diff options
author | B. Watson <yalhcru@gmail.com> | 2010-04-10 09:50:49 -0400 |
---|---|---|
committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-15 10:37:49 +0200 |
commit | d5752ff22c4b9d0b969514bae98bd3edab8e4700 (patch) | |
tree | c0978837af8dbd8ee25633735769cbfa2700095f /games | |
parent | 8484ee946cb2dabfc87d3877126f594e94735dae (diff) |
games/jfsw: Added (Shadow Warrior first-person shooter)
Diffstat (limited to 'games')
-rw-r--r-- | games/jfsw/README | 36 | ||||
-rw-r--r-- | games/jfsw/doinst.sh | 4 | ||||
-rw-r--r-- | games/jfsw/jfsw.SlackBuild | 103 | ||||
-rw-r--r-- | games/jfsw/jfsw.desktop | 7 | ||||
-rw-r--r-- | games/jfsw/jfsw.info | 10 | ||||
-rw-r--r-- | games/jfsw/jfsw.png | bin | 0 -> 6827 bytes | |||
-rw-r--r-- | games/jfsw/patches/disable_ambience.patch | 61 | ||||
-rw-r--r-- | games/jfsw/patches/jfbuild_src_20051009.patch | 125 | ||||
-rw-r--r-- | games/jfsw/patches/jfsw_src_20051009.patch | 4578 | ||||
-rw-r--r-- | games/jfsw/slack-desc | 19 |
10 files changed, 4943 insertions, 0 deletions
diff --git a/games/jfsw/README b/games/jfsw/README new file mode 100644 index 000000000000..0ff5ee6551d5 --- /dev/null +++ b/games/jfsw/README @@ -0,0 +1,36 @@ +jfsw (source port of Shadow Warrior first-person shooter game) + +The aim of this port is to present Shadow Warrior as closely as possible +to the original game while adding optional features to expand the +possibilities of the game. + +To play the game, you will need the sw.grp data file from either the +full or shareware DOS version of Shadow Warrior. If you want to play the +shareware version, you can install jfsw_demo_data from slackbuilds.org. +For the full version, copy sw.grp from the game directory to +/usr/share/games/jfsw/sw.grp (the filename must be lowercase). + +If you have sw.grp from the full version of the game, you may also want +to install jfsw_hires_pack for some graphic enhancements (don't bother +trying, if all you have is the shareware sw.grp: it segfaults on startup). + +Mote #1: To hear the in-game music, install either eawpats (recommended) +or freepats (both available at slackbuilds.org) + +Note #2: There's no way to enable the mouse from the in-game menus. To +enable the mouse, you must run the game at least once to create its +config file (~/.jfsw/sw.cfg), then edit the config file and change +ControllerType to 1. You probably also want to change MouseAimingOn to 1, +for a more modern "mouselook" style of play. + +Note #3: The Ambience setting in the Sound Setup menu is permanently +disabled, because the ambience code causes the game to crash. + +Note #4: Multiplayer does work (at least for LAN play). See +/usr/doc/jsfw-$VERSION/releasenotes.html for multiplayer usage. + +Note #5 (for Slackware 64-bit users): The source includes x86 assembly +code, so can't be built for any non-x86 architecture. If you're using +x86_64, you might (or might not) be able to build jfsw on a 32-bit +Slackware system and install it on x86_64 along with alienBOB's or fred's +-compat32 packages and get it to run. diff --git a/games/jfsw/doinst.sh b/games/jfsw/doinst.sh new file mode 100644 index 000000000000..4e8ba7071dea --- /dev/null +++ b/games/jfsw/doinst.sh @@ -0,0 +1,4 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi + diff --git a/games/jfsw/jfsw.SlackBuild b/games/jfsw/jfsw.SlackBuild new file mode 100644 index 000000000000..6c1e7c96cc80 --- /dev/null +++ b/games/jfsw/jfsw.SlackBuild @@ -0,0 +1,103 @@ +#!/bin/sh + +# Slackware build script for jfsw + +# Written by B. Watson (yalhcru@gmail.com) + +PRGNAM=jfsw +VERSION=${VERSION:-20051009} +ARCH=${ARCH:-i486} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +# SLKCFLAGS is only used if FORCE_SLACK_CFLAGS=yes in the environment. +# This is because the code has portability problems that might cause +# trouble if built with CFLAGS other than the default ones in the Makefile. + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" +else + echo "Sorry, this package can't be built on $ARCH" + exit 1 +fi + +set -e + +BUILD_PRGNAM=jfbuild +BIN_NAME=sw + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf ${PRGNAM}_src_${VERSION} ${BUILD_PRGNAM}_src_${VERSION} build +unzip $CWD/${PRGNAM}_src_${VERSION}.zip +unzip $CWD/${BUILD_PRGNAM}_src_${VERSION}.zip +mv ${BUILD_PRGNAM}_src_${VERSION} build + +cd build + # build engine compile fixes, from gentoo + patch -p1 < $CWD/patches/jfbuild_src_20051009.patch +cd - + +cd ${PRGNAM}_src_${VERSION} +# compile fixes, from gentoo +patch -p1 < $CWD/patches/jfsw_src_20051009.patch +# permanently disable ambient sound option, since it doesn't work and +# causes the game to lock up +patch -p1 < $CWD/patches/disable_ambience.patch + +chown -R root:root . +find . \ + \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \ + -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ + -exec chmod 644 {} \; + +# I hate hard-coded assumptions that I have the same CPU you have... +sed -i 's/-march=pentium//' Makefile ../build/Makefile + +if [ "${FORCE_SLACK_CFLAGS:-no}" = "yes" ]; then + sed -i '/^\s\+debug=/s/=.*/='"$SLKCFLAGS"'/' Makefile ../build/Makefile +fi + +make RELEASE=1 + +# no 'make install' target +mkdir -p $PKG/usr/games +install -s -m0755 -oroot -groot $BIN_NAME $PKG/usr/games +cd $PKG/usr/games + ln -s $BIN_NAME $PRGNAM +cd - + +# Data directory included in package, even though we don't include data file. +# Why? Because the user might be grabbing sw.grp from a retail CD-ROM, and +# if this dir doesn't exist, he might get confused... +mkdir -p $PKG/usr/share/games/$PRGNAM + +# Icon taken from the highres pack, highres/screen/menu/2870.png +mkdir -p $PKG/usr/share/pixmaps +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png + +mkdir -p $PKG/usr/share/applications +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a \ + GNU.TXT readme.txt releasenotes.html \ + $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +cat $CWD/README > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/jfsw/jfsw.desktop b/games/jfsw/jfsw.desktop new file mode 100644 index 000000000000..39fa3cba5180 --- /dev/null +++ b/games/jfsw/jfsw.desktop @@ -0,0 +1,7 @@ +[Desktop Entry] +Name=JFShadowWarrior +Icon=jfsw +Exec=/usr/games/sw +Terminal=false +Type=Application +Categories=Game;ActionGame; diff --git a/games/jfsw/jfsw.info b/games/jfsw/jfsw.info new file mode 100644 index 000000000000..e8ea4839a04e --- /dev/null +++ b/games/jfsw/jfsw.info @@ -0,0 +1,10 @@ +PRGNAM="jfsw" +VERSION="20051009" +HOMEPAGE="http://www.jonof.id.au/jfsw" +DOWNLOAD="http://static.jonof.id.au/dl/buildport/jfsw_src_20051009.zip http://static.jonof.id.au/dl/buildport/jfbuild_src_20051009.zip" +DOWNLOAD_x86_64="UNSUPPORTED" +MD5SUM="6b175daed0e459aac375e63de90097f0 44a943c0050bfd46ce1e6af24c951898" +MD5SUM_x86_64="" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" +APPROVED="dsomero" diff --git a/games/jfsw/jfsw.png b/games/jfsw/jfsw.png Binary files differnew file mode 100644 index 000000000000..d3fb98ee36f2 --- /dev/null +++ b/games/jfsw/jfsw.png diff --git a/games/jfsw/patches/disable_ambience.patch b/games/jfsw/patches/disable_ambience.patch new file mode 100644 index 000000000000..659dff413d84 --- /dev/null +++ b/games/jfsw/patches/disable_ambience.patch @@ -0,0 +1,61 @@ +diff -Naur jfsw_src_20051009.orig/source/game.c jfsw_src_20051009/source/game.c +--- jfsw_src_20051009.orig/source/game.c 2005-10-09 15:28:24.000000000 -0400 ++++ jfsw_src_20051009/source/game.c 2010-02-09 00:08:14.000000000 -0500 +@@ -197,7 +197,7 @@ + TRUE, // fx on + TRUE, // Music on + TRUE, // talking +-TRUE, // ambient ++FALSE, // ambient + FALSE, // Flip Stereo + + // Network game settings +diff -Naur jfsw_src_20051009.orig/source/menus.c jfsw_src_20051009/source/menus.c +--- jfsw_src_20051009.orig/source/menus.c 2005-10-09 15:28:24.000000000 -0400 ++++ jfsw_src_20051009/source/menus.c 2010-02-09 00:26:35.000000000 -0500 +@@ -196,7 +196,7 @@ + {DefInert(0, NULL), OPT_XSIDE, OPT_LINE(3), 0, m_defshade, 0, NULL, NULL, NULL}, + + //{DefButton(btn_talking, 0, "Talking"), OPT_XS, OPT_LINE(4), 1, m_defshade, 0, NULL, MNU_FxCheck, NULL}, +- {DefButton(btn_ambience, 0, "Ambience"), OPT_XS, OPT_LINE(4), 1, m_defshade, 0, NULL, MNU_FxCheck, NULL}, ++ {DefButton(btn_ambience, 0, "Ambience"), OPT_XS, OPT_LINE(4), 1, m_defshade, 0, NULL, MNU_DisableButton, NULL}, + {DefButton(btn_flipstereo, 0, "Flip Stereo"), OPT_XS, OPT_LINE(5), 1, m_defshade, 0, NULL, MNU_FxCheck, NULL}, + //{DefButton(btn_playcd, 0, "Play CD"), OPT_XS, OPT_LINE(6), 1, m_defshade, 0, NULL, NULL, NULL}, + {DefNone} +@@ -2695,6 +2695,13 @@ + } + + BOOL ++MNU_DisableButton(MenuItem *item) ++ { ++ SET(item->flags, mf_disabled); ++ return (TRUE); ++ } ++ ++BOOL + MNU_FxCheck(MenuItem *item) + { + if (FXDevice < 0 || !FxInitialized) +diff -Naur jfsw_src_20051009.orig/source/menus.h jfsw_src_20051009/source/menus.h +--- jfsw_src_20051009.orig/source/menus.h 2005-10-09 15:28:24.000000000 -0400 ++++ jfsw_src_20051009/source/menus.h 2010-02-09 00:27:29.000000000 -0500 +@@ -289,6 +289,7 @@ + + BOOL MNU_MusicFxCheck(MenuItem_p item); + BOOL MNU_MusicCheck(MenuItem_p item); ++BOOL MNU_DisableButton(MenuItem_p item); + BOOL MNU_FxCheck(MenuItem_p item); + BOOL MNU_MouseCheck(MenuItem_p item); + BOOL MNU_BorderCheck(MenuItem_p item); +diff -Naur jfsw_src_20051009.orig/source/swconfig.c jfsw_src_20051009/source/swconfig.c +--- jfsw_src_20051009.orig/source/swconfig.c 2005-10-09 15:28:24.000000000 -0400 ++++ jfsw_src_20051009/source/swconfig.c 2010-02-09 00:09:21.000000000 -0500 +@@ -170,7 +170,7 @@ + + dummy = -1; + SCRIPT_GetNumber( scripthandle, "Options", "Ambient",&dummy); +- if (dummy != -1) gs.Ambient = dummy; ++ gs.Ambient = 0; + + dummy = -1; + SCRIPT_GetNumber( scripthandle, "Options", "FxOn",&dummy); diff --git a/games/jfsw/patches/jfbuild_src_20051009.patch b/games/jfsw/patches/jfbuild_src_20051009.patch new file mode 100644 index 000000000000..653013043ae7 --- /dev/null +++ b/games/jfsw/patches/jfbuild_src_20051009.patch @@ -0,0 +1,125 @@ +diff -Nur jfbuild_src_20051009.orig/include/editor.h jfbuild_src_20051009/include/editor.h +--- jfbuild_src_20051009.orig/include/editor.h 2005-10-09 15:23:02.000000000 +0200 ++++ jfbuild_src_20051009/include/editor.h 2005-10-10 15:06:18.000000000 +0200 +@@ -18,7 +18,7 @@ + + extern short temppicnum, tempcstat, templotag, temphitag, tempextra; + extern char tempshade, temppal, tempxrepeat, tempyrepeat; +-extern char somethingintab; ++static char somethingintab; + + extern char buildkeys[NUMBUILDKEYS]; + +diff -Nur jfbuild_src_20051009.orig/Makefile jfbuild_src_20051009/Makefile +--- jfbuild_src_20051009.orig/Makefile 2005-10-09 15:23:00.000000000 +0200 ++++ jfbuild_src_20051009/Makefile 2005-10-10 15:06:22.000000000 +0200 +@@ -27,7 +27,7 @@ + # Debugging options + # RELEASE - 1 = no debugging + # EFENCE - 1 = compile with Electric Fence for malloc() debugging +-RELEASE?=0 ++RELEASE?=1 + EFENCE?=0 + + # SDK locations - adjust to match your setup +diff -Nur jfbuild_src_20051009.orig/src/build.c jfbuild_src_20051009/src/build.c +--- jfbuild_src_20051009.orig/src/build.c 2005-10-09 15:23:00.000000000 +0200 ++++ jfbuild_src_20051009/src/build.c 2005-10-10 15:06:18.000000000 +0200 +@@ -86,7 +86,7 @@ + + short temppicnum, tempcstat, templotag, temphitag, tempextra; + char tempshade, temppal, tempvis, tempxrepeat, tempyrepeat; +-char somethingintab = 255; ++static char somethingintab = 255; + + static char boardfilename[BMAX_PATH], selectedboardfilename[BMAX_PATH]; + static struct _directoryitem { +diff -Nur jfbuild_src_20051009.orig/src/crc32.c jfbuild_src_20051009/src/crc32.c +--- jfbuild_src_20051009.orig/src/crc32.c 2005-10-09 15:23:00.000000000 +0200 ++++ jfbuild_src_20051009/src/crc32.c 2005-10-10 15:06:18.000000000 +0200 +@@ -73,16 +73,6 @@ + } + } + +- +-unsigned long crc32(unsigned char *blk, unsigned long len) +-{ +- unsigned long crc; +- +- crc32init(&crc); +- crc32block(&crc, blk, len); +- return crc32finish(&crc); +-} +- + void crc32init(unsigned long *crcvar) + { + if (!crcvar) return; +diff -Nur jfbuild_src_20051009.orig/src/sdlayer.c jfbuild_src_20051009/src/sdlayer.c +--- jfbuild_src_20051009.orig/src/sdlayer.c 2005-10-09 15:23:00.000000000 +0200 ++++ jfbuild_src_20051009/src/sdlayer.c 2005-10-10 15:06:22.000000000 +0200 +@@ -24,6 +24,10 @@ + // undefine to restrict windowed resolutions to conventional sizes + #define ANY_WINDOWED_SIZE + ++// fix for mousewheel ++#define MWHEELTICKS 10 ++static unsigned long mwheelup, mwheeldown; ++ + int _buildargc = 1; + char **_buildargv = NULL; + extern long app_main(long argc, char *argv[]); +@@ -486,8 +490,8 @@ + initprintf("Initialising mouse\n"); + + // grab input +- grabmouse(1); + moustat=1; ++ grabmouse(1); + + return 0; + } +@@ -1363,14 +1367,22 @@ + case SDL_BUTTON_LEFT: j = 0; break; + case SDL_BUTTON_RIGHT: j = 1; break; + case SDL_BUTTON_MIDDLE: j = 2; break; +- default: j = -1; break; ++ default: j = ev.button.button; break; + } + if (j<0) break; + +- if (ev.button.state == SDL_PRESSED) ++ if (ev.button.state == SDL_PRESSED) { ++ if (ev.button.button == SDL_BUTTON_WHEELUP) { ++ mwheelup = totalclock; ++ } ++ if (ev.button.button == SDL_BUTTON_WHEELDOWN) { ++ mwheeldown = totalclock; ++ } + mouseb |= (1<<j); +- else +- mouseb &= ~(1<<j); ++ } ++ else { ++ if (j < 4) mouseb &= ~(1<<j); ++ } + + if (mousepresscallback) + mousepresscallback(j+1, ev.button.state == SDL_PRESSED); +@@ -1435,6 +1447,17 @@ + + sampletimer(); + ++ if (moustat) { ++ if ((mwheelup) && (mwheelup <= (totalclock - MWHEELTICKS))) { ++ mouseb &= ~16; ++ mwheelup = 0; ++ } ++ if ((mwheeldown) && (mwheeldown <= (totalclock - MWHEELTICKS))) { ++ mouseb &= ~32; ++ mwheeldown = 0; ++ } ++ } ++ + #ifdef HAVE_GTK2 + if (gtkenabled) update_startwin(); + #endif diff --git a/games/jfsw/patches/jfsw_src_20051009.patch b/games/jfsw/patches/jfsw_src_20051009.patch new file mode 100644 index 000000000000..0d0efeb4ca59 --- /dev/null +++ b/games/jfsw/patches/jfsw_src_20051009.patch @@ -0,0 +1,4578 @@ +diff -Nur jfsw_src_20051009.orig/Makefile jfsw_src_20051009/Makefile +--- jfsw_src_20051009.orig/Makefile 2005-10-09 15:28:24.000000000 +0200 ++++ jfsw_src_20051009/Makefile 2005-10-10 15:02:08.000000000 +0200 +@@ -12,7 +12,7 @@ + NOASM = 0 + + # Debugging options +-RELEASE?=0 ++RELEASE?=1 + + # build locations + SRC=source/ +@@ -56,11 +56,8 @@ + AUDIOLIB_FX=$(OBJ)mv_mix.$o \ + $(OBJ)mv_mix16.$o \ + $(OBJ)mvreverb.$o \ +- $(OBJ)pitch.$o \ +- $(OBJ)multivoc.$o \ + $(OBJ)ll_man.$o \ +- $(OBJ)fx_man.$o \ +- $(OBJ)dsoundout.$o ++ $(OBJ)fx_man.$o + AUDIOLIB_MUSIC=$(OBJ)midi.$o \ + $(OBJ)mpu401.$o \ + $(OBJ)music.$o +@@ -157,9 +154,16 @@ + EDITOROBJS+= $(OBJ)buildres.$o + endif + +-ifeq ($(RENDERTYPE),SDL) +- override CFLAGS+= $(subst -Dmain=SDL_main,,$(shell sdl-config --cflags)) +- AUDIOLIBOBJ=$(AUDIOLIB_MUSIC_STUB) $(AUDIOLIB_FX_STUB) ++ifeq ($(RENDERTYPE),SDL) ++ override CFLAGS+= $(subst -Dmain=SDL_main,,$(shell sdl-config --cflags) -D__cdecl=" ") ++ LIBS+= $(shell sdl-config --libs) -lSDL_mixer ++ AUDIOLIB_FX+= $(OBJ)dsl.$o \ ++ $(OBJ)nodpmi.$o \ ++ $(OBJ)unixpitch.$o \ ++ $(OBJ)unixvoc.$o ++ ++ AUDIOLIB_MUSIC=$(OBJ)sdlmusic.$o $(OBJ)unixglob.$o ++ AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) + + ifeq (1,$(HAVE_GTK2)) + override CFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0) +@@ -170,7 +174,11 @@ + GAMEOBJS+= $(OBJ)game_icon.$o + EDITOROBJS+= $(OBJ)build_icon.$o + endif +-ifeq ($(RENDERTYPE),WIN) ++ifeq ($(RENDERTYPE),WIN) ++ AUDIOLIB_FX+= $(OBJ)audiolib_fx_fmod.$o \ ++ $(OBJ)dsoundout.$o \ ++ $(OBJ)pitch.$o \ ++ $(OBJ)multivoc.$o + AUDIOLIBOBJ=$(AUDIOLIB_MUSIC) $(AUDIOLIB_FX) + endif + +diff -Nur jfsw_src_20051009.orig/Makefile.deps jfsw_src_20051009/Makefile.deps +--- jfsw_src_20051009.orig/Makefile.deps 2005-10-09 15:28:24.000000000 +0200 ++++ jfsw_src_20051009/Makefile.deps 2005-10-10 15:02:08.000000000 +0200 +@@ -95,6 +95,11 @@ + $(OBJ)animlib.$o: $(SRC)jmact/animlib.c $(SRC)jmact/types.h $(SRC)jmact/develop.h $(SRC)jmact/util_lib.h $(SRC)jmact/animlib.h + + # jAudioLib objects ++$(OBJ)dsl.$o: $(SRC)jaudiolib/dsl.c $(SRC)jaudiolib/util.h ++$(OBJ)nodpmi.$o: $(SRC)jaudiolib/nodpmi.c $(SRC)jaudiolib/dpmi.h ++$(OBJ)unixpitch.$o: $(SRC)jaudiolib/unixpitch.c $(SRC)jaudiolib/pitch.h ++$(OBJ)unixvoc.$o: $(SRC)jaudiolib/unixvoc.c $(SRC)jaudiolib/usrhooks.h $(SRC)jaudiolib/linklist.h $(SRC)jaudiolib/pitch.h $(SRC)jaudiolib/multivoc.h $(SRC)jaudiolib/_multivc.h ++ + $(OBJ)audiolib_fxstub.$o: $(SRC)jaudiolib/audiolib_fxstub.c $(SRC)jaudiolib/fx_man.h + $(OBJ)audiolib_musicstub.$o: $(SRC)jaudiolib/audiolib_musicstub.c $(SRC)jaudiolib/music.h + +diff -Nur jfsw_src_20051009.orig/source/config.c jfsw_src_20051009/source/config.c +--- jfsw_src_20051009.orig/source/config.c 2005-10-09 15:28:26.000000000 +0200 ++++ jfsw_src_20051009/source/config.c 2005-10-10 15:02:08.000000000 +0200 +@@ -63,8 +63,8 @@ + // + // Sound variables + // +-int32 FXDevice = -1; +-int32 MusicDevice = -1; ++int32 FXDevice = 1; ++int32 MusicDevice = 1; + int32 FXVolume = 192; + int32 MusicVolume = 128; + int32 NumVoices = 4; +@@ -215,8 +215,8 @@ + ScreenWidth = 640; + ScreenHeight = 480; + ScreenBPP = 8; +- FXDevice = -1; +- MusicDevice = -1; ++ FXDevice = 1; ++ MusicDevice = 1; + FXVolume = 192; + MusicVolume = 128; + NumVoices = 4; +diff -Nur jfsw_src_20051009.orig/source/game.c jfsw_src_20051009/source/game.c +--- jfsw_src_20051009.orig/source/game.c 2005-10-09 15:28:24.000000000 +0200 ++++ jfsw_src_20051009/source/game.c 2005-10-10 15:02:05.000000000 +0200 +@@ -5182,7 +5182,10 @@ + angvel = info.dyaw >> 8; + } + +- svel -= info.dx; ++ if (!running) svel -= (info.dx / 8.75); ++ else svel -= (info.dx / 4.375); ++ if (!running) vel -= (info.dpitch / 8.75); ++ else vel -= (info.dpitch / 4.375); + + switch (ControllerType) + { +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/debugio.h jfsw_src_20051009/source/jaudiolib/debugio.h +--- jfsw_src_20051009.orig/source/jaudiolib/debugio.h 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/debugio.h 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,30 @@ ++/* ++Copyright (C) 1994-1995 Apogee Software, Ltd. ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++*/ ++#ifndef __DEBUGIO_H ++#define __DEBUGIO_H ++ ++void DB_SetXY( int x, int y ); ++void DB_PutChar( char ch ); ++int DB_PrintString( char *string ); ++int DB_PrintNum( int number ); ++int DB_PrintUnsigned( unsigned long number, int radix ); ++int DB_printf( char *fmt, ... ); ++ ++#endif +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/dma.h jfsw_src_20051009/source/jaudiolib/dma.h +--- jfsw_src_20051009.orig/source/jaudiolib/dma.h 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/dma.h 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,83 @@ ++/* ++Copyright (C) 1994-1995 Apogee Software, Ltd. ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++*/ ++/********************************************************************** ++ file: DMA.H ++ ++ author: James R. Dose ++ date: February 4, 1994 ++ ++ Public header file for DMA.C ++ ++ (c) Copyright 1994 James R. Dose. All Rights Reserved. ++**********************************************************************/ ++ ++#ifndef __DMA_H ++#define __DMA_H ++ ++enum DMA_ERRORS ++ { ++ DMA_Error = -1, ++ DMA_Ok = 0, ++ DMA_ChannelOutOfRange, ++ DMA_InvalidChannel ++ }; ++ ++enum DMA_Modes ++ { ++ DMA_SingleShotRead, ++ DMA_SingleShotWrite, ++ DMA_AutoInitRead, ++ DMA_AutoInitWrite ++ }; ++ ++char *DMA_ErrorString ++ ( ++ int ErrorNumber ++ ); ++ ++int DMA_VerifyChannel ++ ( ++ int channel ++ ); ++ ++int DMA_SetupTransfer ++ ( ++ int channel, ++ char *address, ++ int length, ++ int mode ++ ); ++ ++int DMA_EndTransfer ++ ( ++ int channel ++ ); ++ ++char *DMA_GetCurrentPos ++ ( ++ int channel ++ ); ++ ++int DMA_GetTransferCount ++ ( ++ int channel ++ ); ++ ++#endif +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/dpmi.h jfsw_src_20051009/source/jaudiolib/dpmi.h +--- jfsw_src_20051009.orig/source/jaudiolib/dpmi.h 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/dpmi.h 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,43 @@ ++/* ++Copyright (C) 1994-1995 Apogee Software, Ltd. ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++*/ ++/********************************************************************** ++ module: DPMI.H ++ ++ author: James R. Dose ++ date: March 31, 1994 ++ ++ Inline functions for performing DPMI calls. ++ ++ (c) Copyright 1994 James R. Dose. All Rights Reserved. ++**********************************************************************/ ++ ++#ifndef __DPMI_H ++#define __DPMI_H ++ ++enum DPMI_Errors ++ { ++ DPMI_Warning = -2, ++ DPMI_Error = -1, ++ DPMI_Ok = 0 ++ }; ++ ++int DPMI_GetDOSMemory( void **ptr, int *descriptor, unsigned length ); ++int DPMI_FreeDOSMemory( int descriptor ); ++#endif +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/dsl.c jfsw_src_20051009/source/jaudiolib/dsl.c +--- jfsw_src_20051009.orig/source/jaudiolib/dsl.c 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/dsl.c 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,257 @@ ++/* ++Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++Originally written by Ryan C. Gordon. (icculus@clutteredmind.org) ++Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu) ++ ++*/ ++#include <stdlib.h> ++#include <string.h> ++ ++#include "dsl.h" ++#include "util.h" ++ ++#include "SDL.h" ++#include "SDL_mixer.h" ++ ++extern volatile int MV_MixPage; ++ ++static int DSL_ErrorCode = DSL_Ok; ++ ++static int mixer_initialized; ++ ++static void ( *_CallBackFunc )( void ); ++static volatile char *_BufferStart; ++static int _BufferSize; ++static int _NumDivisions; ++static int _SampleRate; ++static int _remainder; ++ ++static Mix_Chunk *blank; ++static unsigned char *blank_buf; ++ ++/* ++possible todo ideas: cache sdl/sdl mixer error messages. ++*/ ++ ++char *DSL_ErrorString( int ErrorNumber ) ++{ ++ char *ErrorString; ++ ++ switch (ErrorNumber) { ++ case DSL_Warning: ++ case DSL_Error: ++ ErrorString = DSL_ErrorString(DSL_ErrorCode); ++ break; ++ ++ case DSL_Ok: ++ ErrorString = "SDL Driver ok."; ++ break; ++ ++ case DSL_SDLInitFailure: ++ ErrorString = "SDL Audio initialization failed."; ++ break; ++ ++ case DSL_MixerActive: ++ ErrorString = "SDL Mixer already initialized."; ++ break; ++ ++ case DSL_MixerInitFailure: ++ ErrorString = "SDL Mixer initialization failed."; ++ break; ++ ++ default: ++ ErrorString = "Unknown SDL Driver error."; ++ break; ++ } ++ ++ return ErrorString; ++} ++ ++static void DSL_SetErrorCode(int ErrorCode) ++{ ++ DSL_ErrorCode = ErrorCode; ++} ++ ++int DSL_Init( void ) ++{ ++ DSL_SetErrorCode(DSL_Ok); ++ ++ if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { ++ DSL_SetErrorCode(DSL_SDLInitFailure); ++ ++ return DSL_Error; ++ } ++ ++ return DSL_Ok; ++} ++ ++void DSL_Shutdown( void ) ++{ ++ DSL_StopPlayback(); ++} ++ ++static void mixer_callback(int chan, void *stream, int len, void *udata) ++{ ++ Uint8 *stptr; ++ Uint8 *fxptr; ++ int copysize; ++ ++ /* len should equal _BufferSize, else this is screwed up */ ++ ++ stptr = (Uint8 *)stream; ++ ++ if (_remainder > 0) { ++ copysize = min(len, _remainder); ++ ++ fxptr = (Uint8 *)(&_BufferStart[MV_MixPage * ++ _BufferSize]); ++ ++ memcpy(stptr, fxptr+(_BufferSize-_remainder), copysize); ++ ++ len -= copysize; ++ _remainder -= copysize; ++ ++ stptr += copysize; ++ } ++ ++ while (len > 0) { ++ /* new buffer */ ++ ++ _CallBackFunc(); ++ ++ fxptr = (Uint8 *)(&_BufferStart[MV_MixPage * ++ _BufferSize]); ++ ++ copysize = min(len, _BufferSize); ++ ++ memcpy(stptr, fxptr, copysize); ++ ++ len -= copysize; ++ ++ stptr += copysize; ++ } ++ ++ _remainder = len; ++} ++ ++int DSL_BeginBufferedPlayback( char *BufferStart, ++ int BufferSize, int NumDivisions, unsigned SampleRate, ++ int MixMode, void ( *CallBackFunc )( void ) ) ++{ ++ Uint16 format; ++ Uint8 *tmp; ++ int channels; ++ int chunksize; ++ ++ if (mixer_initialized) { ++ DSL_SetErrorCode(DSL_MixerActive); ++ ++ return DSL_Error; ++ } ++ ++ _CallBackFunc = CallBackFunc; ++ _BufferStart = BufferStart; ++ _BufferSize = (BufferSize / NumDivisions); ++ _NumDivisions = NumDivisions; ++ _SampleRate = SampleRate; ++ ++ _remainder = 0; ++ ++ format = (MixMode & SIXTEEN_BIT) ? AUDIO_S16SYS : AUDIO_U8; ++ channels = (MixMode & STEREO) ? 2 : 1; ++ ++/* ++ 23ms is typically ideal (11025,22050,44100) ++ 46ms isn't bad ++*/ ++ ++ chunksize = 512; ++ ++ if (SampleRate >= 16000) chunksize *= 2; ++ if (SampleRate >= 32000) chunksize *= 2; ++ ++/* ++// SDL mixer does this already ++ if (MixMode & SIXTEEN_BIT) chunksize *= 2; ++ if (MixMode & STEREO) chunksize *= 2; ++*/ ++ ++ if (Mix_OpenAudio(SampleRate, format, channels, chunksize) < 0) { ++ DSL_SetErrorCode(DSL_MixerInitFailure); ++ ++ return DSL_Error; ++ } ++ ++/* ++ Mix_SetPostMix(mixer_callback, NULL); ++*/ ++ /* have to use a channel because postmix will overwrite the music... */ ++ Mix_RegisterEffect(0, mixer_callback, NULL, NULL); ++ ++ /* create a dummy sample just to allocate that channel */ ++ blank_buf = (Uint8 *)malloc(4096); ++ memset(blank_buf, 0, 4096); ++ ++ blank = Mix_QuickLoad_RAW(blank_buf, 4096); ++ ++ Mix_PlayChannel(0, blank, -1); ++ ++ mixer_initialized = 1; ++ ++ return DSL_Ok; ++} ++ ++void DSL_StopPlayback( void ) ++{ ++ if (mixer_initialized) { ++ Mix_HaltChannel(0); ++ } ++ ++ if (blank != NULL) { ++ Mix_FreeChunk(blank); ++ } ++ ++ blank = NULL; ++ ++ if (blank_buf != NULL) { ++ free(blank_buf); ++ } ++ ++ blank_buf = NULL; ++ ++ if (mixer_initialized) { ++ Mix_CloseAudio(); ++ } ++ ++ mixer_initialized = 0; ++} ++ ++unsigned DSL_GetPlaybackRate( void ) ++{ ++ return _SampleRate; ++} ++ ++unsigned long DisableInterrupts( void ) ++{ ++ return 0; ++} ++ ++void RestoreInterrupts( unsigned long flags ) ++{ ++} +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/dsl.h jfsw_src_20051009/source/jaudiolib/dsl.h +--- jfsw_src_20051009.orig/source/jaudiolib/dsl.h 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/dsl.h 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,50 @@ ++/* ++Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++Originally written by Ryan C. Gordon. (icculus@clutteredmind.org) ++Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu) ++ ++*/ ++#ifndef AUDIOLIB__DSL_H ++#define AUDIOLIB__DSL_H ++ ++#define MONO_8BIT 0 ++#define STEREO 1 ++#define SIXTEEN_BIT 2 ++#define STEREO_16BIT ( STEREO | SIXTEEN_BIT ) ++ ++enum DSL_ERRORS ++ { ++ DSL_Warning = -2, ++ DSL_Error = -1, ++ DSL_Ok = 0, ++ DSL_SDLInitFailure, ++ DSL_MixerActive, ++ DSL_MixerInitFailure ++ }; ++ ++char *DSL_ErrorString( int ErrorNumber ); ++int DSL_Init( void ); ++void DSL_StopPlayback( void ); ++unsigned DSL_GetPlaybackRate( void ); ++int DSL_BeginBufferedPlayback( char *BufferStart, ++ int BufferSize, int NumDivisions, unsigned SampleRate, ++ int MixMode, void ( *CallBackFunc )( void ) ); ++void DSL_Shutdown( void ); ++ ++#endif +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/interrup.h jfsw_src_20051009/source/jaudiolib/interrup.h +--- jfsw_src_20051009.orig/source/jaudiolib/interrup.h 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/interrup.h 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,50 @@ ++/* ++Copyright (C) 1994-1995 Apogee Software, Ltd. ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++*/ ++/********************************************************************** ++ module: INTERRUP.H ++ ++ author: James R. Dose ++ date: March 31, 1994 ++ ++ Inline functions for disabling and restoring the interrupt flag. ++ ++ (c) Copyright 1994 James R. Dose. All Rights Reserved. ++**********************************************************************/ ++ ++#ifndef __INTERRUPT_H ++#define __INTERRUPT_H ++ ++unsigned long DisableInterrupts( void ); ++void RestoreInterrupts( unsigned long flags ); ++ ++#ifdef PLAT_DOS ++#pragma aux DisableInterrupts = \ ++ "pushfd", \ ++ "pop eax", \ ++ "cli" \ ++ modify [ eax ]; ++ ++#pragma aux RestoreInterrupts = \ ++ "push eax", \ ++ "popfd" \ ++ parm [ eax ]; ++#endif ++ ++#endif +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/_multivc.h jfsw_src_20051009/source/jaudiolib/_multivc.h +--- jfsw_src_20051009.orig/source/jaudiolib/_multivc.h 2005-10-09 15:28:24.000000000 +0200 ++++ jfsw_src_20051009/source/jaudiolib/_multivc.h 2005-10-10 15:02:08.000000000 +0200 +@@ -67,8 +67,11 @@ + #define SILENCE_8BIT 0x80808080 + //#define SILENCE_16BIT_PAS 0 + +-//#define MixBufferSize 256 ++#ifdef WINDOWS + #define MixBufferSize (MV_GetBufferSize(MV_RequestedMixRate)) ++#else ++#define MixBufferSize 256 ++#endif + + #define NumberOfBuffers 16 + #define TotalBufferSize ( MixBufferSize * NumberOfBuffers ) +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/nodpmi.c jfsw_src_20051009/source/jaudiolib/nodpmi.c +--- jfsw_src_20051009.orig/source/jaudiolib/nodpmi.c 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/nodpmi.c 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,50 @@ ++/* ++Copyright (C) 1994-1995 Apogee Software, Ltd. ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++*/ ++/********************************************************************** ++ module: NODPMI.C ++ ++ Functions for faking DPMI calls. ++ ++**********************************************************************/ ++ ++#include <stdlib.h> ++#include <string.h> ++#include "dpmi.h" ++ ++#define TRUE ( 1 == 1 ) ++#define FALSE ( !TRUE ) ++ ++int DPMI_GetDOSMemory( void **ptr, int *descriptor, unsigned length ) ++{ ++ /* Lovely... */ ++ ++ *ptr = (void *)malloc(length); ++ ++ *descriptor = (int) *ptr; ++ ++ return (descriptor == 0) ? DPMI_Error : DPMI_Ok; ++} ++ ++int DPMI_FreeDOSMemory( int descriptor ) ++{ ++ free((void *)descriptor); ++ ++ return (descriptor == 0) ? DPMI_Error : DPMI_Ok; ++} +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/platform.h jfsw_src_20051009/source/jaudiolib/platform.h +--- jfsw_src_20051009.orig/source/jaudiolib/platform.h 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/platform.h 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,60 @@ ++#ifndef _INCLUDE_PLATFORM_H_ ++#define _INCLUDE_PLATFORM_H_ ++ ++#if (!defined __EXPORT__) ++#define __EXPORT__ ++#endif ++ ++#if (defined __WATCOMC__) ++#define snprintf _snprintf ++#endif ++ ++static __inline unsigned short _swap16(unsigned short D) ++{ ++#if PLATFORM_MACOSX ++ register unsigned short returnValue; ++ __asm__ volatile("lhbrx %0,0,%1" ++ : "=r" (returnValue) ++ : "r" (&D) ++ ); ++ return returnValue; ++#else ++ return((D<<8)|(D>>8)); ++#endif ++} ++ ++static __inline unsigned int _swap32(unsigned int D) ++{ ++#if PLATFORM_MACOSX ++ register unsigned int returnValue; ++ __asm__ volatile("lwbrx %0,0,%1" ++ : "=r" (returnValue) ++ : "r" (&D) ++ ); ++ return returnValue; ++#else ++ return((D<<24)|((D<<8)&0x00FF0000)|((D>>8)&0x0000FF00)|(D>>24)); ++#endif ++} ++ ++#if PLATFORM_MACOSX ++#define PLATFORM_BIGENDIAN 1 ++#define BUILDSWAP_INTEL16(x) _swap16(x) ++#define BUILDSWAP_INTEL32(x) _swap32(x) ++#else ++#if __BYTE_ORDER == __LITTLE_ENDIAN ++#define PLATFORM_LITTLEENDIAN 1 ++#define BUILDSWAP_INTEL16(x) (x) ++#define BUILDSWAP_INTEL32(x) (x) ++#else ++#define PLATFORM_BIGENDIAN 1 ++#define BUILDSWAP_INTEL16(x) _swap16(x) ++#define BUILDSWAP_INTEL32(x) _swap32(x) ++#endif ++#endif ++ ++extern int has_altivec; /* PowerPC-specific. */ ++ ++#endif /* !defined _INCLUDE_PLATFORM_H_ */ ++ ++/* end of platform.h ... */ +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/sdlmusic.c jfsw_src_20051009/source/jaudiolib/sdlmusic.c +--- jfsw_src_20051009.orig/source/jaudiolib/sdlmusic.c 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/sdlmusic.c 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,480 @@ ++/* ++Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++Originally written by Ryan C. Gordon. (icculus@clutteredmind.org) ++Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu) ++ ++*/ ++/* ++ * A reimplementation of Jim Dose's FX_MAN routines, using SDL_mixer 1.2. ++ * Whee. FX_MAN is also known as the "Apogee Sound System", or "ASS" for ++ * short. How strangely appropriate that seems. ++ */ ++ ++#include <stdio.h> ++#include <stdlib.h> ++#include <stdarg.h> ++#include <string.h> ++#include <assert.h> ++ ++#include "types.h" ++#include "file_lib.h" ++#include "compat.h" ++#include "cache1d.h" ++ ++#ifndef MAX_PATH ++#define MAX_PATH 256 ++#endif ++ ++#if (defined __WATCOMC__) ++// This is probably out of date. --ryan. ++#include "dukesnd_watcom.h" ++#endif ++ ++#if (!defined __WATCOMC__) ++#define cdecl ++#endif ++ ++#include "SDL.h" ++#include "SDL_mixer.h" ++#include "music.h" ++ ++#define __FX_TRUE (1 == 1) ++#define __FX_FALSE (!__FX_TRUE) ++ ++#define DUKESND_DEBUG "DUKESND_DEBUG" ++ ++#ifndef min ++#define min(a, b) (((a) < (b)) ? (a) : (b)) ++#endif ++ ++#ifndef max ++#define max(a, b) (((a) > (b)) ? (a) : (b)) ++#endif ++ ++void GetUnixPathFromEnvironment( char *fullname, int32 length, const char *filename ); ++ ++int MUSIC_ErrorCode = MUSIC_Ok; ++ ++static char warningMessage[80]; ++static char errorMessage[80]; ++static int fx_initialized = 0; ++static int numChannels = MIX_CHANNELS; ++static void (*callback)(unsigned long); ++static int reverseStereo = 0; ++static int reverbDelay = 256; ++static int reverbLevel = 0; ++static int fastReverb = 0; ++static FILE *debug_file = NULL; ++static int initialized_debugging = 0; ++static int mixerIsStereo = 1; ++ ++// This gets called all over the place for information and debugging messages. ++// If the user set the DUKESND_DEBUG environment variable, the messages ++// go to the file that is specified in that variable. Otherwise, they ++// are ignored for the expense of the function call. If DUKESND_DEBUG is ++// set to "-" (without the quotes), then the output goes to stdout. ++static void musdebug(const char *fmt, ...) ++{ ++ va_list ap; ++ ++ if (debug_file) ++ { ++ fprintf(debug_file, "DUKEMUS: "); ++ va_start(ap, fmt); ++ vfprintf(debug_file, fmt, ap); ++ va_end(ap); ++ fprintf(debug_file, "\n"); ++ fflush(debug_file); ++ } // if ++} // musdebug ++ ++static void init_debugging(void) ++{ ++ const char *envr; ++ ++ if (initialized_debugging) ++ return; ++ ++ envr = getenv(DUKESND_DEBUG); ++ if (envr != NULL) ++ { ++ if (strcmp(envr, "-") == 0) ++ debug_file = stdout; ++ else ++ debug_file = fopen(envr, "w"); ++ ++ if (debug_file == NULL) ++ fprintf(stderr, "DUKESND: -WARNING- Could not open debug file!\n"); ++ else ++ setbuf(debug_file, NULL); ++ } // if ++ ++ initialized_debugging = 1; ++} // init_debugging ++ ++static void setWarningMessage(const char *msg) ++{ ++ strncpy(warningMessage, msg, sizeof (warningMessage)); ++ // strncpy() doesn't add the null char if there isn't room... ++ warningMessage[sizeof (warningMessage) - 1] = '\0'; ++ musdebug("Warning message set to [%s].", warningMessage); ++} // setErrorMessage ++ ++ ++static void setErrorMessage(const char *msg) ++{ ++ strncpy(errorMessage, msg, sizeof (errorMessage)); ++ // strncpy() doesn't add the null char if there isn't room... ++ errorMessage[sizeof (errorMessage) - 1] = '\0'; ++ musdebug("Error message set to [%s].", errorMessage); ++} // setErrorMessage ++ ++// The music functions... ++ ++char *MUSIC_ErrorString(int ErrorNumber) ++{ ++ switch (ErrorNumber) ++ { ++ case MUSIC_Warning: ++ return(warningMessage); ++ ++ case MUSIC_Error: ++ return(errorMessage); ++ ++ case MUSIC_Ok: ++ return("OK; no error."); ++ ++ case MUSIC_ASSVersion: ++ return("Incorrect sound library version."); ++ ++ case MUSIC_SoundCardError: ++ return("General sound card error."); ++ ++ case MUSIC_InvalidCard: ++ return("Invalid sound card."); ++ ++ case MUSIC_MidiError: ++ return("MIDI error."); ++ ++ case MUSIC_MPU401Error: ++ return("MPU401 error."); ++ ++ case MUSIC_TaskManError: ++ return("Task Manager error."); ++ ++ //case MUSIC_FMNotDetected: ++ // return("FM not detected error."); ++ ++ case MUSIC_DPMI_Error: ++ return("DPMI error."); ++ ++ default: ++ return("Unknown error."); ++ } // switch ++ ++ assert(0); // shouldn't hit this point. ++ return(NULL); ++} // MUSIC_ErrorString ++ ++ ++static int music_initialized = 0; ++static int music_context = 0; ++static int music_loopflag = MUSIC_PlayOnce; ++static char *music_songdata = NULL; ++static Mix_Music *music_musicchunk = NULL; ++ ++int MUSIC_Init(int SoundCard, int Address) ++{ ++ init_debugging(); ++ ++ musdebug("INIT! card=>%d, address=>%d...", SoundCard, Address); ++ ++ if (music_initialized) ++ { ++ setErrorMessage("Music system is already initialized."); ++ return(MUSIC_Error); ++ } // if ++ ++ SoundCard = 1; ++ ++ music_initialized = 1; ++ return(MUSIC_Ok); ++} // MUSIC_Init ++ ++ ++int MUSIC_Shutdown(void) ++{ ++ musdebug("shutting down sound subsystem."); ++ ++ MUSIC_StopSong(); ++ music_context = 0; ++ music_initialized = 0; ++ music_loopflag = MUSIC_PlayOnce; ++ return(MUSIC_Ok); ++} // MUSIC_Shutdown ++ ++ ++void MUSIC_SetMaxFMMidiChannel(int channel) ++{ ++ musdebug("STUB ... MUSIC_SetMaxFMMidiChannel(%d).\n", channel); ++} // MUSIC_SetMaxFMMidiChannel ++ ++ ++void MUSIC_SetVolume(int volume) ++{ ++ volume = max( 0, volume ); ++ volume = min( volume, 255 ); ++ ++ Mix_VolumeMusic(volume >> 1); // convert 0-255 to 0-128. ++} // MUSIC_SetVolume ++ ++ ++void MUSIC_SetMidiChannelVolume(int channel, int volume) ++{ ++ musdebug("STUB ... MUSIC_SetMidiChannelVolume(%d, %d).\n", channel, volume); ++} // MUSIC_SetMidiChannelVolume ++ ++ ++void MUSIC_ResetMidiChannelVolumes(void) ++{ ++ musdebug("STUB ... MUSIC_ResetMidiChannelVolumes().\n"); ++} // MUSIC_ResetMidiChannelVolumes ++ ++ ++int MUSIC_GetVolume(void) ++{ ++ return(Mix_VolumeMusic(-1) << 1); // convert 0-128 to 0-255. ++} // MUSIC_GetVolume ++ ++ ++void MUSIC_SetLoopFlag(int loopflag) ++{ ++ music_loopflag = loopflag; ++} // MUSIC_SetLoopFlag ++ ++ ++int MUSIC_SongPlaying(void) ++{ ++ return((Mix_PlayingMusic()) ? __FX_TRUE : __FX_FALSE); ++} // MUSIC_SongPlaying ++ ++ ++void MUSIC_Continue(void) ++{ ++ if (Mix_PausedMusic()) ++ Mix_ResumeMusic(); ++ else if (music_songdata) ++ MUSIC_PlaySong(music_songdata, MUSIC_PlayOnce); ++} // MUSIC_Continue ++ ++ ++void MUSIC_Pause(void) ++{ ++ Mix_PauseMusic(); ++} // MUSIC_Pause ++ ++ ++int MUSIC_StopSong(void) ++{ ++ //if (!fx_initialized) ++ if (!Mix_QuerySpec(NULL, NULL, NULL)) ++ { ++ setErrorMessage("Need FX system initialized, too. Sorry."); ++ return(MUSIC_Error); ++ } // if ++ ++ if ( (Mix_PlayingMusic()) || (Mix_PausedMusic()) ) ++ Mix_HaltMusic(); ++ ++ if (music_musicchunk) ++ Mix_FreeMusic(music_musicchunk); ++ ++ music_songdata = NULL; ++ music_musicchunk = NULL; ++ return(MUSIC_Ok); ++} // MUSIC_StopSong ++ ++ ++int MUSIC_PlaySong(unsigned char *song, int loopflag) ++{ ++ //SDL_RWops *rw; ++ ++ MUSIC_StopSong(); ++ ++ music_songdata = song; ++ ++ // !!! FIXME: This could be a problem...SDL/SDL_mixer wants a RWops, which ++ // !!! FIXME: is an i/o abstraction. Since we already have the MIDI data ++ // !!! FIXME: in memory, we fake it with a memory-based RWops. None of ++ // !!! FIXME: this is a problem, except the RWops wants to know how big ++ // !!! FIXME: its memory block is (so it can do things like seek on an ++ // !!! FIXME: offset from the end of the block), and since we don't have ++ // !!! FIXME: this information, we have to give it SOMETHING. ++ ++ /* !!! ARGH! There's no LoadMUS_RW ?! ++ rw = SDL_RWFromMem((void *) song, (10 * 1024) * 1024); // yikes. ++ music_musicchunk = Mix_LoadMUS_RW(rw); ++ Mix_PlayMusic(music_musicchunk, (loopflag == MUSIC_PlayOnce) ? 0 : -1); ++ */ ++ ++ return(MUSIC_Ok); ++} // MUSIC_PlaySong ++ ++ ++extern char ApogeePath[256] = "/tmp/"; ++ ++// Duke3D-specific. --ryan. ++void PlayMusic(char *_filename) ++{ ++ //char filename[MAX_PATH]; ++ //strcpy(filename, _filename); ++ //FixFilePath(filename); ++ ++ char filename[MAX_PATH]; ++ long handle; ++ long size; ++ void *song; ++ long rc; ++ ++ MUSIC_StopSong(); ++ ++ // Read from a groupfile, write it to disk so SDL_mixer can read it. ++ // Lame. --ryan. ++ handle = kopen4load(_filename, 0); ++ if (handle == -1) ++ return; ++ ++ size = kfilelength(handle); ++ if (size == -1) ++ { ++ kclose(handle); ++ return; ++ } // if ++ ++ song = malloc(size); ++ if (song == NULL) ++ { ++ kclose(handle); ++ return; ++ } // if ++ ++ rc = kread(handle, song, size); ++ kclose(handle); ++ if (rc != size) ++ { ++ free(song); ++ return; ++ } // if ++ ++ // save the file somewhere, so SDL_mixer can load it ++ GetUnixPathFromEnvironment(filename, MAX_PATH, "tmpsong.mid"); ++ handle = SafeOpenWrite(filename, filetype_binary); ++ ++ SafeWrite(handle, song, size); ++ close(handle); ++ free(song); ++ ++ //music_songdata = song; ++ ++ music_musicchunk = Mix_LoadMUS(filename); ++ if (music_musicchunk != NULL) ++ { ++ // !!! FIXME: I set the music to loop. Hope that's okay. --ryan. ++ Mix_PlayMusic(music_musicchunk, -1); ++ } // if ++} ++ ++ ++void MUSIC_SetContext(int context) ++{ ++ musdebug("STUB ... MUSIC_SetContext().\n"); ++ music_context = context; ++} // MUSIC_SetContext ++ ++ ++int MUSIC_GetContext(void) ++{ ++ return(music_context); ++} // MUSIC_GetContext ++ ++ ++void MUSIC_SetSongTick(unsigned long PositionInTicks) ++{ ++ musdebug("STUB ... MUSIC_SetSongTick().\n"); ++} // MUSIC_SetSongTick ++ ++ ++void MUSIC_SetSongTime(unsigned long milliseconds) ++{ ++ musdebug("STUB ... MUSIC_SetSongTime().\n"); ++}// MUSIC_SetSongTime ++ ++ ++void MUSIC_SetSongPosition(int measure, int beat, int tick) ++{ ++ musdebug("STUB ... MUSIC_SetSongPosition().\n"); ++} // MUSIC_SetSongPosition ++ ++ ++void MUSIC_GetSongPosition(songposition *pos) ++{ ++ musdebug("STUB ... MUSIC_GetSongPosition().\n"); ++} // MUSIC_GetSongPosition ++ ++ ++void MUSIC_GetSongLength(songposition *pos) ++{ ++ musdebug("STUB ... MUSIC_GetSongLength().\n"); ++} // MUSIC_GetSongLength ++ ++ ++int MUSIC_FadeVolume(int tovolume, int milliseconds) ++{ ++ Mix_FadeOutMusic(milliseconds); ++ return(MUSIC_Ok); ++} // MUSIC_FadeVolume ++ ++ ++int MUSIC_FadeActive(void) ++{ ++ return((Mix_FadingMusic() == MIX_FADING_OUT) ? __FX_TRUE : __FX_FALSE); ++} // MUSIC_FadeActive ++ ++ ++void MUSIC_StopFade(void) ++{ ++ musdebug("STUB ... MUSIC_StopFade().\n"); ++} // MUSIC_StopFade ++ ++ ++void MUSIC_RerouteMidiChannel(int channel, int cdecl (*function)( int event, int c1, int c2 )) ++{ ++ musdebug("STUB ... MUSIC_RerouteMidiChannel().