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authorB. Watson <yalhcru@gmail.com>2016-10-05 07:20:59 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-10-05 07:20:59 +0700
commit811af7099289d81c14fc4e59b018d8366fbad856 (patch)
treeeda67c2423ba8c8a32af64b5f3d3f6f37cd89d6d /games
parent7fd849df109540824f393f963345198ba7d1bce9 (diff)
games/miscom: Added (textmode Missile Command clone).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/miscom/README14
-rw-r--r--games/miscom/fixwarnings.diff66
-rw-r--r--games/miscom/miscom.SlackBuild84
-rw-r--r--games/miscom/miscom.info10
-rw-r--r--games/miscom/slack-desc19
5 files changed, 193 insertions, 0 deletions
diff --git a/games/miscom/README b/games/miscom/README
new file mode 100644
index 0000000000000..a29c09295cd44
--- /dev/null
+++ b/games/miscom/README
@@ -0,0 +1,14 @@
+miscom (textmode Missile Command clone)
+
+In miscom you must defend cities from missile attack. You do this by
+launching missiles of your own (in a point-and-blast fashion) to destroy
+the enemy missiles before they land.
+
+Miscom is a curses-based game, so it should work on any terminal. (You'll
+need 9600 baud or better for it to be playable.) It supports colour
+and sound.
+
+Miscom is an older game that uses OSS for audio. By default, this script
+links with libaoss, which allows the game to make sound without having
+OSS modules loaded. If you for some reason want to disable this (e.g. if
+you run OSSv4 for audio), export AOSS=no in the script's environment.
diff --git a/games/miscom/fixwarnings.diff b/games/miscom/fixwarnings.diff
new file mode 100644
index 0000000000000..41b00f00cf67f
--- /dev/null
+++ b/games/miscom/fixwarnings.diff
@@ -0,0 +1,66 @@
+diff -Naur miscom/fire.c miscom.patched/fire.c
+--- miscom/fire.c 1997-03-15 15:42:10.000000000 -0500
++++ miscom.patched/fire.c 2016-10-03 19:58:35.332473407 -0400
+@@ -66,7 +66,7 @@
+ }
+
+ if (found==0)
+- fprintf(stderr,"can't happen\n"),bombout();
++ fprintf(stderr,"can't happen\n"),bombout(0);
+
+ fireballs[a].x=x;
+ fireballs[a].y=y;
+diff -Naur miscom/main.c miscom.patched/main.c
+--- miscom/main.c 1998-01-22 11:30:32.000000000 -0500
++++ miscom.patched/main.c 2016-10-03 19:58:24.480472716 -0400
+@@ -451,7 +451,7 @@
+ define_colours();
+
+ if((keyptr=open("/dev/tty",O_RDONLY|O_NONBLOCK))<0)
+- fprintf(stderr,"Couldn't open /dev/tty."),bombout();
++ fprintf(stderr,"Couldn't open /dev/tty."),bombout(0);
+
+ srandom(time(NULL));
+ signal(SIGINT,bombout);
+diff -Naur miscom/sound.c miscom.patched/sound.c
+--- miscom/sound.c 1997-03-15 12:17:45.000000000 -0500
++++ miscom.patched/sound.c 2016-10-03 19:54:26.923457583 -0400
+@@ -5,6 +5,7 @@
+ #include <fcntl.h>
+ #include <unistd.h>
+ #include <sys/soundcard.h>
++#include <sys/ioctl.h>
+ #include "sound.h"
+
+ int sound=1;
+diff -Naur miscom/unix.c miscom.patched/unix.c
+--- miscom/unix.c 1997-03-15 12:00:27.000000000 -0500
++++ miscom.patched/unix.c 2016-10-03 19:59:02.386475130 -0400
+@@ -4,6 +4,8 @@
+ #include <unistd.h>
+ #include <fcntl.h>
+ #include <errno.h>
++#include <stdlib.h>
++#include <string.h>
+
+ #include "global.h"
+ #include "draw.h"
+@@ -78,7 +80,7 @@
+ }
+
+
+-void bombout()
