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authorB. Watson <yalhcru@gmail.com>2021-11-03 01:48:33 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2021-12-04 10:08:54 +0700
commit4ef8aa3c658088889eae38d5c70ab86f0c50c9cf (patch)
tree992016e16873313e763ce3040347c8b57abcc78e /games
parenta1f5a814acb8546b24902f865780eb72392d7774 (diff)
games/ds-models: Remove gzdoom support since it was broken.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/ds-models/README36
-rw-r--r--games/ds-models/ds-models.SlackBuild35
-rw-r--r--games/ds-models/slack-desc10
3 files changed, 38 insertions, 43 deletions
diff --git a/games/ds-models/README b/games/ds-models/README
index ce09d97619b70..2d2050728dc28 100644
--- a/games/ds-models/README
+++ b/games/ds-models/README
@@ -1,33 +1,25 @@
-ds-models (3D model packs for gzdoom and skulltag)
+ds-models (3D model packs for skulltag)
-ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
-models, which gives it a much more modern look.
+ds-models allows Skulltag to play Doom, Heretic, and Hexen with OpenGL
+and 3D models, which gives it a much more modern look.
-This model set is released by -=Dark-Assassin=- on the
-SkullTag forum. For more information, see the forum thread at
-http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
-
-If you never plan to use models with skulltag, passing SKULLTAG=no to
-the build script will omit the skulltag-specific models. The resulting
-package with be approximately 30% smaller. There's also a GZDOOM=no
-option, but it won't make the package smaller (skulltag still requires
-the gzdoom models, so they'll still be included).
+This model set was released by -=Dark-Assassin=- on the SkullTag
+forum.
As of r15, ds-models supports Zandronum, but there's no SlackBuild for
Zandronum yet, so no support for it here (yet).
-This includes scripts "ds-gzdoom" and "ds-skulltag" for starting gzdoom
-or skulltag with the models preloaded.
+This includes a script called "ds-skulltag" for starting skulltag with
+the models preloaded.
-To make gzdoom or skulltag always use the models, edit
-~/.config/gzdoom/zdoom.ini and/or ~/.skulltag/skulltag.ini and add the
-following lines under the [Global.Autoload] marker:
+To make skulltag always use the models, edit and/or
+~/.skulltag/skulltag.ini and add the following lines under the
+[Global.Autoload] marker:
-# for both gzdoom and skulltag:
Path=/usr/share/games/doom/GZ-Models.pk3
-
-# for skulltag only, also add:
Path=/usr/share/games/doom/ST-Models.pk3
-Note that the models will only be displayed if gzdoom/skulltag is using
-the OpenGL renderer (Options | Display Options in the in-game menu).
+Note that the models will only be displayed if skulltag is using the
+OpenGL renderer (Options | Display Options in the in-game menu).
+
+Note: gzdoom doesn't display these models properly.
diff --git a/games/ds-models/ds-models.SlackBuild b/games/ds-models/ds-models.SlackBuild
index 8e048ee7b67c5..8426d2e603ffc 100644
--- a/games/ds-models/ds-models.SlackBuild
+++ b/games/ds-models/ds-models.SlackBuild
@@ -6,26 +6,32 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
-# 20140324 bkw:
-# Updated for version r15
-# fixed typos in README
-# fixed .def files for recent gzdoom
+# Note to self: find and package a decent model pack that works
+# properly with current gzdoom versions. If such a thing exists.
+# Initial searching and testing indicates maybe not...
+
+# 20211103 bkw: BUILD=4
+# - fix script being installed to nonexistant /usr/games.
+# - remove gzdoom support, since neither gzdoom nor gzdoom-legacy
+# works with these models.
# 20160810 bkw:
# - bump BUILD because:
# - install scripts in /usr/games, not /usr/bin
+# 20140324 bkw:
+# Updated for version r15
+# fixed typos in README
+# fixed .def files for recent gzdoom
+
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=ds-models
VERSION=${VERSION:-r15}
-BUILD=${BUILD:-2}
+BUILD=${BUILD:-3}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
-# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
-# the name of the created package would be, and then exit. This information
-# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
@@ -40,8 +46,8 @@ ARCH=noarch
# Which game(s) to support?
# As of r15, Zandronum is also supported, but as there's no SBo build for
# it, I won't bother.
-SKULLTAG=${SKULLTAG:-yes}
-GZDOOM=${GZDOOM:-yes}
+SKULLTAG=yes
+GZDOOM=no
if [ "$SKULLTAG" != "yes" -a "$GZDOOM" != "yes" ]; then
echo "You've set both SKULLTAG=no and GZDOOM=no; nothing to package."
@@ -51,17 +57,14 @@ fi
set -e
rm -rf $PKG
-mkdir -p $TMP $PKG/usr/{share/games/doom,bin,doc/$PRGNAM-$VERSION} $OUTPUT
+mkdir -p $TMP $PKG/usr/{share/games/doom,games,doc/$PRGNAM-$VERSION} $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
-find -L . \
- \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
- -exec chmod 755 {} \; -o \
- \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
- -exec chmod 644 {} \;
+find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
+ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# The only script provided upstream is for skulltag + gzdoom in one pk3, which
# will only work with skulltag. So we build our own individual skulltag and
diff --git a/games/ds-models/slack-desc b/games/ds-models/slack-desc
index d3a732ba63389..2201269041360 100644
--- a/games/ds-models/slack-desc
+++ b/games/ds-models/slack-desc
@@ -6,14 +6,14 @@
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
-ds-models: ds-models (3D model packs for gzdoom and skulltag)
+ds-models: ds-models (3D model packs for skulltag)
ds-models:
ds-models: ds-models allows playing Doom, Heretic, and Hexen with OpenGL and 3D
ds-models: models, which gives it a much more modern look.
ds-models:
-ds-models: This model set is released by -=Dark-Assassin=- on the
-ds-models: SkullTag forum. For more information, see the forum thread at
-ds-models: http://www.skulltag.com/forum/viewtopic.php?f=13&t=24238
+ds-models: This model set was released by -=Dark-Assassin=- on the
+ds-models: SkullTag forum.
+ds-models:
+ds-models:
ds-models:
-ds-models: This package built with support for @GAME@.
ds-models: