diff options
author | Heinz Wiesinger <pprkut@slackbuilds.org> | 2021-09-26 16:21:58 +0200 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-10-02 16:50:36 +0700 |
commit | ec987d5542d8337f01ac5861fc7dde201da489b2 (patch) | |
tree | d99ee99c8d6f4920426f65d0b8b6007f9e2016d9 /games | |
parent | f323436c3ed84f5294df0a2ea95d163da54ea3e6 (diff) |
games/Scorched3D: Patched to use wxGTK3
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/Scorched3D/Scorched3D.SlackBuild | 43 | ||||
-rw-r--r-- | games/Scorched3D/Scorched3D.info | 2 | ||||
-rw-r--r-- | games/Scorched3D/patches/scorched3d-fix-hang-on-fast-machines.patch | 53 | ||||
-rw-r--r-- | games/Scorched3D/patches/scorched3d-freetype-buildfix.patch | 36 | ||||
-rw-r--r-- | games/Scorched3D/patches/scorched3d-help.patch | 12 | ||||
-rw-r--r-- | games/Scorched3D/patches/scorched3d-returntype.patch (renamed from games/Scorched3D/gcc.patch) | 4 | ||||
-rw-r--r-- | games/Scorched3D/patches/scorched3d-wx3.0.patch | 170 |
7 files changed, 302 insertions, 18 deletions
diff --git a/games/Scorched3D/Scorched3D.SlackBuild b/games/Scorched3D/Scorched3D.SlackBuild index a36bc8cd95773..b714c53e65c86 100644 --- a/games/Scorched3D/Scorched3D.SlackBuild +++ b/games/Scorched3D/Scorched3D.SlackBuild @@ -2,7 +2,7 @@ # Slackware build script for Scorched3D -# Copyright 2008-2013 Heinz Wiesinger, Amsterdam, The Netherlands +# Copyright 2008-2021 Heinz Wiesinger, Amsterdam, The Netherlands # All rights reserved. # # Redistribution and use of this script, with or without modification, is @@ -11,22 +11,22 @@ # 1. Redistributions of this script must retain the above copyright # notice, this list of conditions and the following disclaimer. # -# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED -# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. cd $(dirname $0) ; CWD=$(pwd) PRGNAM=Scorched3D VERSION=${VERSION:-44} -BUILD=${BUILD:-1} +BUILD=${BUILD:-2} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} @@ -50,8 +50,8 @@ TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} -if [ "$ARCH" = "i486" ]; then - SLKCFLAGS="-O2 -march=i486 -mtune=i686" +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" @@ -81,7 +81,20 @@ find -L . \ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; -patch -p1 < $CWD/gcc.patch +# Apply patches from Fedora + +# Fix race condition on fast machines +patch -p1 -i $CWD/patches/scorched3d-fix-hang-on-fast-machines.patch + +# Use xdg-open instead of firefox to open help +patch -p1 -i $CWD/patches/scorched3d-help.patch + +# Fix compatibility with wxGTK3 +patch -p1 -i $CWD/patches/scorched3d-wx3.0.patch + +# Fix build issues +patch -p0 -i $CWD/patches/scorched3d-returntype.patch +patch -p1 -i $CWD/patches/scorched3d-freetype-buildfix.patch CFLAGS="$SLKCFLAGS" \ CXXFLAGS="$SLKCFLAGS" \ diff --git a/games/Scorched3D/Scorched3D.info b/games/Scorched3D/Scorched3D.info index 578d13e264067..e0962b8dbd736 100644 --- a/games/Scorched3D/Scorched3D.info +++ b/games/Scorched3D/Scorched3D.info @@ -5,6 +5,6 @@ DOWNLOAD="http://downloads.sourceforge.net/scorched3d/Scorched3D-44-src.tar.gz" MD5SUM="c395d54a7a43cf91166d2cc0f7dec83e" DOWNLOAD_x86_64="" MD5SUM_x86_64="" -REQUIRES="freealut wxPython" +REQUIRES="freealut wxGTK3" MAINTAINER="Heinz Wiesinger" EMAIL="pprkut@slackbuilds.org" diff --git a/games/Scorched3D/patches/scorched3d-fix-hang-on-fast-machines.patch b/games/Scorched3D/patches/scorched3d-fix-hang-on-fast-machines.patch new file mode 100644 index 0000000000000..4773081b6f312 --- /dev/null +++ b/games/Scorched3D/patches/scorched3d-fix-hang-on-fast-machines.patch @@ -0,0 +1,53 @@ +diff -up scorched/src/common/coms/ComsLoadLevelMessage.cpp~ scorched/src/common/coms/ComsLoadLevelMessage.cpp +--- scorched/src/common/coms/ComsLoadLevelMessage.cpp~ 2014-08-01 18:47:31.000000000 +0200 ++++ scorched/src/common/coms/ComsLoadLevelMessage.cpp 2020-08-13 21:33:59.895250469 +0200 +@@ -108,6 +108,49 @@ bool ComsLoadLevelMessage::loadState(Sco +
+ bool ComsLoadLevelMessage::loadTanks(ScorchedContext &context)
+ {
++ /*
++ * There is a timing bug which shows on really fast machines
++ * where the client starts talking to the server before the
++ * server initial setup is done.
