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authorRobby Workman <rworkman@slackbuilds.org>2021-04-18 00:51:33 -0500
committerRobby Workman <rworkman@slackbuilds.org>2021-04-18 14:45:41 -0500
commit9f74239bd2cbb47069639c8b8c9b510f3bafb0d8 (patch)
tree0e8abe8c186c17ba4915e73430a92d754d8e7288 /games
parenta25e8fe978834f3e68877d195da62176bc2f41ad (diff)
games/zdoom: Fixed dep info in README
Diffstat (limited to 'games')
-rw-r--r--games/zdoom/README17
1 files changed, 8 insertions, 9 deletions
diff --git a/games/zdoom/README b/games/zdoom/README
index 2e81f9b9196a0..fe2573a123d14 100644
--- a/games/zdoom/README
+++ b/games/zdoom/README
@@ -19,14 +19,13 @@ of these slackbuilds.org packages to get a playable game:
- hexen_demo_data
- chexquest3
-Optional compile time dependency: OpenAL, used for audio playback
+Optional compile time dependency: openal-soft, used for audio playback
(as an alternative to fmodapi, which is always built in). It will be
-autodetected at build time. If you have OpenAL installed but want to
-build zdoom without it, set OPENAL=no in the script's environment. There
-have been reports that various mods work better with OpenAL, while others
-crash or misbehave; YMMV.
+autodetected at build time. If you want to build zdoom without openal-soft,
+set OPENAL=no in the script's environment. There have been reports that
+various mods work better with OpenAL, while others crash or misbehave; YMMV.
-Optional runtime dependencies: fluidsynth and fluid-soundfont, and/or
-TiMidity++ and eawpats (used for MIDI playback). MIDI playback is still
-possible when none of these are present, just select 'OPL Synth Emulation'
-from the Options -> Sound Options -> MIDI Device menu within the game.
+Optional runtime dependencies: fluid-soundfont, and/or TiMidity++ and
+eawpats (used for MIDI playback). MIDI playback is still possible when
+none of these are present, just select 'OPL Synth Emulation' from the
+Options -> Sound Options -> MIDI Device menu within the game.