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author | David Spencer <baildon.research@googlemail.com> | 2016-06-09 08:16:51 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-06-10 08:02:42 +0700 |
commit | 3899791292469579127b573cdeb701d3164e5c87 (patch) | |
tree | 4f5c07c949f93f47bc7402db6e10d69a9dd3570e /gis/osgEarth/README | |
parent | a89dcbec0d12a8165d69ffd1b3834fddb4c0cfb7 (diff) |
gis/osgEarth: Moved from graphics/ category.
Signed-off-by: David Spencer <baildon.research@googlemail.com>
Diffstat (limited to 'gis/osgEarth/README')
-rw-r--r-- | gis/osgEarth/README | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/gis/osgEarth/README b/gis/osgEarth/README new file mode 100644 index 0000000000000..cd087079f68f4 --- /dev/null +++ b/gis/osgEarth/README @@ -0,0 +1,6 @@ +osgEarth is a C++ terrain rendering toolkit. Just create a simple XML file, +point it at your imagery, elevation, and vector data, load it into your favorite +OpenSceneGraph application, and go! + +osgEarth supports all kinds of data and comes with lots of examples to help you +get up and running quickly and easily. |