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author | David Spencer <idlemoor@slackbuilds.org> | 2016-12-25 00:25:59 +0000 |
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committer | David Spencer <idlemoor@slackbuilds.org> | 2016-12-25 00:25:59 +0000 |
commit | 109f7f48a90a29cdf42fe01285d1ba639aaf58e2 (patch) | |
tree | bb0805f8c0a13892249dc23dadd3bc5479bb684c /graphics/darktable/README | |
parent | 96135a7804dd988cb5bcc1ebbafd554fab42a8ee (diff) |
graphics/darktable: Updated for version 2.2.0.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
Diffstat (limited to 'graphics/darktable/README')
-rw-r--r-- | graphics/darktable/README | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/graphics/darktable/README b/graphics/darktable/README index f51453f187125..c1a6bcfcd86cd 100644 --- a/graphics/darktable/README +++ b/graphics/darktable/README @@ -5,13 +5,23 @@ and enhance them. This project tries to fill the gap between the many excellent existing free raw converters and image management tools (such as ufraw or f-spot). + +Upgrading from 2.0.x + +When upgrading from the 2.0.x series, your edits will be preserved, but +it will not be possible to downgrade from 2.2 to 2.0.x. + + +i686 build + The Darktable project strongly recommends that you should build and run darktable on x86_64 if possible. The i686 build will not give you a satisfactory user experience. As an absolute minimum, your processor must support SSE2 instructions (i.e. Pentium 4 or higher, or Athlon 64 or higher). -The following are optional dependencies: + +Optional dependencies GraphicsMagick - for importing a wide range of non-RAW image formats libwebp - for exporting images in WebP format @@ -20,6 +30,7 @@ json-glib - for exporting images to Facebook colord - for colour profile management colord-gtk - for colour profile management osm-gps-map - for map georeferencing +jsonschema - for checking noise profiles If you have nVidia or AMD/ATI graphics with more than 1Gb of memory, either nvidia-driver or amd-app-sdk is an optional runtime dependency. |