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author | David Spencer <baildon.research@googlemail.com> | 2016-06-09 08:16:51 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-06-10 08:02:42 +0700 |
commit | 3899791292469579127b573cdeb701d3164e5c87 (patch) | |
tree | 4f5c07c949f93f47bc7402db6e10d69a9dd3570e /gis/osgEarth/slack-desc | |
parent | a89dcbec0d12a8165d69ffd1b3834fddb4c0cfb7 (diff) |
gis/osgEarth: Moved from graphics/ category.
Signed-off-by: David Spencer <baildon.research@googlemail.com>
Diffstat (limited to 'gis/osgEarth/slack-desc')
-rw-r--r-- | gis/osgEarth/slack-desc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/gis/osgEarth/slack-desc b/gis/osgEarth/slack-desc new file mode 100644 index 0000000000000..c03015b7043bc --- /dev/null +++ b/gis/osgEarth/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +osgEarth: osgEarth (Terrain rendering toolkit) +osgEarth: +osgEarth: osgEarth is a C++ terrain rendering toolkit. Just create a simple XML +osgEarth: file, point it at your imagery, elevation, and vector data, load it +osgEarth: into your favorite OpenSceneGraph application, and go! +osgEarth: osgEarth supports all kinds of data and comes with lots of examples +osgEarth: to help you get up and running quickly and easily. +osgEarth: +osgEarth: Project homepage: http://osgearth.org/ +osgEarth: +osgEarth: |