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authorChristoph Willing <chris.willing@linux.com>2018-05-23 00:32:54 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2018-05-26 06:59:24 +0700
commit875ec0311b6615e3a7014c50a1a55f885d47d47a (patch)
treea9fc25e6a35074d3c31eb24c4059bc45b69be63c /graphics/nvidia-texture-tools/README
parent8c9de37fc99ea78fa09a6f66782dce441efa82e1 (diff)
graphics/nvidia-texture-tools: Added (NVIDIA Texture Tools).
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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+The NVIDIA Texture Tools is a collection of image processing and
+texture manipulation tools, designed to be integrated in game tools and
+asset processing pipelines.
+
+The primary features of the library are mipmap and normal map generation,
+format conversion, and DXT compression.