\n"); ++} // MUSIC_RerouteMidiChannel ++ ++ ++void MUSIC_RegisterTimbreBank(unsigned char *timbres) ++{ ++ musdebug("STUB ... MUSIC_RegisterTimbreBank().\n"); ++} // MUSIC_RegisterTimbreBank ++ ++ ++void MUSIC_Update(void) ++{ ++} +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/unixglob.c jfsw_src_20051009/source/jaudiolib/unixglob.c +--- jfsw_src_20051009.orig/source/jaudiolib/unixglob.c 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/unixglob.c 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,152 @@ ++/* ++Copyright (C) 2003-2004 Ryan C. Gordon. and James Bentler ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++Originally written by Ryan C. Gordon. (icculus@clutteredmind.org) ++Adapted to work with JonoF's port by James Bentler (bentler@cs.umn.edu) ++ ++*/ ++ ++static char ApogeePath[256] = "/tmp/"; ++ ++#define PATH_SEP_CHAR '/' ++#define PATH_SEP_STR "/" ++#define ROOTDIR "/" ++#define CURDIR "./" ++ ++#include "types.h" ++#include "compat.h" ++#include <dirent.h> ++#include <errno.h> ++ ++#define Error printf ++ ++#ifndef MAX_PATH ++#define MAX_PATH 256 ++#endif ++ ++void FixFilePath(char *filename) ++{ ++ char *ptr; ++ char *lastsep = filename; ++ ++ if ((!filename) || (*filename == '\0')) ++ return; ++ ++ if (access(filename, F_OK) == 0) /* File exists; we're good to go. */ ++ return; ++ ++ for (ptr = filename; 1; ptr++) ++ { ++ if (*ptr == '\\') ++ *ptr = PATH_SEP_CHAR; ++ ++ if ((*ptr == PATH_SEP_CHAR) || (*ptr == '\0')) ++ { ++ char pch = *ptr; ++ struct dirent *dent = NULL; ++ DIR *dir; ++ ++ if ((pch == PATH_SEP_CHAR) && (*(ptr + 1) == '\0')) ++ return; /* eos is pathsep; we're done. */ ++ ++ if (lastsep == ptr) ++ continue; /* absolute path; skip to next one. */ ++ ++ *ptr = '\0'; ++ if (lastsep == filename) { ++ dir = opendir((*lastsep == PATH_SEP_CHAR) ? ROOTDIR : CURDIR); ++ ++ if (*lastsep == PATH_SEP_CHAR) { ++ lastsep++; ++ } ++ } ++ else ++ { ++ *lastsep = '\0'; ++ dir = opendir(filename); ++ *lastsep = PATH_SEP_CHAR; ++ lastsep++; ++ } ++ ++ if (dir == NULL) ++ { ++ *ptr = PATH_SEP_CHAR; ++ return; /* maybe dir doesn't exist? give up. */ ++ } ++ ++ while ((dent = readdir(dir)) != NULL) ++ { ++ if (strcasecmp(dent->d_name, lastsep) == 0) ++ { ++ /* found match; replace it. */ ++ strcpy(lastsep, dent->d_name); ++ break; ++ } ++ } ++ ++ closedir(dir); ++ *ptr = pch; ++ lastsep = ptr; ++ ++ if (dent == NULL) ++ return; /* no match. oh well. */ ++ ++ if (pch == '\0') /* eos? */ ++ return; ++ } ++ } ++} ++ ++int32 SafeOpenWrite (const char *_filename, int32 filetype) ++{ ++ int handle; ++ char filename[MAX_PATH]; ++ strncpy(filename, _filename, sizeof (filename)); ++ filename[sizeof (filename) - 1] = '\0'; ++ FixFilePath(filename); ++ ++ handle = open(filename,O_RDWR | O_BINARY | O_CREAT | O_TRUNC ++ , S_IREAD | S_IWRITE); ++ ++ if (handle == -1) ++ Error ("Error opening %s: %s",filename,strerror(errno)); ++ ++ return handle; ++} ++ ++ ++void SafeWrite (int32 handle, void *buffer, int32 count) ++{ ++ unsigned iocount; ++ ++ while (count) ++ { ++ iocount = count > 0x8000 ? 0x8000 : count; ++ if (write (handle,buffer,iocount) != (int)iocount) ++ Error ("File write failure writing %ld bytes",count); ++ buffer = (void *)( (byte *)buffer + iocount ); ++ count -= iocount; ++ } ++} ++ ++ ++ ++void GetUnixPathFromEnvironment( char *fullname, int32 length, const char *filename ) ++{ ++ snprintf(fullname, length-1, "%s%s", ApogeePath, filename); ++} +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/unixpitch.c jfsw_src_20051009/source/jaudiolib/unixpitch.c +--- jfsw_src_20051009.orig/source/jaudiolib/unixpitch.c 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/unixpitch.c 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,212 @@ ++/* ++Copyright (C) 1994-1995 Apogee Software, Ltd. ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++You should have received a copy of the GNU General Public License ++along with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++*/ ++/********************************************************************** ++ module: PITCH.C ++ ++ author: James R. Dose ++ date: June 14, 1993 ++ ++ Routines for pitch scaling. ++ ++ (c) Copyright 1993 James R. Dose. All Rights Reserved. ++**********************************************************************/ ++ ++#include <stdlib.h> ++//#include <math.h> ++#include "dpmi.h" ++#include "standard.h" ++#include "pitch.h" ++ ++#define MAXDETUNE 25 ++ ++static unsigned long PitchTable[ 12 ][ MAXDETUNE ] = ++ { ++ { 0x10000, 0x10097, 0x1012f, 0x101c7, 0x10260, 0x102f9, 0x10392, 0x1042c, ++ 0x104c6, 0x10561, 0x105fb, 0x10696, 0x10732, 0x107ce, 0x1086a, 0x10907, ++ 0x109a4, 0x10a41, 0x10adf, 0x10b7d, 0x10c1b, 0x10cba, 0x10d59, 0x10df8, ++ 0x10e98 }, ++ { 0x10f38, 0x10fd9, 0x1107a, 0x1111b, 0x111bd, 0x1125f, 0x11302, 0x113a5, ++ 0x11448, 0x114eb, 0x1158f, 0x11634, 0x116d8, 0x1177e, 0x11823, 0x118c9, ++ 0x1196f, 0x11a16, 0x11abd, 0x11b64, 0x11c0c, 0x11cb4, 0x11d5d, 0x11e06, ++ 0x11eaf }, ++ { 0x11f59, 0x12003, 0x120ae, 0x12159, 0x12204, 0x122b0, 0x1235c, 0x12409, ++ 0x124b6, 0x12563, 0x12611, 0x126bf, 0x1276d, 0x1281c, 0x128cc, 0x1297b, ++ 0x12a2b, 0x12adc, 0x12b8d, 0x12c3e, 0x12cf0, 0x12da2, 0x12e55, 0x12f08, ++ 0x12fbc }, ++ { 0x1306f, 0x13124, 0x131d8, 0x1328d, 0x13343, 0x133f9, 0x134af, 0x13566, ++ 0x1361d, 0x136d5, 0x1378d, 0x13846, 0x138fe, 0x139b8, 0x13a72, 0x13b2c, ++ 0x13be6, 0x13ca1, 0x13d5d, 0x13e19, 0x13ed5, 0x13f92, 0x1404f, 0x1410d, ++ 0x141cb }, ++ { 0x1428a, 0x14349, 0x14408, 0x144c8, 0x14588, 0x14649, 0x1470a, 0x147cc, ++ 0x1488e, 0x14951, 0x14a14, 0x14ad7, 0x14b9b, 0x14c5f, 0x14d24, 0x14dea, ++ 0x14eaf, 0x14f75, 0x1503c, 0x15103, 0x151cb, 0x15293, 0x1535b, 0x15424, ++ 0x154ee }, ++ { 0x155b8, 0x15682, 0x1574d, 0x15818, 0x158e4, 0x159b0, 0x15a7d, 0x15b4a, ++ 0x15c18, 0x15ce6, 0x15db4, 0x15e83, 0x15f53, 0x16023, 0x160f4, 0x161c5, ++ 0x16296, 0x16368, 0x1643a, 0x1650d, 0x165e1, 0x166b5, 0x16789, 0x1685e, ++ 0x16934 }, ++ { 0x16a09, 0x16ae0, 0x16bb7, 0x16c8e, 0x16d66, 0x16e3e, 0x16f17, 0x16ff1, ++ 0x170ca, 0x171a5, 0x17280, 0x1735b, 0x17437, 0x17513, 0x175f0, 0x176ce, ++ 0x177ac, 0x1788a, 0x17969, 0x17a49, 0x17b29, 0x17c09, 0x17cea, 0x17dcc, ++ 0x17eae }, ++ { 0x17f91, 0x18074, 0x18157, 0x1823c, 0x18320, 0x18406, 0x184eb, 0x185d2, ++ 0x186b8, 0x187a0, 0x18888, 0x18970, 0x18a59, 0x18b43, 0x18c2d, 0x18d17, ++ 0x18e02, 0x18eee, 0x18fda, 0x190c7, 0x191b5, 0x192a2, 0x19391, 0x19480, ++ 0x1956f }, ++ { 0x1965f, 0x19750, 0x19841, 0x19933, 0x19a25, 0x19b18, 0x19c0c, 0x19d00, ++ 0x19df4, 0x19ee9, 0x19fdf, 0x1a0d5, 0x1a1cc, 0x1a2c4, 0x1a3bc, 0x1a4b4, ++ 0x1a5ad, 0x1a6a7, 0x1a7a1, 0x1a89c, 0x1a998, 0x1aa94, 0x1ab90, 0x1ac8d, ++ 0x1ad8b }, ++ { 0x1ae89, 0x1af88, 0x1b088, 0x1b188, 0x1b289, 0x1b38a, 0x1b48c, 0x1b58f, ++ 0x1b692, 0x1b795, 0x1b89a, 0x1b99f, 0x1baa4, 0x1bbaa, 0x1bcb1, 0x1bdb8, ++ 0x1bec0, 0x1bfc9, 0x1c0d2, 0x1c1dc, 0x1c2e6, 0x1c3f1, 0x1c4fd, 0x1c609, ++ 0x1c716 }, ++ { 0x1c823, 0x1c931, 0x1ca40, 0x1cb50, 0x1cc60, 0x1cd70, 0x1ce81, 0x1cf93, ++ 0x1d0a6, 0x1d1b9, 0x1d2cd, 0x1d3e1, 0x1d4f6, 0x1d60c, 0x1d722, 0x1d839, ++ 0x1d951, 0x1da69, 0x1db82, 0x1dc9c, 0x1ddb6, 0x1ded1, 0x1dfec, 0x1e109, ++ 0x1e225 }, ++ { 0x1e343, 0x1e461, 0x1e580, 0x1e6a0, 0x1e7c0, 0x1e8e0, 0x1ea02, 0x1eb24, ++ 0x1ec47, 0x1ed6b, 0x1ee8f, 0x1efb4, 0x1f0d9, 0x1f1ff, 0x1f326, 0x1f44e, ++ 0x1f576, 0x1f69f, 0x1f7c9, 0x1f8f3, 0x1fa1e, 0x1fb4a, 0x1fc76, 0x1fda3, ++ 0x1fed1 } ++ }; ++ ++ ++//static int PITCH_Installed = FALSE; ++ ++ ++/*--------------------------------------------------------------------- ++ Function: PITCH_Init ++ ++ Initializes pitch table. ++---------------------------------------------------------------------*/ ++/* ++void PITCH_Init ++ ( ++ void ++ ) ++ ++ { ++ int note; ++ int detune; ++ ++ if ( !PITCH_Installed ) ++ { ++ for( note = 0; note < 12; note++ ) ++ { ++ for( detune = 0; detune < MAXDETUNE; detune++ ) ++ { ++ PitchTable[ note ][ detune ] = 0x10000 * ++ pow( 2, ( note * MAXDETUNE + detune ) / ( 12.0 * MAXDETUNE ) ); ++ } ++ } ++ ++ PITCH_Installed = TRUE; ++ } ++ } ++*/ ++ ++/********************************************************************** ++ ++ Memory locked functions: ++ ++**********************************************************************/ ++ ++ ++#define PITCH_LockStart PITCH_GetScale ++ ++ ++/*--------------------------------------------------------------------- ++ Function: PITCH_GetScale ++ ++ Returns a fixed-point value to scale number the specified amount. ++---------------------------------------------------------------------*/ ++ ++unsigned long PITCH_GetScale ++ ( ++ int pitchoffset ++ ) ++ ++ { ++ unsigned long scale; ++ int octaveshift; ++ int noteshift; ++ int note; ++ int detune; ++ ++// if ( !PITCH_Installed ) ++// { ++// PITCH_Init(); ++// } ++ ++ if ( pitchoffset == 0 ) ++ { ++ return( PitchTable[ 0 ][ 0 ] ); ++ } ++ ++ noteshift = pitchoffset % 1200; ++ if ( noteshift < 0 ) ++ { ++ noteshift += 1200; ++ } ++ ++ note = noteshift / 100; ++ detune = ( noteshift % 100 ) / ( 100 / MAXDETUNE ); ++ octaveshift = ( pitchoffset - noteshift ) / 1200; ++ ++ if ( detune < 0 ) ++ { ++ detune += ( 100 / MAXDETUNE ); ++ note--; ++ if ( note < 0 ) ++ { ++ note += 12; ++ octaveshift--; ++ } ++ } ++ ++ scale = PitchTable[ note ][ detune ]; ++ ++ if ( octaveshift < 0 ) ++ { ++ scale >>= -octaveshift; ++ } ++ else ++ { ++ scale <<= octaveshift; ++ } ++ ++ return( scale ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: PITCH_LockEnd ++ ++ Used for determining the length of the functions to lock in memory. ++---------------------------------------------------------------------*/ ++ ++static void PITCH_LockEnd ++ ( ++ void ++ ) ++ ++ { ++ } +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/unixvoc.c jfsw_src_20051009/source/jaudiolib/unixvoc.c +--- jfsw_src_20051009.orig/source/jaudiolib/unixvoc.c 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/unixvoc.c 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,2877 @@ ++/* ++Copyright (C) 1994-1995 Apogee Software, Ltd. ++ ++This program is free software; you can redistribute it and/or ++modify it under the terms of the GNU General Public License ++as published by the Free Software Foundation; either version 2 ++of the License, or (at your option) any later version. ++ ++This program is distributed in the hope that it will be useful, ++but WITHOUT ANY WARRANTY; without even the implied warranty of ++MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ++ ++See the GNU General Public License for more details. ++ ++ou should have received a copy of the GNU General Public License ++long with this program; if not, write to the Free Software ++Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ++ ++*/ ++/********************************************************************** ++ module: MULTIVOC.C ++ ++ author: James R. Dose ++ date: December 20, 1993 ++ ++ Routines to provide multichannel digitized sound playback for ++ Sound Blaster compatible sound cards. ++ ++ (c) Copyright 1993 James R. Dose. All Rights Reserved. ++**********************************************************************/ ++ ++#include <stdio.h> ++#include <stdlib.h> ++#include <string.h> ++#include <time.h> ++ ++#include "util.h" ++#include "dpmi.h" ++#include "usrhooks.h" ++#include "interrup.h" ++#include "dma.h" ++#include "linklist.h" ++#include "dsl.h" ++ ++#include "pitch.h" ++#include "multivoc.h" ++#include "_multivc.h" ++#include "debugio.h" ++ ++// platform.h is from the build engine, but I need the byteswapping macros... --ryan. ++#include "platform.h" ++ ++#define RoundFixed( fixedval, bits ) \ ++ ( \ ++ ( \ ++ (fixedval) + ( 1 << ( (bits) - 1 ) )\ ++ ) >> (bits) \ ++ ) ++ ++#define IS_QUIET( ptr ) ( ( void * )( ptr ) == ( void * )&MV_VolumeTable[ 0 ] ) ++ ++static int MV_ReverbLevel; ++static int MV_ReverbDelay; ++static VOLUME16 *MV_ReverbTable = NULL; ++ ++//static signed short MV_VolumeTable[ MV_MaxVolume + 1 ][ 256 ]; ++static signed short MV_VolumeTable[ 63 + 1 ][ 256 ]; ++ ++//static Pan MV_PanTable[ MV_NumPanPositions ][ MV_MaxVolume + 1 ]; ++static Pan MV_PanTable[ MV_NumPanPositions ][ 63 + 1 ]; ++ ++static int MV_Installed = FALSE; ++static int MV_SoundCard = 1; ++static int MV_TotalVolume = MV_MaxTotalVolume; ++static int MV_MaxVoices = 1; ++static int MV_Recording; ++ ++static int MV_BufferSize = MixBufferSize; ++static int MV_BufferLength; ++ ++static int MV_NumberOfBuffers = NumberOfBuffers; ++ ++static int MV_MixMode = MONO_8BIT; ++static int MV_Channels = 1; ++static int MV_Bits = 8; ++ ++static int MV_Silence = SILENCE_8BIT; ++static int MV_SwapLeftRight = FALSE; ++ ++static int MV_RequestedMixRate; ++static int MV_MixRate; ++ ++static int MV_DMAChannel = -1; ++static int MV_BuffShift; ++ ++static int MV_TotalMemory; ++ ++static int MV_BufferDescriptor; ++static int MV_BufferEmpty[ NumberOfBuffers ]; ++char *MV_MixBuffer[ NumberOfBuffers + 1 ]; ++ ++static VoiceNode *MV_Voices = NULL; ++ ++static volatile VoiceNode VoiceList; ++static volatile VoiceNode VoicePool; ++ ++/*static*/ int MV_MixPage = 0; ++static int MV_VoiceHandle = MV_MinVoiceHandle; ++ ++static void ( *MV_CallBackFunc )( unsigned long ) = NULL; ++static void ( *MV_RecordFunc )( char *ptr, int length ) = NULL; ++static void ( *MV_MixFunction )( VoiceNode *voice, int buffer ); ++ ++static int MV_MaxVolume = 63; ++ ++char *MV_HarshClipTable; ++char *MV_MixDestination; ++short *MV_LeftVolume; ++short *MV_RightVolume; ++int MV_SampleSize = 1; ++int MV_RightChannelOffset; ++ ++unsigned long MV_MixPosition; ++ ++int MV_ErrorCode = MV_Ok; ++ ++#define MV_SetErrorCode( status ) \ ++ MV_ErrorCode = ( status ); ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_ErrorString ++ ++ Returns a pointer to the error message associated with an error ++ number. A -1 returns a pointer the current error. ++---------------------------------------------------------------------*/ ++ ++char *MV_ErrorString ++ ( ++ int ErrorNumber ++ ) ++ ++ { ++ char *ErrorString; ++ ++ switch( ErrorNumber ) ++ { ++ case MV_Warning : ++ case MV_Error : ++ ErrorString = MV_ErrorString( MV_ErrorCode ); ++ break; ++ ++ case MV_Ok : ++ ErrorString = "Multivoc ok."; ++ break; ++ ++ case MV_UnsupportedCard : ++ ErrorString = "Selected sound card is not supported by Multivoc."; ++ break; ++ ++ case MV_NotInstalled : ++ ErrorString = "Multivoc not installed."; ++ break; ++ ++ case MV_NoVoices : ++ ErrorString = "No free voices available to Multivoc."; ++ break; ++ ++ case MV_NoMem : ++ ErrorString = "Out of memory in Multivoc."; ++ break; ++ ++ case MV_VoiceNotFound : ++ ErrorString = "No voice with matching handle found."; ++ break; ++ ++ case MV_DPMI_Error : ++ ErrorString = "DPMI Error in Multivoc."; ++ break; ++ ++ case MV_InvalidVOCFile : ++ ErrorString = "Invalid VOC file passed in to Multivoc."; ++ break; ++ ++ case MV_InvalidWAVFile : ++ ErrorString = "Invalid WAV file passed in to Multivoc."; ++ break; ++ ++ case MV_InvalidMixMode : ++ ErrorString = "Invalid mix mode request in Multivoc."; ++ break; ++ ++ case MV_IrqFailure : ++ ErrorString = "Playback failed, possibly due to an invalid or conflicting IRQ."; ++ break; ++ ++ case MV_DMAFailure : ++ ErrorString = "Playback failed, possibly due to an invalid or conflicting DMA channel."; ++ break; ++ ++ case MV_DMA16Failure : ++ ErrorString = "Playback failed, possibly due to an invalid or conflicting DMA channel. \n" ++ "Make sure the 16-bit DMA channel is correct."; ++ break; ++ ++ case MV_NullRecordFunction : ++ ErrorString = "Null record function passed to MV_StartRecording."; ++ break; ++ ++ default : ++ ErrorString = "Unknown Multivoc error code."; ++ break; ++ } ++ ++ return( ErrorString ); ++ } ++ ++ ++/********************************************************************** ++ ++ Memory locked functions: ++ ++**********************************************************************/ ++ ++ ++#define MV_LockStart MV_Mix ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_Mix ++ ++ Mixes the sound into the buffer. ++---------------------------------------------------------------------*/ ++ ++static void MV_Mix ++ ( ++ VoiceNode *voice, ++ int buffer ++ ) ++ ++ { ++ char *start; ++ int length; ++ long voclength; ++ unsigned long position; ++ unsigned long rate; ++ unsigned long FixedPointBufferSize; ++ ++ if ( ( voice->length == 0 ) && ++ ( voice->GetSound != NULL ) && ++ ( voice->GetSound( voice ) != KeepPlaying ) ) ++ { ++ return; ++ } ++ ++ length = MixBufferSize; ++ FixedPointBufferSize = voice->FixedPointBufferSize; ++ ++ MV_MixDestination = MV_MixBuffer[ buffer ]; ++ MV_LeftVolume = voice->LeftVolume; ++ MV_RightVolume = voice->RightVolume; ++ ++ if ( ( MV_Channels == 2 ) && ( IS_QUIET( MV_LeftVolume ) ) ) ++ { ++ MV_LeftVolume = MV_RightVolume; ++ MV_MixDestination += MV_RightChannelOffset; ++ } ++ ++ // Add this voice to the mix ++ while( length > 0 ) ++ { ++ start = voice->sound; ++ rate = voice->RateScale; ++ position = voice->position; ++ ++ // Check if the last sample in this buffer would be ++ // beyond the length of the sample block ++ if ( ( position + FixedPointBufferSize ) >= voice->length ) ++ { ++ if ( position < voice->length ) ++ { ++ voclength = ( voice->length - position + rate - 1 ) / rate; ++ } ++ else ++ { ++ voice->GetSound( voice ); ++ return; ++ } ++ } ++ else ++ { ++ voclength = length; ++ } ++ ++ voice->mix( position, rate, start, voclength ); ++ ++ if ( voclength & 1 ) ++ { ++ MV_MixPosition += rate; ++ voclength -= 1; ++ } ++ voice->position = MV_MixPosition; ++ ++ length -= voclength; ++ ++ if ( voice->position >= voice->length ) ++ { ++ // Get the next block of sound ++ if ( voice->GetSound( voice ) != KeepPlaying ) ++ { ++ return; ++ } ++ ++ if ( length > 0 ) ++ { ++ // Get the position of the last sample in the buffer ++ FixedPointBufferSize = voice->RateScale * ( length - 1 ); ++ } ++ } ++ } ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_PlayVoice ++ ++ Adds a voice to the play list. ++---------------------------------------------------------------------*/ ++ ++void MV_PlayVoice ++ ( ++ VoiceNode *voice ++ ) ++ ++ { ++ unsigned flags; ++ ++ flags = DisableInterrupts(); ++ LL_SortedInsertion( &VoiceList, voice, prev, next, VoiceNode, priority ); ++ ++ RestoreInterrupts( flags ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_StopVoice ++ ++ Removes the voice from the play list and adds it to the free list. ++---------------------------------------------------------------------*/ ++ ++void MV_StopVoice ++ ( ++ VoiceNode *voice ++ ) ++ ++ { ++ unsigned flags; ++ ++ flags = DisableInterrupts(); ++ ++ // move the voice from the play list to the free list ++ LL_Remove( voice, next, prev ); ++ LL_Add( (VoiceNode *)&VoicePool, voice, next, prev ); ++ ++ RestoreInterrupts( flags ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_ServiceVoc ++ ++ Starts playback of the waiting buffer and mixes the next one. ++---------------------------------------------------------------------*/ ++ ++// static int backcolor = 1; ++ ++static int MV_ServiceVoc(int dummy_arg) ++ { ++ VoiceNode *voice; ++ VoiceNode *next; ++ char *buffer; ++ ++ // Toggle which buffer we'll mix next ++ MV_MixPage++; ++ if ( MV_MixPage >= MV_NumberOfBuffers ) ++ { ++ MV_MixPage -= MV_NumberOfBuffers; ++ } ++ ++ if ( MV_ReverbLevel == 0 ) ++ { ++ // Initialize buffer ++ //Commented out so that the buffer is always cleared. ++ //This is so the guys at Echo Speech can mix into the ++ //buffer even when no sounds are playing. ++ //if ( !MV_BufferEmpty[ MV_MixPage ] ) ++ { ++ ClearBuffer_DW( MV_MixBuffer[ MV_MixPage ], MV_Silence, MV_BufferSize >> 2 ); ++ MV_BufferEmpty[ MV_MixPage ] = TRUE; ++ } ++ } ++ else ++ { ++ char *end; ++ char *source; ++ char *dest; ++ int count; ++ int length; ++ ++ end = MV_MixBuffer[ 0 ] + MV_BufferLength;; ++ dest = MV_MixBuffer[ MV_MixPage ]; ++ source = MV_MixBuffer[ MV_MixPage ] - MV_ReverbDelay; ++ if ( source < MV_MixBuffer[ 0 ] ) ++ { ++ source += MV_BufferLength; ++ } ++ ++ length = MV_BufferSize; ++ while( length > 0 ) ++ { ++ count = length; ++ if ( source + count > end ) ++ { ++ count = end - source; ++ } ++ ++ if ( MV_Bits == 16 ) ++ { ++ if ( MV_ReverbTable != NULL ) ++ MV_16BitReverb( source, dest, (const VOLUME16 *)MV_ReverbTable, count / 2 ); ++ else ++ MV_16BitReverbFast( source, dest, count / 2, MV_ReverbLevel ); ++ } ++ else ++ { ++ if ( MV_ReverbTable != NULL ) ++ MV_8BitReverb( source, dest, (const VOLUME16 *)MV_ReverbTable, count ); ++ else ++ MV_8BitReverbFast( source, dest, count, MV_ReverbLevel ); ++ } ++ ++ // if we go through the loop again, it means that we've wrapped around the buffer ++ source = MV_MixBuffer[ 0 ]; ++ dest += count; ++ length -= count; ++ } ++ } ++ ++ // Play any waiting voices ++ for( voice = VoiceList.next; voice != &VoiceList; voice = next ) ++ { ++// if ( ( voice < &MV_Voices[ 0 ] ) || ( voice > &MV_Voices[ 8 ] ) ) ++// { ++// SetBorderColor(backcolor++); ++// break; ++// } ++ ++ MV_BufferEmpty[ MV_MixPage ] = FALSE; ++ ++ if (MV_MixFunction != NULL) ++ MV_MixFunction( voice, MV_MixPage ); ++ ++ next = voice->next; ++ ++ // Is this voice done? ++ if ( !voice->Playing ) ++ { ++ MV_StopVoice( voice ); ++ ++ if ( MV_CallBackFunc ) ++ { ++ MV_CallBackFunc( voice->callbackval ); ++ } ++ } ++ } ++ } ++ ++ ++int leftpage = -1; ++int rightpage = -1; ++ ++void MV_ServiceGus( char **ptr, unsigned long *length ) ++ { ++ if ( leftpage == MV_MixPage ) ++ { ++ MV_ServiceVoc(0); ++ } ++ ++ leftpage = MV_MixPage; ++ ++ *ptr = MV_MixBuffer[ MV_MixPage ]; ++ *length = MV_BufferSize; ++ } ++ ++void MV_ServiceRightGus( char **ptr, unsigned long *length ) ++ { ++ if ( rightpage == MV_MixPage ) ++ { ++ MV_ServiceVoc(0); ++ } ++ ++ rightpage = MV_MixPage; ++ ++ *ptr = MV_MixBuffer[ MV_MixPage ] + MV_RightChannelOffset; ++ *length = MV_BufferSize; ++ } ++ ++/*--------------------------------------------------------------------- ++ Function: MV_GetNextVOCBlock ++ ++ Interperate the information of a VOC format sound file. ++---------------------------------------------------------------------*/ ++static __inline unsigned int get_le32(void *p0) ++{ ++ //unsigned char *p = p0; ++ //return p[0] | (p[1]<<8) | (p[2]<<16) | (p[3]<<24); ++ unsigned int val = *((unsigned int *) p0); ++ return(BUILDSWAP_INTEL32(val)); ++} ++ ++static __inline unsigned int get_le16(void *p0) ++{ ++ //unsigned char *p = p0; ++ //return p[0] | (p[1]<<8); ++ unsigned short val = *((unsigned short *) p0); ++ return( (unsigned int) (BUILDSWAP_INTEL16(val)) ); ++} ++ ++playbackstatus MV_GetNextVOCBlock ++ ( ++ VoiceNode *voice ++ ) ++ ++ { ++ unsigned char *ptr; ++ int blocktype=0; ++ int lastblocktype=0; ++ unsigned long blocklength=0l; ++ unsigned long samplespeed=0l; ++ unsigned int tc=0; ++ int packtype=0; ++ int voicemode=0; ++ int done=0; ++ unsigned BitsPerSample; ++ unsigned Channels; ++ unsigned Format; ++ ++ if ( voice->BlockLength > 0 ) ++ { ++ voice->position -= voice->length; ++ voice->sound += voice->length >> 16; ++ if ( voice->bits == 16 ) ++ { ++ voice->sound += voice->length >> 16; ++ } ++ voice->length = min( voice->BlockLength, 0x8000 ); ++ voice->BlockLength -= voice->length; ++ voice->length <<= 16; ++ return( KeepPlaying ); ++ } ++ ++ if ( ( voice->length > 0 ) && ( voice->LoopEnd != NULL ) && ++ ( voice->LoopStart != NULL ) ) ++ { ++ voice->BlockLength = voice->LoopSize; ++ voice->sound = voice->LoopStart; ++ voice->position = 0; ++ voice->length = min( voice->BlockLength, 0x8000 ); ++ voice->BlockLength -= voice->length; ++ voice->length <<= 16; ++ return( KeepPlaying ); ++ } ++ ++ ptr = ( unsigned char * )voice->NextBlock; ++ ++ voice->Playing = TRUE; ++ ++ voicemode = 0; ++ lastblocktype = 0; ++ packtype = 0; ++ ++ done = FALSE; ++ while( !done ) ++ { ++ // Stop playing if we get a NULL pointer ++ if ( ptr == NULL ) ++ { ++ voice->Playing = FALSE; ++ done = TRUE; ++ break; ++ } ++ ++ { ++ unsigned tmp = get_le32(ptr); ++ blocktype = tmp&255; ++ blocklength = tmp>>8; ++ } ++ ptr += 4; ++ ++ switch( blocktype ) ++ { ++ case 0 : ++ // End of data ++ if ( ( voice->LoopStart == NULL ) || ++ ( (unsigned char *)voice->LoopStart >= ( ptr - 4 ) ) ) ++ { ++ voice->Playing = FALSE; ++ done = TRUE; ++ } ++ else ++ { ++ voice->BlockLength = ( ptr - 4 ) - (unsigned char *)voice->LoopStart; ++ voice->sound = voice->LoopStart; ++ voice->position = 0; ++ voice->length = min( voice->BlockLength, 0x8000 ); ++ voice->BlockLength -= voice->length; ++ voice->length <<= 16; ++ return( KeepPlaying ); ++ } ++ break; ++ ++ case 1 : ++ // Sound data block ++ voice->bits = 8; ++ if ( lastblocktype != 8 ) ++ { ++ tc = ( unsigned int )*ptr << 8; ++ packtype = *( ptr + 1 ); ++ } ++ ++ ptr += 2; ++ blocklength -= 2; ++ ++ samplespeed = 256000000L / ( 65536 - tc ); ++ ++ // Skip packed or stereo data ++ if ( ( packtype != 0 ) || ( voicemode != 0 ) ) ++ { ++ ptr += blocklength; ++ } ++ else ++ { ++ done = TRUE; ++ } ++ voicemode = 0; ++ break; ++ ++ case 2 : ++ // Sound continuation block ++ samplespeed = voice->SamplingRate; ++ done = TRUE; ++ break; ++ ++ case 3 : ++ // Silence ++ // Not implimented. ++ ptr += blocklength; ++ break; ++ ++ case 4 : ++ // Marker ++ // Not implimented. ++ ptr += blocklength; ++ break; ++ ++ case 5 : ++ // ASCII string ++ // Not implimented. ++ ptr += blocklength; ++ break; ++ ++ case 6 : ++ // Repeat begin ++ if ( voice->LoopEnd == NULL ) ++ { ++ voice->LoopCount = get_le16(ptr); ++ voice->LoopStart = ptr + blocklength; ++ } ++ ptr += blocklength; ++ break; ++ ++ case 7 : ++ // Repeat end ++ ptr += blocklength; ++ if ( lastblocktype == 6 ) ++ { ++ voice->LoopCount = 0; ++ } ++ else ++ { ++ if ( ( voice->LoopCount > 0 ) && ( voice->LoopStart != NULL ) ) ++ { ++ ptr = voice->LoopStart; ++ if ( voice->LoopCount < 0xffff ) ++ { ++ voice->LoopCount--; ++ if ( voice->LoopCount == 0 ) ++ { ++ voice->LoopStart = NULL; ++ } ++ } ++ } ++ } ++ break; ++ ++ case 8 : ++ // Extended block ++ voice->bits = 8; ++ tc = get_le16(ptr); ++ packtype = *( ptr + 2 ); ++ voicemode = *( ptr + 3 ); ++ ptr += blocklength; ++ break; ++ ++ case 9 : ++ // New sound data block ++ samplespeed = get_le32(ptr); ++ BitsPerSample = ptr[4]; ++ Channels = ptr[5]; ++ Format = get_le16(ptr+6); ++ ++ if ( ( BitsPerSample == 8 ) && ( Channels == 1 ) && ++ ( Format == VOC_8BIT ) ) ++ { ++ ptr += 12; ++ blocklength -= 12; ++ voice->bits = 8; ++ done = TRUE; ++ } ++ else if ( ( BitsPerSample == 16 ) && ( Channels == 1 ) && ++ ( Format == VOC_16BIT ) ) ++ { ++ ptr += 12; ++ blocklength -= 12; ++ voice->bits = 16; ++ done = TRUE; ++ } ++ else ++ { ++ ptr += blocklength; ++ } ++ break; ++ ++ default : ++ // Unknown data. Probably not a VOC file. ++ voice->Playing = FALSE; ++ done = TRUE; ++ break; ++ } ++ ++ lastblocktype = blocktype; ++ } ++ ++ if ( voice->Playing ) ++ { ++ voice->NextBlock = ptr + blocklength; ++ voice->sound = ptr; ++ ++ voice->SamplingRate = samplespeed; ++ voice->RateScale = ( voice->SamplingRate * voice->PitchScale ) / MV_MixRate; ++ ++ // Multiply by MixBufferSize - 1 ++ voice->FixedPointBufferSize = ( voice->RateScale * MixBufferSize ) - ++ voice->RateScale; ++ ++ if ( voice->LoopEnd != NULL ) ++ { ++ if ( blocklength > ( unsigned long )voice->LoopEnd ) ++ { ++ blocklength = ( unsigned long )voice->LoopEnd; ++ } ++ else ++ { ++ voice->LoopEnd = ( char * )blocklength; ++ } ++ ++ voice->LoopStart = voice->sound + ( unsigned long )voice->LoopStart; ++ voice->LoopEnd = voice->sound + ( unsigned long )voice->LoopEnd; ++ voice->LoopSize = voice->LoopEnd - voice->LoopStart; ++ } ++ ++ if ( voice->bits == 16 ) ++ { ++ blocklength /= 2; ++ } ++ ++ voice->position = 0; ++ voice->length = min( blocklength, 0x8000 ); ++ voice->BlockLength = blocklength - voice->length; ++ voice->length <<= 16; ++ ++ MV_SetVoiceMixMode( voice ); ++ ++ return( KeepPlaying ); ++ } ++ ++ return( NoMoreData ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_GetNextDemandFeedBlock ++ ++ Controls playback of demand fed data. ++---------------------------------------------------------------------*/ ++ ++playbackstatus MV_GetNextDemandFeedBlock ++ ( ++ VoiceNode *voice ++ ) ++ ++ { ++ if ( voice->BlockLength > 0 ) ++ { ++ voice->position -= voice->length; ++ voice->sound += voice->length >> 16; ++ voice->length = min( voice->BlockLength, 0x8000 ); ++ voice->BlockLength -= voice->length; ++ voice->length <<= 16; ++ ++ return( KeepPlaying ); ++ } ++ ++ if ( voice->DemandFeed == NULL ) ++ { ++ return( NoMoreData ); ++ } ++ ++ voice->position = 0; ++ ( voice->DemandFeed )( &voice->sound, &voice->BlockLength ); ++ voice->length = min( voice->BlockLength, 0x8000 ); ++ voice->BlockLength -= voice->length; ++ voice->length <<= 16; ++ ++ if ( ( voice->length > 0 ) && ( voice->sound != NULL ) ) ++ { ++ return( KeepPlaying ); ++ } ++ return( NoMoreData ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_GetNextRawBlock ++ ++ Controls playback of demand fed data. ++---------------------------------------------------------------------*/ ++ ++playbackstatus MV_GetNextRawBlock ++ ( ++ VoiceNode *voice ++ ) ++ ++ { ++ if ( voice->BlockLength <= 0 ) ++ { ++ if ( voice->LoopStart == NULL ) ++ { ++ voice->Playing = FALSE; ++ return( NoMoreData ); ++ } ++ ++ voice->BlockLength = voice->LoopSize; ++ voice->NextBlock = voice->LoopStart; ++ voice->length = 0; ++ voice->position = 0; ++ } ++ ++ voice->sound = voice->NextBlock; ++ voice->position -= voice->length; ++ voice->length = min( voice->BlockLength, 0x8000 ); ++ voice->NextBlock += voice->length; ++ if ( voice->bits == 16 ) ++ { ++ voice->NextBlock += voice->length; ++ } ++ voice->BlockLength -= voice->length; ++ voice->length <<= 16; ++ ++ return( KeepPlaying ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_GetNextWAVBlock ++ ++ Controls playback of demand fed data. ++---------------------------------------------------------------------*/ ++ ++playbackstatus MV_GetNextWAVBlock ++ ( ++ VoiceNode *voice ++ ) ++ ++ { ++ if ( voice->BlockLength <= 0 ) ++ { ++ if ( voice->LoopStart == NULL ) ++ { ++ voice->Playing = FALSE; ++ return( NoMoreData ); ++ } ++ ++ voice->BlockLength = voice->LoopSize; ++ voice->NextBlock = voice->LoopStart; ++ voice->length = 0; ++ voice->position = 0; ++ } ++ ++ voice->sound = voice->NextBlock; ++ voice->position -= voice->length; ++ voice->length = min( voice->BlockLength, 0x8000 ); ++ voice->NextBlock += voice->length; ++ if ( voice->bits == 16 ) ++ { ++ voice->NextBlock += voice->length; ++ } ++ voice->BlockLength -= voice->length; ++ voice->length <<= 16; ++ ++ return( KeepPlaying ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_ServiceRecord ++ ++ Starts recording of the waiting buffer. ++---------------------------------------------------------------------*/ ++ ++static void MV_ServiceRecord ++ ( ++ void ++ ) ++ ++ { ++ if ( MV_RecordFunc ) ++ { ++ MV_RecordFunc( MV_MixBuffer[ 0 ] + MV_MixPage * MixBufferSize, ++ MixBufferSize ); ++ } ++ ++ // Toggle which buffer we'll mix next ++ MV_MixPage++; ++ if ( MV_MixPage >= NumberOfBuffers ) ++ { ++ MV_MixPage = 0; ++ } ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_GetVoice ++ ++ Locates the voice with the specified handle. ++---------------------------------------------------------------------*/ ++ ++VoiceNode *MV_GetVoice ++ ( ++ int handle ++ ) ++ ++ { ++ VoiceNode *voice; ++ unsigned flags; ++ ++ flags = DisableInterrupts(); ++ ++ for( voice = VoiceList.next; voice != &VoiceList; voice = voice->next ) ++ { ++ if ( handle == voice->handle ) ++ { ++ break; ++ } ++ } ++ ++ RestoreInterrupts( flags ); ++ ++ if ( voice == &VoiceList ) ++ { ++ MV_SetErrorCode( MV_VoiceNotFound ); ++ ++ // SBF - should this return null? ++ return NULL; ++ } ++ ++ return( voice ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_VoicePlaying ++ ++ Checks if the voice associated with the specified handle is ++ playing. ++---------------------------------------------------------------------*/ ++ ++int MV_VoicePlaying ++ ( ++ int handle ++ ) ++ ++ { ++ VoiceNode *voice; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( FALSE ); ++ } ++ ++ voice = MV_GetVoice( handle ); ++ ++ if ( voice == NULL ) ++ { ++ return( FALSE ); ++ } ++ ++ return( TRUE ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_KillAllVoices ++ ++ Stops output of all currently active voices. ++---------------------------------------------------------------------*/ ++ ++int MV_KillAllVoices ++ ( ++ void ++ ) ++ ++ { ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ // Remove all the voices from the list ++ while( VoiceList.next != &VoiceList ) ++ { ++ MV_Kill( VoiceList.next->handle ); ++ } ++ ++ return( MV_Ok ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_Kill ++ ++ Stops output of the voice associated with the specified handle. ++---------------------------------------------------------------------*/ ++ ++int MV_Kill ++ ( ++ int handle ++ ) ++ ++ { ++ VoiceNode *voice; ++ unsigned flags; ++ unsigned long callbackval; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ flags = DisableInterrupts(); ++ ++ voice = MV_GetVoice( handle ); ++ if ( voice == NULL ) ++ { ++ RestoreInterrupts( flags ); ++ MV_SetErrorCode( MV_VoiceNotFound ); ++ return( MV_Error ); ++ } ++ ++ callbackval = voice->callbackval; ++ ++ MV_StopVoice( voice ); ++ ++ RestoreInterrupts( flags ); ++ ++ if ( MV_CallBackFunc ) ++ { ++ MV_CallBackFunc( callbackval ); ++ } ++ ++ return( MV_Ok ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_VoicesPlaying ++ ++ Determines the number of currently active voices. ++---------------------------------------------------------------------*/ ++ ++int MV_VoicesPlaying ++ ( ++ void ++ ) ++ ++ { ++ VoiceNode *voice; ++ int NumVoices = 0; ++ unsigned flags; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( 0 ); ++ } ++ ++ flags = DisableInterrupts(); ++ ++ for( voice = VoiceList.next; voice != &VoiceList; voice = voice->next ) ++ { ++ NumVoices++; ++ } ++ ++ RestoreInterrupts( flags ); ++ ++ return( NumVoices ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_AllocVoice ++ ++ Retrieve an inactive or lower priority voice for output. ++---------------------------------------------------------------------*/ ++ ++VoiceNode *MV_AllocVoice ++ ( ++ int priority ++ ) ++ ++ { ++ VoiceNode *voice; ++ VoiceNode *node; ++ unsigned flags; ++ ++//return( NULL ); ++ if ( MV_Recording ) ++ { ++ return( NULL ); ++ } ++ ++ flags = DisableInterrupts(); ++ ++ // Check if we have any free voices ++ if ( LL_Empty( &VoicePool, next, prev ) ) ++ { ++ // check if we have a higher priority than a voice that is playing. ++ voice = VoiceList.next; ++ for( node = voice->next; node != &VoiceList; node = node->next ) ++ { ++ if ( node->priority < voice->priority ) ++ { ++ voice = node; ++ } ++ } ++ ++ if ( priority >= voice->priority ) ++ { ++ MV_Kill( voice->handle ); ++ } ++ } ++ ++ // Check if any voices are in the voice pool ++ if ( LL_Empty( &VoicePool, next, prev ) ) ++ { ++ // No free voices ++ RestoreInterrupts( flags ); ++ return( NULL ); ++ } ++ ++ voice = VoicePool.next; ++ LL_Remove( voice, next, prev ); ++ RestoreInterrupts( flags ); ++ ++ // Find a free voice handle ++ do ++ { ++ MV_VoiceHandle++; ++ if ( MV_VoiceHandle < MV_MinVoiceHandle ) ++ { ++ MV_VoiceHandle = MV_MinVoiceHandle; ++ } ++ } ++ while( MV_VoicePlaying( MV_VoiceHandle ) ); ++ ++ voice->handle = MV_VoiceHandle; ++ ++ return( voice ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_VoiceAvailable ++ ++ Checks if a voice can be play at the specified priority. ++---------------------------------------------------------------------*/ ++ ++int MV_VoiceAvailable ++ ( ++ int priority ++ ) ++ ++ { ++ VoiceNode *voice; ++ VoiceNode *node; ++ unsigned flags; ++ ++ // Check if we have any free voices ++ if ( !LL_Empty( &VoicePool, next, prev ) ) ++ { ++ return( TRUE ); ++ } ++ ++ flags = DisableInterrupts(); ++ ++ // check if we have a higher priority than a voice that is playing. ++ voice = VoiceList.next; ++ for( node = VoiceList.next; node != &VoiceList; node = node->next ) ++ { ++ if ( node->priority < voice->priority ) ++ { ++ voice = node; ++ } ++ } ++ ++ RestoreInterrupts( flags ); ++ ++ if ( ( voice != &VoiceList ) && ( priority >= voice->priority ) ) ++ { ++ return( TRUE ); ++ } ++ ++ return( FALSE ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetVoicePitch ++ ++ Sets the pitch for the specified voice. ++---------------------------------------------------------------------*/ ++ ++void MV_SetVoicePitch ++ ( ++ VoiceNode *voice, ++ unsigned long rate, ++ int pitchoffset ++ ) ++ ++ { ++ voice->SamplingRate = rate; ++ voice->PitchScale = PITCH_GetScale( pitchoffset ); ++ voice->RateScale = ( rate * voice->PitchScale ) / MV_MixRate; ++ ++ // Multiply by MixBufferSize - 1 ++ voice->FixedPointBufferSize = ( voice->RateScale * MixBufferSize ) - ++ voice->RateScale; ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetPitch ++ ++ Sets the pitch for the voice associated with the specified handle. ++---------------------------------------------------------------------*/ ++ ++int MV_SetPitch ++ ( ++ int handle, ++ int pitchoffset ++ ) ++ ++ { ++ VoiceNode *voice; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ voice = MV_GetVoice( handle ); ++ if ( voice == NULL ) ++ { ++ MV_SetErrorCode( MV_VoiceNotFound ); ++ return( MV_Error ); ++ } ++ ++ MV_SetVoicePitch( voice, voice->SamplingRate, pitchoffset ); ++ ++ return( MV_Ok ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetFrequency ++ ++ Sets the frequency for the voice associated with the specified handle. ++---------------------------------------------------------------------*/ ++ ++int MV_SetFrequency ++ ( ++ int handle, ++ int frequency ++ ) ++ ++ { ++ VoiceNode *voice; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ voice = MV_GetVoice( handle ); ++ if ( voice == NULL ) ++ { ++ MV_SetErrorCode( MV_VoiceNotFound ); ++ return( MV_Error ); ++ } ++ ++ MV_SetVoicePitch( voice, frequency, 0 ); ++ ++ return( MV_Ok ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_GetVolumeTable ++ ++ Returns a pointer to the volume table associated with the specified ++ volume. ++---------------------------------------------------------------------*/ ++ ++static short *MV_GetVolumeTable ++ ( ++ int vol ++ ) ++ ++ { ++ int volume; ++ short *table; ++ ++ volume = MIX_VOLUME( vol ); ++ ++ table = (short *)&MV_VolumeTable[ volume ]; ++ ++ return( table ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetVoiceMixMode ++ ++ Selects which method should be used to mix the voice. ++---------------------------------------------------------------------*/ ++ ++static void MV_SetVoiceMixMode ++ ( ++ VoiceNode *voice ++ ) ++ ++ { ++ unsigned flags; ++ int test; ++ ++ flags = DisableInterrupts(); ++ ++ test = T_DEFAULT; ++ if ( MV_Bits == 8 ) ++ { ++ test |= T_8BITS; ++ } ++ ++ if ( voice->bits == 16 ) ++ { ++ test |= T_16BITSOURCE; ++ } ++ ++ if ( MV_Channels == 1 ) ++ { ++ test |= T_MONO; ++ } ++ else ++ { ++ if ( IS_QUIET( voice->RightVolume ) ) ++ { ++ test |= T_RIGHTQUIET; ++ } ++ else if ( IS_QUIET( voice->LeftVolume ) ) ++ { ++ test |= T_LEFTQUIET; ++ } ++ } ++ ++ // Default case ++ voice->mix = MV_Mix8BitMono; ++ ++ switch( test ) ++ { ++ case T_8BITS | T_MONO | T_16BITSOURCE : ++ voice->mix = MV_Mix8BitMono16; ++ break; ++ ++ case T_8BITS | T_MONO : ++ voice->mix = MV_Mix8BitMono; ++ break; ++ ++ case T_8BITS | T_16BITSOURCE | T_LEFTQUIET : ++ MV_LeftVolume = MV_RightVolume; ++ voice->mix = MV_Mix8BitMono16; ++ break; ++ ++ case T_8BITS | T_LEFTQUIET : ++ MV_LeftVolume = MV_RightVolume; ++ voice->mix = MV_Mix8BitMono; ++ break; ++ ++ case T_8BITS | T_16BITSOURCE | T_RIGHTQUIET : ++ voice->mix = MV_Mix8BitMono16; ++ break; ++ ++ case T_8BITS | T_RIGHTQUIET : ++ voice->mix = MV_Mix8BitMono; ++ break; ++ ++ case T_8BITS | T_16BITSOURCE : ++ voice->mix = MV_Mix8BitStereo16; ++ break; ++ ++ case T_8BITS : ++ voice->mix = MV_Mix8BitStereo; ++ break; ++ ++ case T_MONO | T_16BITSOURCE : ++ voice->mix = MV_Mix16BitMono16; ++ break; ++ ++ case T_MONO : ++ voice->mix = MV_Mix16BitMono; ++ break; ++ ++ case T_16BITSOURCE | T_LEFTQUIET : ++ MV_LeftVolume = MV_RightVolume; ++ voice->mix = MV_Mix16BitMono16; ++ break; ++ ++ case T_LEFTQUIET : ++ MV_LeftVolume = MV_RightVolume; ++ voice->mix = MV_Mix16BitMono; ++ break; ++ ++ case T_16BITSOURCE | T_RIGHTQUIET : ++ voice->mix = MV_Mix16BitMono16; ++ break; ++ ++ case T_RIGHTQUIET : ++ voice->mix = MV_Mix16BitMono; ++ break; ++ ++ case T_16BITSOURCE : ++ voice->mix = MV_Mix16BitStereo16; ++ break; ++ ++ case T_SIXTEENBIT_STEREO : ++ voice->mix = MV_Mix16BitStereo; ++ break; ++ ++ default : ++ voice->mix = MV_Mix8BitMono; ++ } ++ ++ RestoreInterrupts( flags ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetVoiceVolume ++ ++ Sets the stereo and mono volume level of the voice associated ++ with the specified handle. ++---------------------------------------------------------------------*/ ++ ++void MV_SetVoiceVolume ++ ( ++ VoiceNode *voice, ++ int vol, ++ int left, ++ int right ++ ) ++ ++ { ++ if ( MV_Channels == 1 ) ++ { ++ left = vol; ++ right = vol; ++ } ++ ++ if ( MV_SwapLeftRight ) ++ { ++ // SBPro uses reversed panning ++ voice->LeftVolume = MV_GetVolumeTable( right ); ++ voice->RightVolume = MV_GetVolumeTable( left ); ++ } ++ else ++ { ++ voice->LeftVolume = MV_GetVolumeTable( left ); ++ voice->RightVolume = MV_GetVolumeTable( right ); ++ } ++ ++ MV_SetVoiceMixMode( voice ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_EndLooping ++ ++ Stops the voice associated with the specified handle from looping ++ without stoping the sound. ++---------------------------------------------------------------------*/ ++ ++int MV_EndLooping ++ ( ++ int handle ++ ) ++ ++ { ++ VoiceNode *voice; ++ unsigned flags; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ flags = DisableInterrupts(); ++ ++ voice = MV_GetVoice( handle ); ++ if ( voice == NULL ) ++ { ++ RestoreInterrupts( flags ); ++ MV_SetErrorCode( MV_VoiceNotFound ); ++ return( MV_Warning ); ++ } ++ ++ voice->LoopCount = 0; ++ voice->LoopStart = NULL; ++ voice->LoopEnd = NULL; ++ ++ RestoreInterrupts( flags ); ++ ++ return( MV_Ok ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetPan ++ ++ Sets the stereo and mono volume level of the voice associated ++ with the specified handle. ++---------------------------------------------------------------------*/ ++ ++int MV_SetPan ++ ( ++ int handle, ++ int vol, ++ int left, ++ int right ++ ) ++ ++ { ++ VoiceNode *voice; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ voice = MV_GetVoice( handle ); ++ if ( voice == NULL ) ++ { ++ MV_SetErrorCode( MV_VoiceNotFound ); ++ return( MV_Warning ); ++ } ++ ++ MV_SetVoiceVolume( voice, vol, left, right ); ++ ++ return( MV_Ok ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_Pan3D ++ ++ Set the angle and distance from the listener of the voice associated ++ with the specified handle. ++---------------------------------------------------------------------*/ ++ ++int MV_Pan3D ++ ( ++ int handle, ++ int angle, ++ int distance ++ ) ++ ++ { ++ int left; ++ int right; ++ int mid; ++ int volume; ++ int status; ++ ++ if ( distance < 0 ) ++ { ++ distance = -distance; ++ angle += MV_NumPanPositions / 2; ++ } ++ ++ volume = MIX_VOLUME( distance ); ++ ++ // Ensure angle is within 0 - 31 ++ angle &= MV_MaxPanPosition; ++ ++ left = MV_PanTable[ angle ][ volume ].left; ++ right = MV_PanTable[ angle ][ volume ].right; ++ mid = max( 0, 255 - distance ); ++ ++ status = MV_SetPan( handle, mid, left, right ); ++ ++ return( status ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetReverb ++ ++ Sets the level of reverb to add to mix. ++---------------------------------------------------------------------*/ ++ ++void MV_SetReverb ++ ( ++ int reverb ++ ) ++ ++ { ++ MV_ReverbLevel = MIX_VOLUME( reverb ); ++ MV_ReverbTable = &MV_VolumeTable[ MV_ReverbLevel ]; ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetFastReverb ++ ++ Sets the level of reverb to add to mix. ++---------------------------------------------------------------------*/ ++ ++void MV_SetFastReverb ++ ( ++ int reverb ++ ) ++ ++ { ++ MV_ReverbLevel = max( 0, min( 16, reverb ) ); ++ MV_ReverbTable = NULL; ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_GetMaxReverbDelay ++ ++ Returns the maximum delay time for reverb. ++---------------------------------------------------------------------*/ ++ ++int MV_GetMaxReverbDelay ++ ( ++ void ++ ) ++ ++ { ++ int maxdelay; ++ ++ maxdelay = MixBufferSize * MV_NumberOfBuffers; ++ ++ return maxdelay; ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_GetReverbDelay ++ ++ Returns the current delay time for reverb. ++---------------------------------------------------------------------*/ ++ ++int MV_GetReverbDelay ++ ( ++ void ++ ) ++ ++ { ++ return MV_ReverbDelay / MV_SampleSize; ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetReverbDelay ++ ++ Sets the delay level of reverb to add to mix. ++---------------------------------------------------------------------*/ ++ ++void MV_SetReverbDelay ++ ( ++ int delay ++ ) ++ ++ { ++ int maxdelay; ++ ++ maxdelay = MV_GetMaxReverbDelay(); ++ MV_ReverbDelay = max( MixBufferSize, min( delay, maxdelay ) ); ++ MV_ReverbDelay *= MV_SampleSize; ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetMixMode ++ ++ Prepares Multivoc to play stereo of mono digitized sounds. ++---------------------------------------------------------------------*/ ++ ++int MV_SetMixMode ++ ( ++ int numchannels, ++ int samplebits ++ ) ++ ++ { ++ int mode; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ mode = 0; ++ if ( numchannels == 2 ) ++ { ++ mode |= STEREO; ++ } ++ if ( samplebits == 16 ) ++ { ++ mode |= SIXTEEN_BIT; ++ } ++ ++ MV_MixMode = mode; ++ ++ MV_Channels = 1; ++ if ( MV_MixMode & STEREO ) ++ { ++ MV_Channels = 2; ++ } ++ ++ MV_Bits = 8; ++ if ( MV_MixMode & SIXTEEN_BIT ) ++ { ++ MV_Bits = 16; ++ } ++ ++ MV_BuffShift = 7 + MV_Channels; ++ MV_SampleSize = sizeof( MONO8 ) * MV_Channels; ++ ++ if ( MV_Bits == 8 ) ++ { ++ MV_Silence = SILENCE_8BIT; ++ } ++ else ++ { ++ MV_Silence = SILENCE_16BIT; ++ MV_BuffShift += 1; ++ MV_SampleSize *= 2; ++ } ++ ++ MV_BufferSize = MixBufferSize * MV_SampleSize; ++ MV_NumberOfBuffers = TotalBufferSize / MV_BufferSize; ++ MV_BufferLength = TotalBufferSize; ++ ++ MV_RightChannelOffset = MV_SampleSize / 2; ++ ++ return( MV_Ok ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_StartPlayback ++ ++ Starts the sound playback engine. ++---------------------------------------------------------------------*/ ++ ++int MV_StartPlayback ++ ( ++ void ++ ) ++ ++ { ++ int status; ++ int buffer; ++ ++ // Initialize the buffers ++ ClearBuffer_DW( MV_MixBuffer[ 0 ], MV_Silence, TotalBufferSize >> 2 ); ++ for( buffer = 0; buffer < MV_NumberOfBuffers; buffer++ ) ++ { ++ MV_BufferEmpty[ buffer ] = TRUE; ++ } ++ ++ // Set the mix buffer variables ++ MV_MixPage = 1; ++ ++ MV_MixFunction = MV_Mix; ++ ++ status = DSL_BeginBufferedPlayback( MV_MixBuffer[ 0 ], ++ TotalBufferSize, MV_NumberOfBuffers, ++ MV_RequestedMixRate, MV_MixMode, MV_ServiceVoc ); ++ ++ if ( status != DSL_Ok ) ++ { ++ MV_SetErrorCode( MV_BlasterError ); ++ return( MV_Error ); ++ } ++ ++ MV_MixRate = DSL_GetPlaybackRate(); ++ ++ return( MV_Ok ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_StopPlayback ++ ++ Stops the sound playback engine. ++---------------------------------------------------------------------*/ ++ ++void MV_StopPlayback ++ ( ++ void ++ ) ++ ++ { ++ VoiceNode *voice; ++ VoiceNode *next; ++ unsigned flags; ++ ++ DSL_StopPlayback(); ++ ++ // Make sure all callbacks are done. ++ flags = DisableInterrupts(); ++ ++ for( voice = VoiceList.next; voice != &VoiceList; voice = next ) ++ { ++ next = voice->next; ++ ++ MV_StopVoice( voice ); ++ ++ if ( MV_CallBackFunc ) ++ { ++ MV_CallBackFunc( voice->callbackval ); ++ } ++ } ++ ++ RestoreInterrupts( flags ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_StartRecording ++ ++ Starts the sound recording engine. ++---------------------------------------------------------------------*/ ++ ++int MV_StartRecording ++ ( ++ int MixRate, ++ void ( *function )( char *ptr, int length ) ++ ) ++ ++ { ++ MV_SetErrorCode( MV_UnsupportedCard ); ++ return( MV_Error ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_StopRecord ++ ++ Stops the sound record engine. ++---------------------------------------------------------------------*/ ++ ++void MV_StopRecord ++ ( ++ void ++ ) ++ ++ { ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_StartDemandFeedPlayback ++ ++ Plays a digitized sound from a user controlled buffering system. ++---------------------------------------------------------------------*/ ++ ++int MV_StartDemandFeedPlayback ++ ( ++ void ( *function )( char **ptr, unsigned long *length ), ++ int rate, ++ int pitchoffset, ++ int vol, ++ int left, ++ int right, ++ int priority, ++ unsigned long callbackval ++ ) ++ ++ { ++ VoiceNode *voice; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ // Request a voice from the voice pool ++ voice = MV_AllocVoice( priority ); ++ if ( voice == NULL ) ++ { ++ MV_SetErrorCode( MV_NoVoices ); ++ return( MV_Error ); ++ } ++ ++ voice->wavetype = DemandFeed; ++ voice->bits = 8; ++ voice->GetSound = MV_GetNextDemandFeedBlock; ++ voice->NextBlock = NULL; ++ voice->DemandFeed = function; ++ voice->LoopStart = NULL; ++ voice->LoopCount = 0; ++ voice->BlockLength = 0; ++ voice->position = 0; ++ voice->sound = NULL; ++ voice->length = 0; ++ voice->BlockLength = 0; ++ voice->Playing = TRUE; ++ voice->next = NULL; ++ voice->prev = NULL; ++ voice->priority = priority; ++ voice->callbackval = callbackval; ++ ++ MV_SetVoicePitch( voice, rate, pitchoffset ); ++ MV_SetVoiceVolume( voice, vol, left, right ); ++ MV_PlayVoice( voice ); ++ ++ return( voice->handle ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_PlayRaw ++ ++ Begin playback of sound data with the given sound levels and ++ priority. ++---------------------------------------------------------------------*/ ++ ++int MV_PlayRaw ++ ( ++ char *ptr, ++ unsigned long length, ++ unsigned rate, ++ int pitchoffset, ++ int vol, ++ int left, ++ int right, ++ int priority, ++ unsigned long callbackval ++ ) ++ ++ { ++ int status; ++ ++ status = MV_PlayLoopedRaw( ptr, length, NULL, NULL, rate, pitchoffset, ++ vol, left, right, priority, callbackval ); ++ ++ return( status ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_PlayLoopedRaw ++ ++ Begin playback of sound data with the given sound levels and ++ priority. ++---------------------------------------------------------------------*/ ++ ++int MV_PlayLoopedRaw ++ ( ++ char *ptr, ++ long length, ++ char *loopstart, ++ char *loopend, ++ unsigned rate, ++ int pitchoffset, ++ int vol, ++ int left, ++ int right, ++ int priority, ++ unsigned long callbackval ++ ) ++ ++ { ++ VoiceNode *voice; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ // Request a voice from the voice pool ++ voice = MV_AllocVoice( priority ); ++ if ( voice == NULL ) ++ { ++ MV_SetErrorCode( MV_NoVoices ); ++ return( MV_Error ); ++ } ++ ++ voice->wavetype = Raw; ++ voice->bits = 8; ++ voice->GetSound = MV_GetNextRawBlock; ++ voice->Playing = TRUE; ++ voice->NextBlock = ptr; ++ voice->position = 0; ++ voice->BlockLength = length; ++ voice->length = 0; ++ voice->next = NULL; ++ voice->prev = NULL; ++ voice->priority = priority; ++ voice->callbackval = callbackval; ++ voice->LoopStart = loopstart; ++ voice->LoopEnd = loopend; ++ voice->LoopSize = ( voice->LoopEnd - voice->LoopStart ) + 1; ++ ++ MV_SetVoicePitch( voice, rate, pitchoffset ); ++ MV_SetVoiceVolume( voice, vol, left, right ); ++ MV_PlayVoice( voice ); ++ ++ return( voice->handle ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_PlayWAV ++ ++ Begin playback of sound data with the given sound levels and ++ priority. ++---------------------------------------------------------------------*/ ++ ++int MV_PlayWAV ++ ( ++ char *ptr, ++ int pitchoffset, ++ int vol, ++ int left, ++ int right, ++ int priority, ++ unsigned long callbackval ++ ) ++ ++ { ++ int status; ++ ++ status = MV_PlayLoopedWAV( ptr, -1, -1, pitchoffset, vol, left, right, ++ priority, callbackval ); ++ ++ return( status ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_PlayWAV3D ++ ++ Begin playback of sound data at specified angle and distance ++ from listener. ++---------------------------------------------------------------------*/ ++ ++int MV_PlayWAV3D ++ ( ++ char *ptr, ++ int pitchoffset, ++ int angle, ++ int distance, ++ int priority, ++ unsigned long callbackval ++ ) ++ ++ { ++ int left; ++ int right; ++ int mid; ++ int volume; ++ int status; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ if ( distance < 0 ) ++ { ++ distance = -distance; ++ angle += MV_NumPanPositions / 2; ++ } ++ ++ volume = MIX_VOLUME( distance ); ++ ++ // Ensure angle is within 0 - 31 ++ angle &= MV_MaxPanPosition; ++ ++ left = MV_PanTable[ angle ][ volume ].left; ++ right = MV_PanTable[ angle ][ volume ].right; ++ mid = max( 0, 255 - distance ); ++ ++ status = MV_PlayWAV( ptr, pitchoffset, mid, left, right, priority, ++ callbackval ); ++ ++ return( status ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_PlayLoopedWAV ++ ++ Begin playback of sound data with the given sound levels and ++ priority. ++---------------------------------------------------------------------*/ ++ ++int MV_PlayLoopedWAV ++ ( ++ char *ptr, ++ long loopstart, ++ long loopend, ++ int pitchoffset, ++ int vol, ++ int left, ++ int right, ++ int priority, ++ unsigned long callbackval ++ ) ++ ++ { ++ riff_header *riff; ++ format_header *format; ++ data_header *data; ++ VoiceNode *voice; ++ int length; ++ int absloopend; ++ int absloopstart; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ riff = ( riff_header * )ptr; ++ ++ if ( ( strncmp( riff->RIFF, "RIFF", 4 ) != 0 ) || ++ ( strncmp( riff->WAVE, "WAVE", 4 ) != 0 ) || ++ ( strncmp( riff->fmt, "fmt ", 4) != 0 ) ) ++ { ++ MV_SetErrorCode( MV_InvalidWAVFile ); ++ return( MV_Error ); ++ } ++ ++ format = ( format_header * )( riff + 1 ); ++ data = ( data_header * )( ( ( char * )format ) + riff->format_size ); ++ ++ // Check if it's PCM data. ++ if ( format->wFormatTag != 1 ) ++ { ++ MV_SetErrorCode( MV_InvalidWAVFile ); ++ return( MV_Error ); ++ } ++ ++ if ( format->nChannels != 1 ) ++ { ++ MV_SetErrorCode( MV_InvalidWAVFile ); ++ return( MV_Error ); ++ } ++ ++ if ( ( format->nBitsPerSample != 8 ) && ++ ( format->nBitsPerSample != 16 ) ) ++ { ++ MV_SetErrorCode( MV_InvalidWAVFile ); ++ return( MV_Error ); ++ } ++ ++ if ( strncmp( data->DATA, "data", 4 ) != 0 ) ++ { ++ MV_SetErrorCode( MV_InvalidWAVFile ); ++ return( MV_Error ); ++ } ++ ++ // Request a voice from the voice pool ++ voice = MV_AllocVoice( priority ); ++ if ( voice == NULL ) ++ { ++ MV_SetErrorCode( MV_NoVoices ); ++ return( MV_Error ); ++ } ++ ++ voice->wavetype = WAV; ++ voice->bits = format->nBitsPerSample; ++ voice->GetSound = MV_GetNextWAVBlock; ++ ++ length = data->size; ++ absloopstart = loopstart; ++ absloopend = loopend; ++ if ( voice->bits == 16 ) ++ { ++ loopstart *= 2; ++ data->size &= ~1; ++ loopend *= 2; ++ length /= 2; ++ } ++ ++ loopend = min( loopend, (long)data->size ); ++ absloopend = min( absloopend, length ); ++ ++ voice->Playing = TRUE; ++ voice->DemandFeed = NULL; ++ voice->LoopStart = NULL; ++ voice->LoopCount = 0; ++ voice->position = 0; ++ voice->length = 0; ++ voice->BlockLength = absloopend; ++ voice->NextBlock = ( char * )( data + 1 ); ++ voice->next = NULL; ++ voice->prev = NULL; ++ voice->priority = priority; ++ voice->callbackval = callbackval; ++ voice->LoopStart = voice->NextBlock + loopstart; ++ voice->LoopEnd = voice->NextBlock + loopend; ++ voice->LoopSize = absloopend - absloopstart; ++ ++ if ( ( loopstart >= (long)data->size ) || ( loopstart < 0 ) ) ++ { ++ voice->LoopStart = NULL; ++ voice->LoopEnd = NULL; ++ voice->BlockLength = length; ++ } ++ ++ MV_SetVoicePitch( voice, format->nSamplesPerSec, pitchoffset ); ++ MV_SetVoiceVolume( voice, vol, left, right ); ++ MV_PlayVoice( voice ); ++ ++ return( voice->handle ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_PlayVOC3D ++ ++ Begin playback of sound data at specified angle and distance ++ from listener. ++---------------------------------------------------------------------*/ ++ ++int MV_PlayVOC3D ++ ( ++ char *ptr, ++ int pitchoffset, ++ int angle, ++ int distance, ++ int priority, ++ unsigned long callbackval ++ ) ++ ++ { ++ int left; ++ int right; ++ int mid; ++ int volume; ++ int status; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ if ( distance < 0 ) ++ { ++ distance = -distance; ++ angle += MV_NumPanPositions / 2; ++ } ++ ++ volume = MIX_VOLUME( distance ); ++ ++ // Ensure angle is within 0 - 31 ++ angle &= MV_MaxPanPosition; ++ ++ left = MV_PanTable[ angle ][ volume ].left; ++ right = MV_PanTable[ angle ][ volume ].right; ++ mid = max( 0, 255 - distance ); ++ ++ status = MV_PlayVOC( ptr, pitchoffset, mid, left, right, priority, ++ callbackval ); ++ ++ return( status ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_PlayVOC ++ ++ Begin playback of sound data with the given sound levels and ++ priority. ++---------------------------------------------------------------------*/ ++ ++int MV_PlayVOC ++ ( ++ char *ptr, ++ int pitchoffset, ++ int vol, ++ int left, ++ int right, ++ int priority, ++ unsigned long callbackval ++ ) ++ ++ { ++ int status; ++ ++ status = MV_PlayLoopedVOC( ptr, -1, -1, pitchoffset, vol, left, right, ++ priority, callbackval ); ++ ++ return( status ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_PlayLoopedVOC ++ ++ Begin playback of sound data with the given sound levels and ++ priority. ++---------------------------------------------------------------------*/ ++ ++int MV_PlayLoopedVOC ++ ( ++ char *ptr, ++ long loopstart, ++ long loopend, ++ int pitchoffset, ++ int vol, ++ int left, ++ int right, ++ int priority, ++ unsigned long callbackval ++ ) ++ ++ { ++ VoiceNode *voice; ++ int status; ++ unsigned short nextpos; ++ ++ if ( !MV_Installed ) ++ { ++ MV_SetErrorCode( MV_NotInstalled ); ++ return( MV_Error ); ++ } ++ ++ // Make sure it's a valid VOC file. ++ status = strncmp( ptr, "Creative Voice File", 19 ); ++ if ( status != 0 ) ++ { ++ MV_SetErrorCode( MV_InvalidVOCFile ); ++ return( MV_Error ); ++ } ++ ++ // Request a voice from the voice pool ++ voice = MV_AllocVoice( priority ); ++ if ( voice == NULL ) ++ { ++ MV_SetErrorCode( MV_NoVoices ); ++ return( MV_Error ); ++ } ++ ++ voice->wavetype = VOC; ++ voice->bits = 8; ++ voice->GetSound = MV_GetNextVOCBlock; ++ ++ nextpos = *( unsigned short * )( ptr + 0x14 ); ++ voice->NextBlock = ptr + BUILDSWAP_INTEL16(nextpos); ++ ++ voice->DemandFeed = NULL; ++ voice->LoopStart = NULL; ++ voice->LoopCount = 0; ++ voice->BlockLength = 0; ++ voice->PitchScale = PITCH_GetScale( pitchoffset ); ++ voice->length = 0; ++ voice->next = NULL; ++ voice->prev = NULL; ++ voice->priority = priority; ++ voice->callbackval = callbackval; ++ voice->LoopStart = ( char * )loopstart; ++ voice->LoopEnd = ( char * )loopend; ++ voice->LoopSize = loopend - loopstart + 1; ++ ++ if ( loopstart < 0 ) ++ { ++ voice->LoopStart = NULL; ++ voice->LoopEnd = NULL; ++ } ++ ++ MV_SetVoiceVolume( voice, vol, left, right ); ++ MV_PlayVoice( voice ); ++ ++ return( voice->handle ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_LockEnd ++ ++ Used for determining the length of the functions to lock in memory. ++---------------------------------------------------------------------*/ ++ ++static void MV_LockEnd ++ ( ++ void ++ ) ++ ++ { ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_CreateVolumeTable ++ ++ Create the table used to convert sound data to a specific volume ++ level. ++---------------------------------------------------------------------*/ ++ ++void MV_CreateVolumeTable ++ ( ++ int index, ++ int volume, ++ int MaxVolume ++ ) ++ ++ { ++ int val; ++ int level; ++ int i; ++ ++ level = ( volume * MaxVolume ) / MV_MaxTotalVolume; ++ if ( MV_Bits == 16 ) ++ { ++ for( i = 0; i < 65536; i += 256 ) ++ { ++ val = i - 0x8000; ++ val *= level; ++ val /= MV_MaxVolume; ++ MV_VolumeTable[ index ][ i / 256 ] = val; ++ } ++ } ++ else ++ { ++ for( i = 0; i < 256; i++ ) ++ { ++ val = i - 0x80; ++ val *= level; ++ val /= MV_MaxVolume; ++ MV_VolumeTable[ volume ][ i ] = val; ++ } ++ } ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_CalcVolume ++ ++ Create the table used to convert sound data to a specific volume ++ level. ++---------------------------------------------------------------------*/ ++ ++void MV_CalcVolume ++ ( ++ int MaxVolume ++ ) ++ ++ { ++ int volume; ++ ++ for( volume = 0; volume < 128; volume++ ) ++ { ++ MV_HarshClipTable[ volume ] = 0; ++ MV_HarshClipTable[ volume + 384 ] = 255; ++ } ++ for( volume = 0; volume < 256; volume++ ) ++ { ++ MV_HarshClipTable[ volume + 128 ] = volume; ++ } ++ ++ // For each volume level, create a translation table with the ++ // appropriate volume calculated. ++ for( volume = 0; volume <= MV_MaxVolume; volume++ ) ++ { ++ MV_CreateVolumeTable( volume, volume, MaxVolume ); ++ } ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_CalcPanTable ++ ++ Create the table used to determine the stereo volume level of ++ a sound located at a specific angle and distance from the listener. ++---------------------------------------------------------------------*/ ++ ++void MV_CalcPanTable ++ ( ++ void ++ ) ++ ++ { ++ int level; ++ int angle; ++ int distance; ++ int HalfAngle; ++ int ramp; ++ ++ HalfAngle = ( MV_NumPanPositions / 2 ); ++ ++ for( distance = 0; distance <= MV_MaxVolume; distance++ ) ++ { ++ level = ( 255 * ( MV_MaxVolume - distance ) ) / MV_MaxVolume; ++ for( angle = 0; angle <= HalfAngle / 2; angle++ ) ++ { ++ ramp = level - ( ( level * angle ) / ++ ( MV_NumPanPositions / 4 ) ); ++ ++ MV_PanTable[ angle ][ distance ].left = ramp; ++ MV_PanTable[ HalfAngle - angle ][ distance ].left = ramp; ++ MV_PanTable[ HalfAngle + angle ][ distance ].left = level; ++ MV_PanTable[ MV_MaxPanPosition - angle ][ distance ].left = level; ++ ++ MV_PanTable[ angle ][ distance ].right = level; ++ MV_PanTable[ HalfAngle - angle ][ distance ].right = level; ++ MV_PanTable[ HalfAngle + angle ][ distance ].right = ramp; ++ MV_PanTable[ MV_MaxPanPosition - angle ][ distance ].right = ramp; ++ } ++ } ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetVolume ++ ++ Sets the volume of digitized sound playback. ++---------------------------------------------------------------------*/ ++ ++void MV_SetVolume ++ ( ++ int volume ++ ) ++ ++ { ++ volume = max( 0, volume ); ++ volume = min( volume, MV_MaxTotalVolume ); ++ ++ MV_TotalVolume = volume; ++ ++ // Calculate volume table ++ MV_CalcVolume( volume ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_GetVolume ++ ++ Returns the volume of digitized sound playback. ++---------------------------------------------------------------------*/ ++ ++int MV_GetVolume ++ ( ++ void ++ ) ++ ++ { ++ return( MV_TotalVolume ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetCallBack ++ ++ Set the function to call when a voice stops. ++---------------------------------------------------------------------*/ ++ ++void MV_SetCallBack ++ ( ++ void ( *function )( unsigned long ) ++ ) ++ ++ { ++ MV_CallBackFunc = function; ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_SetReverseStereo ++ ++ Set the orientation of the left and right channels. ++---------------------------------------------------------------------*/ ++ ++void MV_SetReverseStereo ++ ( ++ int setting ++ ) ++ ++ { ++ MV_SwapLeftRight = setting; ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_GetReverseStereo ++ ++ Returns the orientation of the left and right channels. ++---------------------------------------------------------------------*/ ++ ++int MV_GetReverseStereo ++ ( ++ void ++ ) ++ ++ { ++ return( MV_SwapLeftRight ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_TestPlayback ++ ++ Checks if playback has started. ++---------------------------------------------------------------------*/ ++ ++int MV_TestPlayback(void) ++ { ++ return MV_Ok; ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_Init ++ ++ Perform the initialization of variables and memory used by ++ Multivoc. ++---------------------------------------------------------------------*/ ++ ++int MV_Init ++ ( ++ int soundcard, ++ int MixRate, ++ int Voices, ++ int numchannels, ++ int samplebits ++ ) ++ ++ { ++ char *ptr; ++ int status; ++ int buffer; ++ int index; ++ ++ if ( MV_Installed ) ++ { ++ MV_Shutdown(); ++ } ++ ++ MV_SetErrorCode( MV_Ok ); ++ ++ MV_TotalMemory = Voices * sizeof( VoiceNode ) + sizeof( HARSH_CLIP_TABLE_8 ); ++ status = USRHOOKS_GetMem( ( void ** )&ptr, MV_TotalMemory ); ++ if ( status != USRHOOKS_Ok ) ++ { ++ MV_SetErrorCode( MV_NoMem ); ++ return( MV_Error ); ++ } ++ ++ MV_Voices = ( VoiceNode * )ptr; ++ MV_HarshClipTable = ptr + ( MV_TotalMemory - sizeof( HARSH_CLIP_TABLE_8 ) ); ++ ++ // Set number of voices before calculating volume table ++ MV_MaxVoices = Voices; ++ ++ LL_Reset( (VoiceNode *)&VoiceList, next, prev ); ++ LL_Reset( (VoiceNode *)&VoicePool, next, prev ); ++ ++ for( index = 0; index < Voices; index++ ) ++ { ++ LL_Add( (VoiceNode *)&VoicePool, &MV_Voices[ index ], next, prev ); ++ } ++ ++ // Allocate mix buffer within 1st megabyte ++ status = DPMI_GetDOSMemory( ( void ** )&ptr, &MV_BufferDescriptor, ++ 2 * TotalBufferSize ); ++ ++ if ( status ) ++ { ++ USRHOOKS_FreeMem( MV_Voices ); ++ MV_Voices = NULL; ++ MV_TotalMemory = 0; ++ ++ MV_SetErrorCode( MV_NoMem ); ++ return( MV_Error ); ++ } ++ ++ MV_SetReverseStereo( FALSE ); ++ ++ // Initialize the sound card ++ status = DSL_Init(); ++ if ( status != DSL_Ok ) ++ { ++ MV_SetErrorCode( MV_BlasterError ); ++ } ++ ++ if ( MV_ErrorCode != MV_Ok ) ++ { ++ status = MV_ErrorCode; ++ ++ USRHOOKS_FreeMem( MV_Voices ); ++ MV_Voices = NULL; ++ MV_TotalMemory = 0; ++ ++ DPMI_FreeDOSMemory( MV_BufferDescriptor ); ++ ++ MV_SetErrorCode( status ); ++ return( MV_Error ); ++ } ++ ++ MV_SoundCard = soundcard; ++ MV_Installed = TRUE; ++ MV_CallBackFunc = NULL; ++ MV_RecordFunc = NULL; ++ MV_Recording = FALSE; ++ MV_ReverbLevel = 0; ++ MV_ReverbTable = NULL; ++ ++ // Set the sampling rate ++ MV_RequestedMixRate = MixRate; ++ ++ // Set Mixer to play stereo digitized sound ++ MV_SetMixMode( numchannels, samplebits ); ++ MV_ReverbDelay = MV_BufferSize * 3; ++ ++ MV_MixBuffer[ MV_NumberOfBuffers ] = ptr; ++ for( buffer = 0; buffer < MV_NumberOfBuffers; buffer++ ) ++ { ++ MV_MixBuffer[ buffer ] = ptr; ++ ptr += MV_BufferSize; ++ } ++ ++ // Calculate pan table ++ MV_CalcPanTable(); ++ ++ MV_SetVolume( MV_MaxTotalVolume ); ++ ++ // Start the playback engine ++ status = MV_StartPlayback(); ++ if ( status != MV_Ok ) ++ { ++ // Preserve error code while we shutdown. ++ status = MV_ErrorCode; ++ MV_Shutdown(); ++ MV_SetErrorCode( status ); ++ return( MV_Error ); ++ } ++ ++ if ( MV_TestPlayback() != MV_Ok ) ++ { ++ status = MV_ErrorCode; ++ MV_Shutdown(); ++ MV_SetErrorCode( status ); ++ return( MV_Error ); ++ } ++ ++ return( MV_Ok ); ++ } ++ ++ ++/*--------------------------------------------------------------------- ++ Function: MV_Shutdown ++ ++ Restore any resources allocated by Multivoc back to the system. ++---------------------------------------------------------------------*/ ++ ++int MV_Shutdown ++ ( ++ void ++ ) ++ ++ { ++ int buffer; ++ unsigned flags; ++ ++ if ( !MV_Installed ) ++ { ++ return( MV_Ok ); ++ } ++ ++ flags = DisableInterrupts(); ++ ++ MV_KillAllVoices(); ++ ++ MV_Installed = FALSE; ++ ++ // Stop the sound recording engine ++ if ( MV_Recording ) ++ { ++ MV_StopRecord(); ++ } ++ ++ // Stop the sound playback engine ++ MV_StopPlayback(); ++ ++ // Shutdown the sound card ++ DSL_Shutdown(); ++ ++ RestoreInterrupts( flags ); ++ ++ // Free any voices we allocated ++ USRHOOKS_FreeMem( MV_Voices ); ++ MV_Voices = NULL; ++ MV_TotalMemory = 0; ++ ++ LL_Reset( (VoiceNode *)&VoiceList, next, prev ); ++ LL_Reset( (VoiceNode *)&VoicePool, next, prev ); ++ ++ MV_MaxVoices = 1; ++ ++ // Release the descriptor from our mix buffer ++ DPMI_FreeDOSMemory( MV_BufferDescriptor ); ++ for( buffer = 0; buffer < NumberOfBuffers; buffer++ ) ++ { ++ MV_MixBuffer[ buffer ] = NULL; ++ } ++ ++ return( MV_Ok ); ++ } +diff -Nur jfsw_src_20051009.orig/source/jaudiolib/util.h jfsw_src_20051009/source/jaudiolib/util.h +--- jfsw_src_20051009.orig/source/jaudiolib/util.h 1970-01-01 01:00:00.000000000 +0100 ++++ jfsw_src_20051009/source/jaudiolib/util.h 2005-10-10 15:02:08.000000000 +0200 +@@ -0,0 +1,12 @@ ++#ifndef AUDIOLIB__UTIL_H ++#define AUDIOLIB__UTIL_H ++ ++#ifndef min ++#define min(a, b) ((a) < (b) ? (a) : (b)) ++#endif ++ ++#ifndef max ++#define max(a, b) ((a) > (b) ? (a) : (b)) ++#endif ++ ++#endif +diff -Nur jfsw_src_20051009.orig/source/lists.h jfsw_src_20051009/source/lists.h +--- jfsw_src_20051009.orig/source/lists.h 2005-10-09 15:28:24.000000000 +0200 ++++ jfsw_src_20051009/source/lists.h 2005-10-10 15:02:08.000000000 +0200 +@@ -57,7 +57,7 @@ + ((LIST) nodep)->Next->Prev = ((LIST) nodep)->Prev) + + +- #define TRAVERSE(l, o, n) ASSERT(((LIST)l)->Next && ((LIST)l)->Prev); for ((LIST) o = ((LIST)l)->Next; \ ++ #define TRAVERSE(l, o, n) ASSERT(((LIST)l)->Next && ((LIST)l)->Prev); for (o = ((LIST)l)->Next; \ + n = o->Next, (LIST) o != (LIST) l; \ + o = n) + +diff -Nur jfsw_src_20051009.orig/source/sounds.c jfsw_src_20051009/source/sounds.c +--- jfsw_src_20051009.orig/source/sounds.c 2005-10-09 15:28:24.000000000 +0200 ++++ jfsw_src_20051009/source/sounds.c 2005-10-10 15:02:08.000000000 +0200 +@@ -392,6 +392,7 @@ + if (DemoMode) + return(MUSIC_Error); + ++#ifdef WINDOWS + if (SongPtr) + StopSong(); + +@@ -412,7 +413,16 @@ + //DSPRINTF(ds,"Playing song"); + //MONO_PRINT(ds); + +- return((int)MUSIC_PlaySong(SongPtr, loopflag)); ++ return((int)MUSIC_PlaySong(SongPtr, loopflag)); ++ ++#else ++ void PlayMusic(char *_filename); ++ if(MusicDevice < 0) return; ++ ++ // FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler ++ MUSIC_SetVolume( MusicVolume ); ++ PlayMusic(song_file_name); ++#endif + } + + VOID diff --git a/games/jfsw/slack-desc b/games/jfsw/slack-desc new file mode 100644 index 000000000000..2b8351cb270a --- /dev/null +++ b/games/jfsw/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +jfsw: jfsw (source port of Shadow Warrior first-person shooter game) +jfsw: +jfsw: The aim of this port is to present Shadow Warrior as closely as +jfsw: possible to the original game while adding optional features to expand +jfsw: the possibilities of the game. +jfsw: +jfsw: +jfsw: +jfsw: +jfsw: +jfsw: |