++ * In sofar as I have managed to debug this, the following
++ * happens on slower machines, aka the GOOD case:
++ *
++ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
++ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
++ * Server TankAddSimAction::invokeAction() new Tank "Player 1"
++ * Server TankAddSimAction::invokeAction() new Tank "Spectator"
++ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
++ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
++ * Client TankAddSimAction::invokeAction() new Tank "Player 1"
++ * Client TankAddSimAction::invokeAction() new Tank "Spectator"
++ *
++ * Note the server internally creates all tanks before the
++ * client does and thus before the client starts sending
++ * messages related to these tanks to the server.
++ *
++ * On a fast enough system (i7-10610U) the following order
++ * has been observed instead:
++ *
++ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
++ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
++ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
++ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
++ * Client TankAddSimAction::invokeAction() new Tank "Player 1"
++ * Client TankAddSimAction::invokeAction() new Tank "Spectator"
++ * Server TankAddSimAction::invokeAction() new Tank "Player 1"
++ * Server TankAddSimAction::invokeAction() new Tank "Spectator"
++ *
++ * Note the server creates the "Player 1" and "Spectator"
++ * tanks after the client, this causes the server to ignore
++ * some initial messages from the client related to these
++ * tanks, after which things get stuck, breaking non-networked
++ * games on fast machines.
++ *
++ * The sleep below is an ugly but effective workaround for this
++ * issue.
++ */
++ SDL_Delay(100);
++
+ NetBufferReader reader(tanksBuffer_);
+
+ // Add any new tanks
diff --git a/games/Scorched3D/patches/scorched3d-freetype-buildfix.patch b/games/Scorched3D/patches/scorched3d-freetype-buildfix.patch new file mode 100644 index 0000000000000..f18fa8c1f6f6f --- /dev/null +++ b/games/Scorched3D/patches/scorched3d-freetype-buildfix.patch @@ -0,0 +1,36 @@ +diff -up scorched/src/launcher/wxdialogs/TrueTypeFont.h~ scorched/src/launcher/wxdialogs/TrueTypeFont.h +--- scorched/src/launcher/wxdialogs/TrueTypeFont.h~ 2014-08-01 18:47:32.000000000 +0200 ++++ scorched/src/launcher/wxdialogs/TrueTypeFont.h 2014-08-29 14:04:55.726042013 +0200 +@@ -25,10 +25,10 @@ + #include <wx/image.h>
+ #include <ft2build.h>
+ #include <string>
+-#include <freetype/freetype.h>
+-#include <freetype/ftglyph.h>
+-#include <freetype/ftoutln.h>
+-#include <freetype/fttrigon.h>
++#include FT_FREETYPE_H
++#include FT_GLYPH_H
++#include FT_OUTLINE_H
++#include FT_TRIGONOMETRY_H
+
+ class TrueTypeFont
+ {
+diff -up scorched/src/client/GLEXT/GLFont2dFreeType.h~ scorched/src/client/GLEXT/GLFont2dFreeType.h +--- scorched/src/client/GLEXT/GLFont2dFreeType.h~ 2014-08-01 18:47:31.000000000 +0200 ++++ scorched/src/client/GLEXT/GLFont2dFreeType.h 2014-08-29 14:08:10.327083878 +0200 +@@ -23,10 +23,10 @@ +
+ #include <GLEXT/GLFont2dStorage.h>
+ #include <ft2build.h>
+-#include <freetype/freetype.h>
+-#include <freetype/ftglyph.h>
+-#include <freetype/ftoutln.h>
+-#include <freetype/fttrigon.h>
++#include FT_FREETYPE_H
++#include FT_GLYPH_H
++#include FT_OUTLINE_H
++#include FT_TRIGONOMETRY_H
+ #include <string>
+
+ class GLFont2dFreeType
diff --git a/games/Scorched3D/patches/scorched3d-help.patch b/games/Scorched3D/patches/scorched3d-help.patch new file mode 100644 index 0000000000000..4da81a9a53a91 --- /dev/null +++ b/games/Scorched3D/patches/scorched3d-help.patch @@ -0,0 +1,12 @@ +diff -up scorched/src/common/common/DefinesScorched.cpp.orig scorched/src/common/common/DefinesScorched.cpp +--- scorched/src/common/common/DefinesScorched.cpp.orig 2009-02-15 15:11:18.000000000 +0100 ++++ scorched/src/common/common/DefinesScorched.cpp 2009-02-16 14:28:53.000000000 +0100 +@@ -58,7 +58,7 @@ void S3D::showURL(const std::string &url + std::string buffer = S3D::formatStringBuffer("open %s", url.c_str());
+ system(buffer.c_str());
+ #else
+- std::string buffer = S3D::formatStringBuffer("firefox %s", url.c_str());
++ std::string buffer = S3D::formatStringBuffer("xdg-open %s", url.c_str());
+ system(buffer.c_str());
+ #endif // __DARWIN__
+ #endif // _WIN32
diff --git a/games/Scorched3D/gcc.patch b/games/Scorched3D/patches/scorched3d-returntype.patch index 622c28a2fa17f..cd6f1145bf1a1 100644 --- a/games/Scorched3D/gcc.patch +++ b/games/Scorched3D/patches/scorched3d-returntype.patch @@ -1,5 +1,5 @@ ---- scorched/src/common/weapons/AccessoryStore.cpp.orig 2017-07-07 22:27:57.777261322 +0700 -+++ scorched/src/common/weapons/AccessoryStore.cpp 2017-07-07 22:39:34.368313611 +0700 +--- src/common/weapons/AccessoryStore.cpp.orig 2016-02-13 22:16:08.997822186 -0600 ++++ src/common/weapons/AccessoryStore.cpp 2016-02-13 22:16:47.949819533 -0600 @@ -156,7 +156,7 @@ Accessory *parent, XMLNode *currentNode)
{
diff --git a/games/Scorched3D/patches/scorched3d-wx3.0.patch b/games/Scorched3D/patches/scorched3d-wx3.0.patch new file mode 100644 index 0000000000000..7ba7a13eeb04d --- /dev/null +++ b/games/Scorched3D/patches/scorched3d-wx3.0.patch @@ -0,0 +1,170 @@ +From: Markus Koschany <apo@debian.org> +Date: Fri, 15 Jul 2016 18:01:36 +0200 +Subject: wx3.0 compat + +Make Scorched3D compatible with wxWidgets 3.0 + +Thanks to Olly Betts for the patch. +--- + src/launcher/wxdialogs/Display.cpp | 10 +++++----- + src/launcher/wxdialogs/DisplayDialog.cpp | 10 +++++----- + src/launcher/wxdialogs/SettingsDialog.cpp | 14 +++++++------- + 3 files changed, 17 insertions(+), 17 deletions(-) + +diff --git a/src/launcher/wxdialogs/Display.cpp b/src/launcher/wxdialogs/Display.cpp +index e0a423a..22169e0 100644 +--- a/src/launcher/wxdialogs/Display.cpp ++++ b/src/launcher/wxdialogs/Display.cpp +@@ -26,7 +26,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer) + // Display settings
+ wxStaticBox *displayBox = new wxStaticBox(parent, -1, wxT("&Display"));
+ wxStaticBoxSizer *displaySizer = new wxStaticBoxSizer(displayBox, wxVERTICAL);
+- wxFlexGridSizer *displaySizer2 = new wxFlexGridSizer(2, 3, 5, 5);
++ wxFlexGridSizer *displaySizer2 = new wxFlexGridSizer(0, 3, 5, 5);
+ wxStaticText *resText = new wxStaticText(parent, -1, wxT("&Resolution :"));
+ IDC_DISPLAY_CTRL =
+ new wxComboBox(parent, -1,
+@@ -88,7 +88,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer) + // Sound settings
+ wxStaticBox *soundBox = new wxStaticBox(parent, -1, wxT("&Sound"));
+ wxStaticBoxSizer *soundSizerMain = new wxStaticBoxSizer(soundBox, wxVERTICAL);
+- wxFlexGridSizer *soundSizer1 = new wxFlexGridSizer(4, 2);
