aboutsummaryrefslogtreecommitdiff
path: root/graphics/freewrl
diff options
context:
space:
mode:
authorB. Watson <yalhcru@gmail.com>2016-11-13 22:14:46 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-11-14 16:47:23 +0700
commitf49a162e8f1f8e1c6c89bf948354cd404c32a59b (patch)
treed61f0b65c35236ee1b2803a098e67ddc0ee2f5a9 /graphics/freewrl
parent2f746c7954a4c897e230562c632e3424b5d7ce61 (diff)
graphics/freewrl: Fix slack-desc.
Diffstat (limited to 'graphics/freewrl')
-rw-r--r--graphics/freewrl/slack-desc14
1 files changed, 7 insertions, 7 deletions
diff --git a/graphics/freewrl/slack-desc b/graphics/freewrl/slack-desc
index 2872a786c7044..00e3b9adde20c 100644
--- a/graphics/freewrl/slack-desc
+++ b/graphics/freewrl/slack-desc
@@ -8,12 +8,12 @@
|-----handy-ruler------------------------------------------------------|
freewrl: freewrl (3D Viewer)
freewrl:
-freewrl: FreeWRL has had an impressive track record, is here to stay. X3D
+freewrl: FreeWRL has had an impressive track record, is here to stay. X3D
freewrl: Components get added, problems get resolved. Program with GLSL Shaders
-freewrl: using the X3D Shaders Component, put your models exactly where you
-freewrl: want them with the Geospatial Component, or just throw triangles to
-freewrl: the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D,
+freewrl: using the X3D Shaders Component, put your models exactly where you
+freewrl: want them with the Geospatial Component, or just throw triangles to
+freewrl: the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D,
freewrl: Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
-freewrl:
-freewrl:
-freewrl:
+freewrl:
+freewrl:
+freewrl: