diff options
author | Christoph Willing <chris.willing@linux.com> | 2018-05-23 00:32:54 +0100 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-05-26 06:59:24 +0700 |
commit | 875ec0311b6615e3a7014c50a1a55f885d47d47a (patch) | |
tree | a9fc25e6a35074d3c31eb24c4059bc45b69be63c /graphics/nvidia-texture-tools/README | |
parent | 8c9de37fc99ea78fa09a6f66782dce441efa82e1 (diff) |
graphics/nvidia-texture-tools: Added (NVIDIA Texture Tools).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'graphics/nvidia-texture-tools/README')
-rw-r--r-- | graphics/nvidia-texture-tools/README | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/graphics/nvidia-texture-tools/README b/graphics/nvidia-texture-tools/README new file mode 100644 index 000000000000..1896cda8eef2 --- /dev/null +++ b/graphics/nvidia-texture-tools/README @@ -0,0 +1,6 @@ +The NVIDIA Texture Tools is a collection of image processing and +texture manipulation tools, designed to be integrated in game tools and +asset processing pipelines. + +The primary features of the library are mipmap and normal map generation, +format conversion, and DXT compression. |