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authorklaatu <klaatu@member.fsf.org>2022-03-08 07:36:17 +1300
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2022-03-08 07:59:04 +0700
commitefabb123793ece866b824722555f485c9e6b1362 (patch)
tree14150b5bd542b8a8a5dd18110000c3711f1bc10d /graphics/luxrender/README
parentca2eaec02abe0bb8136fe9c9ae11526ee97079d3 (diff)
graphics/luxrender: Migrated to luxcorerender 2.6.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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-luxrender (rendering engine)
-
-LuxRender is a physically based and unbiased rendering engine.
-Based on state of the art algorithms, LuxRender simulates the flow of
-light according to physical equations, thus producing realistic images
-of photographic quality. It is fully-featured, with a command line
-application as well as a GUI, widespread render farm support, instancing,
-volumetrics, motion blur, and more.
-
-This package supports 64-bit systems only, because it installs the
-pre-compiled LuxRender package. It is possible to install LuxRender on
-32-bit systems, but it requires building from source.
-
-Optional Depencencies:
-------------
-cudatoolkit
-nvidia-driver
-
-Install Options:
-----------------
-To install without OpenCL support, launch this script like this:
-
-$ OPENCL=no ./luxrender.SlackBuild
-
-Blender Plugin
---------------
-By default, this SlackBuild:
-
-1. Attempts to auto-detect where your Blender install is by grepping
- /var/log/packages.
-2. Attempts to install the Blender plugin to that location.
-
-If you do not want it to attempt to do this, do:
-
-$ BLENDER=no ./luxrender.SlackBuild
-
-The Blender plugin will be copied to /usr/share/luxrender-VERSION
-
-If you do have Blender, but in a different path than the SlackBuilds.org
-path, or not listed in /var/log/packages for some reason, then you can
-hardcode the path:
-
-$ BLENDER=/path/to/blender/scripts ./luxrender.SlackBuild
-
-IMPORTANT: Point to your Blender **scripts** directory.