection of image processing and
-texture manipulation tools, designed to be integrated in game tools and
-asset processing pipelines.
+texture manipulation tools, designed to be integrated in game tools
+and asset processing pipelines.
-The primary features of the library are mipmap and normal map generation,
-format conversion, and DXT compression.
+The primary features of the library are mipmap and normal map
+generation, format conversion, and DXT compression.