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authorB. Watson <yalhcru@gmail.com>2022-04-01 14:28:34 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2022-04-02 18:18:49 +0700
commit7d0bd0e3b5cae5ae5864619995c8f05aed144b9e (patch)
tree875a448d0c4c363d77954b93d3465652d1ef817d /games
parent03ce5be87f61c6a045125f1deda2665a4b90b911 (diff)
games/darkplaces: Don't use precompiled binaries.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/darkplaces/README11
-rw-r--r--games/darkplaces/darkplaces.SlackBuild59
-rw-r--r--games/darkplaces/darkplaces.desktop4
3 files changed, 25 insertions, 49 deletions
diff --git a/games/darkplaces/README b/games/darkplaces/README
index 4c32c28df8734..1b078b8f192c8 100644
--- a/games/darkplaces/README
+++ b/games/darkplaces/README
@@ -6,20 +6,13 @@ asynchronous delta compression, a built in server browser, real-time
lighting, and bump mapping. It makes use of the OpenGL Shading
Language and supports Ogg Vorbis.
-By default the binaries will not be built from source, we will instead
-use the supplied binaries. if you wish to build your own binaries
-from source them pass SOURCE=YES to the build. There is a known
-issue with Darkplaces sometimes failing to compile if MAKEFLAGS is
-set higher than -j1. This should only be an issue if you have custom
-MAKEFLAGS set in your .bash_profile or in sbopkg.conf.
-
The application launcher will launch the OpenGL version of Quake,
however if you would prefer it to launch the SDL version then pass
-SDL=YES to the build.
+SDL=yes to the build.
Also the darkplaces game modifications are disabled by default to
maintain that "classic" look of the original quake. To enable the
-modifications, pass DPMOD=YES to the build.
+modifications, pass DPMOD=yes to the build.
*NOTE* DarkPlaces is only a game engine modification; you still need the
original quake *.pak game files to play quake. See README.SLACKWARE for
diff --git a/games/darkplaces/darkplaces.SlackBuild b/games/darkplaces/darkplaces.SlackBuild
index 1fcf44a837779..b53414e2bcbbd 100644
--- a/games/darkplaces/darkplaces.SlackBuild
+++ b/games/darkplaces/darkplaces.SlackBuild
@@ -22,11 +22,16 @@
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+# 20220401 bkw: Modified by SlackBuilds.org, BUILD=2:
+# - always build from source. the precompiled binaries no longer work
+# on Slackware 15.0 (missing libjpeg.so.8).
+# - absolute paths in .desktop file.
+
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=darkplaces
VERSION=${VERSION:-20140513}
-BUILD=${BUILD:-1}
+BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
@@ -38,9 +43,6 @@ if [ -z "$ARCH" ]; then
esac
fi
-# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
-# the name of the created package would be, and then exit. This information
-# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
@@ -55,13 +57,10 @@ SRCVER=${SRCVER:-enginesource20140513}
MODVER=${MODVER:-darkplacesmod20130301}
# By default we won't add the darkplaces game mods
-DPMOD=${DPMOD:-"NO"}
-
-# Pass SOURCE=YES if you want to build you binaries from source
-SOURCE=${SOURCE:-"NO"}
+DPMOD=${DPMOD:-"no"}
# By default application launcher will use opengl version
-SDL=${SDL:-"NO"}
+SDL=${SDL:-"no"}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
@@ -79,7 +78,6 @@ else
# might not work at all, but we could try :)
SLKCFLAGS="-O2"
BINARCH=$ARCH
- SOURCE="YES"
fi
set -e
@@ -96,28 +94,19 @@ unzip $PRGNAM$SRCVER.zip # this is in the first zip file
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
- -exec chmod 755 {} \; -o \
+ -exec chmod 755 {} \+ -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
- -exec chmod 644 {} \;
+ -exec chmod 644 {} \+
-( cd darkplaces
- patch -p1 < $CWD/gcc11.patch )
+( cd darkplaces ; patch -p1 < $CWD/gcc11.patch )
-if [ "$SOURCE" != "NO" ]; then
- cd $PRGNAM
- make OPTIM_RELEASE="$SLKCFLAGS" release
- cd -
-fi
+cd $PRGNAM
+make OPTIM_RELEASE="$SLKCFLAGS" release
+cd -
# Create game directory and copy executables
mkdir -p $PKG/usr/share/games/darkplaces
-if [ "$SOURCE" = "NO" ]; then
- cp -a darkplaces-linux-$BINARCH-dedicated $PKG/usr/share/games/darkplaces/$PRGNAM-dedicated
- cp -a darkplaces-linux-$BINARCH-glx $PKG/usr/share/games/darkplaces/$PRGNAM-glx
- cp -a darkplaces-linux-$BINARCH-sdl $PKG/usr/share/games/darkplaces/$PRGNAM-sdl
-else
- cp -a $PRGNAM/$PRGNAM-{glx,sdl,dedicated} $PKG/usr/share/games/darkplaces
-fi
+install -s $PRGNAM/$PRGNAM-{glx,sdl,dedicated} $PKG/usr/share/games/darkplaces
# Create directory for original game *.pak files
mkdir -p $PKG/usr/share/games/darkplaces/id1
@@ -125,8 +114,8 @@ mkdir -p $PKG/usr/share/games/darkplaces/id1
# Add launchers to path
mkdir $PKG/usr/games
for i in glx sdl dedicated ; do
- cat $CWD/darkplaces-$i > $PKG/usr/games/darkplaces-$i ;
- chmod 0755 $PKG/usr/games/darkplaces-$i ;
+ cat $CWD/darkplaces-$i > $PKG/usr/games/darkplaces-$i
+ chmod 0755 $PKG/usr/games/darkplaces-$i
done
# Add application launcher
@@ -135,18 +124,18 @@ cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
cat $CWD/quake.png > $PKG/usr/share/pixmaps/quake.png
# Make application launcher execute SDL version if requested.
-if [ "$SDL" != "NO" ]; then
+if [ "$SDL" != "no" ]; then
sed -i 's,darkplaces-glx,darkplaces-sdl,g' $PKG/usr/share/applications/$PRGNAM.desktop
fi
-if [ "$DPMOD" != "NO" ]; then
+if [ "$DPMOD" != "no" ]; then
unzip $CWD/$MODVER.zip
chown -R root:root dpmod
find dpmod \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
- -exec chmod 755 {} \; -o \
+ -exec chmod 755 {} \+ -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
- -exec chmod 644 {} \;
+ -exec chmod 644 {} \+
cp -a dpmod $PKG/usr/share/games/darkplaces
sed -i 's,exec ./darkplaces-glx,exec ./darkplaces-glx -game dpmod,g' \
$PKG/usr/games/darkplaces-glx
@@ -159,12 +148,6 @@ cp -a README-SDL.txt darkplaces.txt $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
cat $CWD/README.SLACKWARE > $PKG/usr/doc/$PRGNAM-$VERSION/README.SLACKWARE
-# We only need to strip the binaries if we're compiling from source
-if [ "$SOURCE" != "NO" ]; then
- find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
- | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
-fi
-
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
diff --git a/games/darkplaces/darkplaces.desktop b/games/darkplaces/darkplaces.desktop
index 796f1cfcd6b50..759328fb723ca 100644
--- a/games/darkplaces/darkplaces.desktop
+++ b/games/darkplaces/darkplaces.desktop
@@ -1,9 +1,9 @@
[Desktop Entry]
Name=Quake
GenericName=Darkplaces port of idsoftware's Quake
-Exec=darkplaces-glx
+Exec=/usr/games/darkplaces-glx
Terminal=false
Type=Application
Categories=Game;
-Icon=quake
+Icon=/usr/share/pixmaps/quake.png
StartupNotify=false