++void bombout(int unused)
+ {
+ queuesam(KILL_SNDSERV,0);
+ use_colour(COLOR_WHITE,A_NORMAL);
+diff -Naur miscom/unix.h miscom.patched/unix.h
+--- miscom/unix.h 1997-03-14 21:50:59.000000000 -0500
++++ miscom.patched/unix.h 2016-10-03 19:59:10.686475659 -0400
+@@ -1,5 +1,5 @@
+ extern unsigned char getnbkey(void);
+-extern void bombout(void);
++extern void bombout(int unused);
+ extern void key_pause(void);
+ extern int numalive(void);
+ extern void centre(char* buffer,int y);
diff --git a/games/miscom/miscom.SlackBuild b/games/miscom/miscom.SlackBuild
new file mode 100644
index 0000000000000..d1658207637e9
--- /dev/null
+++ b/games/miscom/miscom.SlackBuild
@@ -0,0 +1,84 @@
+#!/bin/sh
+
+# Slackware build script for miscom
+
+# Written by B. Watson (yalhcru@gmail.com)
+
+# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+
+PRGNAM=miscom
+VERSION=${VERSION:-1.0}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i586 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-O2 -march=i586 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM
+tar xvf $CWD/$PRGNAM.tar.gz
+cd $PRGNAM
+chown -R root:root .
+
+# upstream's permissions are fugly.
+chmod 644 *
+chmod 755 sounds
+chmod 644 sounds/*
+
+# fix compiler warnings, some of which might actually cause problems.
+patch -p1 < $CWD/fixwarnings.diff
+
+# build with libaoss unless user disables it.
+if [ "${AOSS:-yes}" = "yes" ]; then
+ sed -i '/^LIBS/s,$, -laoss,' Makefile
+fi
+
+# use our flags.
+sed -i "s,-O,-Wall $SLKCFLAGS," Makefile
+
+# default datadir is weird.
+make DATADIR=/usr/share/games/$PRGNAM
+
+# manual install since the permissions are weird.
+mkdir -p $PKG/usr/games $PKG/usr/man/man6 $PKG/usr/share/games/$PRGNAM
+install -s -m0755 $PRGNAM $PKG/usr/games
+gzip -9c < $PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
+cp -r sounds/* $PKG/usr/share/games/$PRGNAM
+
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a COPYING README ChangeLog TODO $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/miscom/miscom.info b/games/miscom/miscom.info
new file mode 100644
index 0000000000000..f7ddf35ea20a6
--- /dev/null
+++ b/games/miscom/miscom.info
@@ -0,0 +1,10 @@
+PRGNAM="miscom"
+VERSION="1.0"
+HOMEPAGE="https://svnweb.freebsd.org/ports/head/games/miscom/"
+DOWNLOAD="http://distcache.FreeBSD.org/ports-distfiles/miscom.tar.gz"
+MD5SUM="c09a7b119ea4d742efa08a74d14d8bfb"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+REQUIRES=""
+MAINTAINER="B. Watson"
+EMAIL="yalhcru@gmail.com"
diff --git a/games/miscom/slack-desc b/games/miscom/slack-desc
new file mode 100644
index 0000000000000..c7bd6f93b56d8
--- /dev/null
+++ b/games/miscom/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+miscom: miscom (textmode Missile Command clone)
+miscom:
+miscom: In miscom you must defend cities from missile attack. You do this
+miscom: by launching missiles of your own (in a point-and-blast fashion)
+miscom: to destroy the enemy missiles before they land.
+miscom:
+miscom: Miscom is a curses-based game, so it should work on any
+miscom: terminal. (You'll need 9600 baud or better for it to be playable.) It
+miscom: supports colour and sound.
+miscom:
+miscom: