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author | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2022-03-06 12:00:47 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2022-03-07 08:38:01 +0700 |
commit | 0466714595af9d1d332df97b8b136d54c08abe0d (patch) | |
tree | e0e8b914de162d09b32ca27de621b5d69d93a191 /graphics/mitsuba/README | |
parent | 898fae81bd0c1b4f36b6d0ca53e687e49053ea0e (diff) |
graphics/mitsuba: Removed (ftbfs).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'graphics/mitsuba/README')
-rw-r--r-- | graphics/mitsuba/README | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/graphics/mitsuba/README b/graphics/mitsuba/README deleted file mode 100644 index 169f9be617b5..000000000000 --- a/graphics/mitsuba/README +++ /dev/null @@ -1,17 +0,0 @@ -mitsuba (computer graphics renderer) - -Mitsuba is a GPLv3 research-oriented rendering system in the style -of PBRT. It is written in C++, implements unbiased as well as biased -techniques, and contains heavy optimizations targeted towards current -CPU architectures. - -Mitsuba places a strong emphasis on experimental rendering techniques, -such as path-based formulations of Metropolis Light Transport and -volumetric modeling approaches. - -This SlackBuild uses a git snapshot from 7 Feb 2015. - -SEE ALSO --------- -There is a handy Mitsuba Blender plugin available from SlackBuilds.org -so that you can use Mitsuba as your Blender renderer. |