++ wxFlexGridSizer *soundSizer1 = new wxFlexGridSizer(0, 4, 2, 0);
+ wxStaticText *volumeText = new wxStaticText(parent, -1, wxT("Sound Volume :"));
+ wxStaticText *musicVolumeText = new wxStaticText(parent, -1, wxT("Music Volume :"));
+ wxStaticText *ambientVolumeText = new wxStaticText(parent, -1, wxT("Ambient Volume :"));
+@@ -137,7 +137,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer) + wxT("Game Detail Options"));
+ wxStaticBoxSizer *speedSizer = new wxStaticBoxSizer(speedBox, wxHORIZONTAL);
+
+- wxGridSizer *loadSizer = new wxFlexGridSizer(2, 2);
++ wxGridSizer *loadSizer = new wxFlexGridSizer(0, 2, 2, 0);
+ IDC_LOADULTRA_CTRL = new wxButton(parent, ID_LOADULTRA, wxT("&Ultra Detail"), wxDefaultPosition, wxSize(120,-1));
+ IDC_LOADDEFAULTS_CTRL = new wxButton(parent, ID_LOADDEFAULTS, wxT("&Normal Detail"), wxDefaultPosition, wxSize(120,-1));
+ IDC_LOADMEDIUM_CTRL = new wxButton(parent, ID_LOADMEDIUM, wxT("Faster Detail"), wxDefaultPosition, wxSize(120,-1));
+@@ -256,7 +256,7 @@ static void createSpeedControls(wxWindow *parent, wxSizer *sizer) + wxStaticBox *waterDetailBox = new wxStaticBox(parent, -1,
+ wxT("Graphics Detail"));
+ wxStaticBoxSizer *waterDetailSizer = new wxStaticBoxSizer(waterDetailBox, wxHORIZONTAL);
+- wxGridSizer *waterDetailSizer2 = new wxGridSizer(3, 1, 10, 10);
++ wxGridSizer *waterDetailSizer2 = new wxGridSizer(0, 1, 10, 10);
+
+ IDC_NOWATERREF_CTRL =
+ new wxCheckBox(parent, -1, wxT("Don't draw water reflections - Large Framerate Improvement"));
+@@ -471,7 +471,7 @@ static void createKeysControls(wxWindow *parent, wxSizer *topsizer) + {
+ wxScrolledWindow *scrolledWindow = new wxScrolledWindow(parent, -1,
+ wxDefaultPosition, wxSize(480, 250));
+- wxSizer *sizer = new wxFlexGridSizer(5, 1);
++ wxSizer *sizer = new wxFlexGridSizer(0, 5, 1, 0);
+
+ keyboardKeyList.clear();
+ if (!Keyboard::instance()->loadKeyFile())
+diff --git a/src/launcher/wxdialogs/DisplayDialog.cpp b/src/launcher/wxdialogs/DisplayDialog.cpp +index c34c9dc..0cdc620 100644 +--- a/src/launcher/wxdialogs/DisplayDialog.cpp ++++ b/src/launcher/wxdialogs/DisplayDialog.cpp +@@ -449,15 +449,15 @@ void DisplayFrame::refreshScreen() + IDC_SLIDER1_CTRL->SetValue(OptionsDisplay::instance()->getBrightness());
+ IDC_SLIDER1_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getBrightnessEntry().getDescription(), wxConvUTF8));
+ IDC_VOLUME_CTRL->SetRange(0, 128);
+- IDC_VOLUME_CTRL->SetTickFreq(4, 0);
++ IDC_VOLUME_CTRL->SetTickFreq(4);
+ IDC_VOLUME_CTRL->SetValue(OptionsDisplay::instance()->getSoundVolume());
+ IDC_VOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getSoundVolumeEntry().getDescription(), wxConvUTF8));
+ IDC_MUSICVOLUME_CTRL->SetRange(0, 128);
+- IDC_MUSICVOLUME_CTRL->SetTickFreq(4, 0);
++ IDC_MUSICVOLUME_CTRL->SetTickFreq(4);
+ IDC_MUSICVOLUME_CTRL->SetValue(OptionsDisplay::instance()->getMusicVolume());
+ IDC_MUSICVOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getMusicVolumeEntry().getDescription(), wxConvUTF8));
+ IDC_AMBIENTVOLUME_CTRL->SetRange(0, 128);
+- IDC_AMBIENTVOLUME_CTRL->SetTickFreq(4, 0);
++ IDC_AMBIENTVOLUME_CTRL->SetTickFreq(4);
+ IDC_AMBIENTVOLUME_CTRL->SetValue(OptionsDisplay::instance()->getAmbientSoundVolume());
+ IDC_AMBIENTVOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getAmbientSoundVolumeEntry().getDescription(), wxConvUTF8));
