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author | Christoph Willing <chris.willing@linux.com> | 2018-05-23 00:32:54 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-05-26 06:59:24 +0700 |
commit | 875ec0311b6615e3a7014c50a1a55f885d47d47a (patch) | |
tree | a9fc25e6a35074d3c31eb24c4059bc45b69be63c /graphics/nvidia-texture-tools/slack-desc | |
parent | 8c9de37fc99ea78fa09a6f66782dce441efa82e1 (diff) |
graphics/nvidia-texture-tools: Added (NVIDIA Texture Tools).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'graphics/nvidia-texture-tools/slack-desc')
-rw-r--r-- | graphics/nvidia-texture-tools/slack-desc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/graphics/nvidia-texture-tools/slack-desc b/graphics/nvidia-texture-tools/slack-desc new file mode 100644 index 0000000000000..02276c3454cf4 --- /dev/null +++ b/graphics/nvidia-texture-tools/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +nvidia-texture-tools: nvidia-texture-tools (NVIDIA Texture Tools) +nvidia-texture-tools: +nvidia-texture-tools: The NVIDIA Texture Tools is a collection of image processing and +nvidia-texture-tools: texture manipulation tools, designed to be integrated in game tools +nvidia-texture-tools: and asset processing pipelines. +nvidia-texture-tools: +nvidia-texture-tools: The primary features of the library are mipmap and normal map +nvidia-texture-tools: generation, format conversion, and DXT compression. +nvidia-texture-tools: +nvidia-texture-tools: +nvidia-texture-tools: |