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authorM.Dinslage <daedra1980@gmail.com>2011-05-31 20:28:49 -0400
committerRobby Workman <rworkman@slackbuilds.org>2011-06-13 01:31:20 -0400
commit43006e9b8826fdad48621614041df049ff82f1dd (patch)
tree841e8382811140ba67e6525ded8d2ec3032ad3d5 /games
parenta51115aaf3f3cdf1bdfd9ef2695f7a43a8154e48 (diff)
games/ioquake3: Updated for version r1959.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/ioquake3/README8
-rw-r--r--games/ioquake3/ioquake3.SlackBuild6
-rw-r--r--games/ioquake3/ioquake3.info11
3 files changed, 13 insertions, 12 deletions
diff --git a/games/ioquake3/README b/games/ioquake3/README
index 7a5af5940de8..a630b47423eb 100644
--- a/games/ioquake3/README
+++ b/games/ioquake3/README
@@ -6,12 +6,12 @@ GPL. Since then code has been cleaned up, bugs have been fixed and
features been added. The permanent goal is to create THE open source
Quake 3 distribution upon which people base their games and projects.
-The buildscript has and option to enable support for multi-core
-CPU's, to enable this feature pass SMP=YES to the scrip.
+The buildscript has and option to enable support for multi-core
+CPU's, to enable this feature pass SMP=YES to the scrip.
This requires OpenAL.
-NOTE: ioquake3 is just a source code engine port. You still need the
-original game files to play quake3. For us this means we need one file
+NOTE: ioquake3 is just a source code engine port. You still need the
+original game files to play quake3. For us this means we need one file
from the original CD. The file you need is [cdrom]/Quake3/baseq3/pak0.pk3
Copy this file to the /usr/share/games/quake3/baseq3 directory.
diff --git a/games/ioquake3/ioquake3.SlackBuild b/games/ioquake3/ioquake3.SlackBuild
index 352506c85ccb..e55f3e8cdc2f 100644
--- a/games/ioquake3/ioquake3.SlackBuild
+++ b/games/ioquake3/ioquake3.SlackBuild
@@ -5,7 +5,7 @@
# Written by M.Dinslage contact: daedra1980@gmail.com
PRGNAM=ioquake3
-VERSION=r1785
+VERSION=r1959
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -54,7 +54,7 @@ find . \
#CXXFLAGS="$SLKCFLAGS" \
make release copyfiles USE_CODEC_VORBIS=1 BUILD_CLIENT_SMP=$SMPOPT COPYDIR="$PKG"/usr/share/games/quake3 || exit 1
-
+
# update quake3 files to newest point release (1.32)
unzip $CWD/quake3-latest-pk3s.zip
cp quake3-latest-pk3s/baseq3/*.pk3 $PKG/usr/share/games/quake3/baseq3
@@ -70,7 +70,7 @@ cat $CWD/launcher.ioquake3 > $PKG/usr/games/ioquake3
chmod 0755 $PKG/usr/games/ioquake3
# For some reason the installer doesn't seem to want to copy SMP executable
-# so we take care of it outselves :). Also lets change the .desktop file to
+# so we take care of it outselves :). Also lets change the .desktop file to
# launch the SMP version
if [ "${SMP:-NO}" = "NO" ]; then
SMP=""
diff --git a/games/ioquake3/ioquake3.info b/games/ioquake3/ioquake3.info
index 163619609945..70bc11ac6bd1 100644
--- a/games/ioquake3/ioquake3.info
+++ b/games/ioquake3/ioquake3.info
@@ -1,12 +1,13 @@
PRGNAM="ioquake3"
-VERSION="r1785"
+VERSION="r1959"
HOMEPAGE="http://ioquake3.org/"
-DOWNLOAD="http://webpages.charter.net/daedra1/ioquake3-r1785.tar.gz \
- http://files.dirker.org/quake3/quake3-latest-pk3s.zip"
-MD5SUM="89db1a10966cd504d627de9d822159f8 \
+DOWNLOAD="http://www.mostlyslack.com/quakestuff/ioquake3-r1959.tar.gz \
+ http://www.mostlyslack.com/quakestuff/quake3-latest-pk3s.zip"
+MD5SUM="d5c2a5051386e7211f48a0a209ec4980 \
308929f1a6b7068c9912c0759e3b0695"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
MAINTAINER="M.Dinslage"
EMAIL="daedra1980@gmail.com"
-APPROVED="rworkman"
+APPROVED="dsomero"
+