+ IDC_USERNAME_CTRL->SetValue(wxString(OptionsDisplay::instance()->getOnlineUserName(), wxConvUTF8));
+@@ -736,7 +736,7 @@ void DisplayFrame::onExportMod(wxCommandEvent &event) + #if wxCHECK_VERSION(2, 8, 0)
+ wxFD_SAVE);
+ #else
+- wxSAVE);
++ wxFD_SAVE);
+ #endif
+ if (file.empty()) return;
+ ModFiles files;
+@@ -764,7 +764,7 @@ void DisplayFrame::onImportMod(wxCommandEvent &event) + #if wxCHECK_VERSION(2, 8, 0)
+ wxFD_OPEN | wxFD_FILE_MUST_EXIST);
+ #else
+- wxOPEN | wxFILE_MUST_EXIST);
++ wxFD_OPEN | wxFD_FILE_MUST_EXIST);
+ #endif
+ if (file.empty()) return;
+ ModFiles files;
+diff --git a/src/launcher/wxdialogs/SettingsDialog.cpp b/src/launcher/wxdialogs/SettingsDialog.cpp +index b312085..03ba629 100644 +--- a/src/launcher/wxdialogs/SettingsDialog.cpp ++++ b/src/launcher/wxdialogs/SettingsDialog.cpp +@@ -105,7 +105,7 @@ void SettingsFrame::createMainPanel(bool server) + mainPanel_ = new wxPanel(book_, -1);
+ book_->AddPage(mainPanel_, wxT("Main"));
+ wxSizer *mainPanelSizer = new wxBoxSizer(wxVERTICAL);
+- wxSizer *sizer = new wxFlexGridSizer(2, 2);
++ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
+ mainPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
+
+ setters_.push_back(
+@@ -166,7 +166,7 @@ void SettingsFrame::createMoneyPanel() + {
+ moneyPanel_ = new wxPanel(book_, -1);
+ wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
+- wxSizer *sizer = new wxFlexGridSizer(2, 2);
++ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
+ ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
+
+ setters_.push_back(
+@@ -215,7 +215,7 @@ void SettingsFrame::createScorePanel() + {
+ scorePanel_ = new wxPanel(book_, -1);
+ wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
+- wxSizer *sizer = new wxFlexGridSizer(2, 2);
++ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
+ ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
+
+ setters_.push_back(
+@@ -249,7 +249,7 @@ void SettingsFrame::createWeaponsPanel() + {
+ weaponsPanel_ = new wxPanel(book_, -1);
+ wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
+- wxSizer *sizer = new wxFlexGridSizer(2, 2);
++ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
+ ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
+
+ setters_.push_back(
+@@ -286,7 +286,7 @@ void SettingsFrame::createEnvPanel() + {
+ envPanel_ = new wxPanel(book_, -1);
+ wxSizer *envPanelSizer = new wxBoxSizer(wxVERTICAL);
+- wxSizer *sizer = new wxFlexGridSizer(2, 2);
++ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
+ envPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
+
+ setters_.push_back(
+@@ -337,7 +337,7 @@ void SettingsFrame::createLandPanel() + wxScrolledWindow *scrolledWindow = new wxScrolledWindow(landPanel_, -1,
+ wxDefaultPosition, wxSize(225, 200));
+
+- wxSizer *sizer = new wxFlexGridSizer(3, 3);
++ wxSizer *sizer = new wxFlexGridSizer(0, 3, 3, 0);
+ int i = 0;
+ std::list<LandscapeDefinitionsEntry> &defns =
+ landscapeDefinitions.getAllLandscapes();
+@@ -438,7 +438,7 @@ void SettingsFrame::createPlayersPanel() + wxT("Players are persistent for game"));
+ playersPanelSizer->Add(IDC_SERVER_RESIDUAL_CTRL, 0, wxALIGN_CENTER | wxTOP, 10);
+
+- wxSizer *sizer = new wxGridSizer(3, 3);
++ wxSizer *sizer = new wxGridSizer(0, 3, 3, 0);
+ playersPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
+
+ for (int i=0; i<24; i++)
|