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authorB. Watson <yalhcru@gmail.com>2020-10-13 03:50:08 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-10-17 09:40:29 +0700
commit1dd0b4a549c2155b9e308ebb77098aa8bd8dc45c (patch)
treef5b1a18da2f7bef98e90ba1ff10f500135db81e4 /games
parent78333c6a4628334798a803aa322d0c58d5617167 (diff)
games/pcsx2: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/pcsx2/README18
1 files changed, 10 insertions, 8 deletions
diff --git a/games/pcsx2/README b/games/pcsx2/README
index 722069e2f0ba9..f7af9b09c6a29 100644
--- a/games/pcsx2/README
+++ b/games/pcsx2/README
@@ -1,15 +1,17 @@
-PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
-the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers
-and a Virtual Machine which manages hardware states and PS2 system memory.
+PCSX2 is an open source Playstation 2 emulator. Its purpose is to
+mimic the PS2 hardware, using a combination of MIPS CPU Interpreters,
+Recompilers and a Virtual Machine which manages hardware states and PS2
+system memory.
portaudio is an optional dependency.
-NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios
-dump to play games. For x86_64 64bit platforms multilib support will be needed
-including compat32 versions of SDL2, wxGTK3, soundtouch and optionally portaudio.
+NOTE: This is buildable only on x86 32bit platforms and will require
+a PS2 bios dump to play games. For x86_64 64bit platforms multilib
+support will be needed including compat32 versions of SDL2, wxGTK3,
+soundtouch and optionally portaudio.
-PCSX2 offers experimental support for the EGL api instead of GLX. This can be
-used by building PCSX2 with:
+PCSX2 offers experimental support for the EGL api instead of GLX. This
+can be used by building PCSX2 with:
EGL_API=yes ./pcsx2.SlackBuild
To build debugging symbols for PCSX2 use: