diff options
author | B. Watson <yalhcru@gmail.com> | 2010-05-12 23:29:30 +0200 |
---|---|---|
committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-12 23:29:30 +0200 |
commit | 569a4304ab3e8d9ae82edd848086ce02e653b404 (patch) | |
tree | 7c6ef63584fb8f21ad3e876ef36f169f84c4d33f /games | |
parent | b453f5a8e689d0a0134d55e1284c5a0c771c838b (diff) |
games/sdlmame: Added to 12.2 repository
Diffstat (limited to 'games')
-rw-r--r-- | games/sdlmame/README | 11 | ||||
-rw-r--r-- | games/sdlmame/doinst.sh | 20 | ||||
-rw-r--r-- | games/sdlmame/ini_path.diff.gz | bin | 0 -> 347 bytes | |||
-rw-r--r-- | games/sdlmame/mame.ini | 266 | ||||
-rw-r--r-- | games/sdlmame/mame.xpm | 161 | ||||
-rw-r--r-- | games/sdlmame/man/chdman.6 | 57 | ||||
-rw-r--r-- | games/sdlmame/man/jedutil.6 | 43 | ||||
-rw-r--r-- | games/sdlmame/man/ldverify.6 | 44 | ||||
-rw-r--r-- | games/sdlmame/man/mame.6 | 179 | ||||
-rw-r--r-- | games/sdlmame/man/romcmp.6 | 41 | ||||
-rw-r--r-- | games/sdlmame/man/testkeys.6 | 37 | ||||
-rw-r--r-- | games/sdlmame/sdlmame.SlackBuild | 89 | ||||
-rw-r--r-- | games/sdlmame/sdlmame.desktop | 8 | ||||
-rw-r--r-- | games/sdlmame/sdlmame.info | 8 | ||||
-rw-r--r-- | games/sdlmame/slack-desc | 19 |
15 files changed, 983 insertions, 0 deletions
diff --git a/games/sdlmame/README b/games/sdlmame/README new file mode 100644 index 0000000000000..0411a6bf339cb --- /dev/null +++ b/games/sdlmame/README @@ -0,0 +1,11 @@ +sdlmame is a port of MAME (Multiple Arcade Machine Emulator) + +MAME stands for Multiple Arcade Machine Emulator. When used in +conjunction with images of the original arcade game's ROM and disk +data, MAME attempts to reproduce that game as faithfully as possible +on a more modern general-purpose computer. MAME can currently emulate +several thousand different classic arcade video games from the late +1970s through the modern era. + +Note: the package is called sdlmame, but the actual emulator binary +is installed as /usr/games/mame. diff --git a/games/sdlmame/doinst.sh b/games/sdlmame/doinst.sh new file mode 100644 index 0000000000000..787a7d4e51544 --- /dev/null +++ b/games/sdlmame/doinst.sh @@ -0,0 +1,20 @@ +#!/bin/sh + +config() { + NEW="$1" + OLD="$(dirname $NEW)/$(basename $NEW .new)" + # If there's no config file by that name, mv it over: + if [ ! -r $OLD ]; then + mv $NEW $OLD + elif [ "$(cat $OLD | md5sum)" = "$(cat $NEW | md5sum)" ]; then + # toss the redundant copy + rm $NEW + fi + # Otherwise, we leave the .new copy for the admin to consider... +} + +config etc/mame.ini.new + +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications +fi diff --git a/games/sdlmame/ini_path.diff.gz b/games/sdlmame/ini_path.diff.gz Binary files differnew file mode 100644 index 0000000000000..4c39bc62c4cf6 --- /dev/null +++ b/games/sdlmame/ini_path.diff.gz diff --git a/games/sdlmame/mame.ini b/games/sdlmame/mame.ini new file mode 100644 index 0000000000000..6cba13f204e70 --- /dev/null +++ b/games/sdlmame/mame.ini @@ -0,0 +1,266 @@ +#Config file for sdlmame, SlackBuilds.org version + +# Modified from the default mame.ini: + +# - Search paths set for ~/.mame then systemwide ROM/artwork/etc +# - Output paths set for per-user configs in ~/.mame +# - joystick and mouse enabled by default +# - video set to opengl by default + +# +# CORE CONFIGURATION OPTIONS +# +readconfig 1 + +# +# CORE SEARCH PATH OPTIONS +# +rompath $HOME/.mame/roms;/usr/share/games/mame/roms +samplepath $HOME/.mame/samples;/usr/share/games/mame/samples +artpath $HOME/.mame/artwork;/usr/share/games/mame/artwork +ctrlrpath $HOME/.mame/ctrlr;/usr/share/games/mame/ctrlr +inipath $HOME/.mame;/etc +fontpath $HOME/.mame;/usr/share/games/mame/font +cheatpath $HOME/.mame/cheat;/usr/share/games/mame/cheat + +# +# CORE OUTPUT DIRECTORY OPTIONS +# +cfg_directory $HOME/.mame/cfg +nvram_directory $HOME/.mame/nvram +memcard_directory $HOME/.mame/memcard +input_directory $HOME/.mame/inp +state_directory $HOME/.mame/sta +snapshot_directory $HOME/.mame/snap +diff_directory $HOME/.mame/diff +comment_directory $HOME/.mame/comments + +# +# CORE STATE/PLAYBACK OPTIONS +# +state +autosave 0 +playback +record +mngwrite +aviwrite +wavwrite +snapname %g/%i +snapsize auto +snapview internal + +# +# CORE PERFORMANCE OPTIONS +# +autoframeskip 0 +frameskip 0 +seconds_to_run 0 +throttle 1 +sleep 1 +speed 1.0 +refreshspeed 0 + +# +# CORE ROTATION OPTIONS +# +rotate 1 +ror 0 +rol 0 +autoror 0 +autorol 0 +flipx 0 +flipy 0 + +# +# CORE ARTWORK OPTIONS +# +artwork_crop 0 +use_backdrops 1 +use_overlays 1 +use_bezels 1 + +# +# CORE SCREEN OPTIONS +# +brightness 1.0 +contrast 1.0 +gamma 1.0 +pause_brightness 0.65 + +# +# CORE VECTOR OPTIONS +# +antialias 1 +beam 1.0 +flicker 0 + +# +# CORE SOUND OPTIONS +# +sound 1 +samplerate 48000 +samples 1 +volume 0 + +# +# CORE INPUT OPTIONS +# +coin_lockout 1 +ctrlr +mouse 1 +joystick 1 +lightgun 0 +multikeyboard 0 +multimouse 0 +steadykey 0 +offscreen_reload 0 +joystick_map auto +joystick_deadzone 0.3 +joystick_saturation 0.85 + +# +# CORE INPUT AUTOMATIC ENABLE OPTIONS +# +paddle_device keyboard +adstick_device keyboard +pedal_device keyboard +dial_device keyboard +trackball_device keyboard +lightgun_device keyboard +positional_device keyboard +mouse_device mouse + +# +# CORE DEBUGGING OPTIONS +# +log 0 +verbose 0 +update_in_pause 0 +debug 0 +debugscript + +# +# CORE MISC OPTIONS +# +bios +cheat 0 +skip_gameinfo 0 + +# +# DEBUGGING OPTIONS +# +oslog 0 + +# +# PERFORMANCE OPTIONS +# +multithreading 0 +sdlvideofps 0 + +# +# VIDEO OPTIONS +# +video opengl +numscreens 1 +window 0 +maximize 1 +keepaspect 1 +unevenstretch 1 +effect none +centerh 1 +centerv 1 +waitvsync 0 +scalemode none + +# +# OpenGL-SPECIFIC OPTIONS +# +filter 1 +prescale 1 +gl_forcepow2texture 0 +gl_notexturerect 0 +gl_vbo 1 +gl_pbo 1 +gl_glsl 0 +gl_glsl_filter 1 +glsl_shader_mame0 none +glsl_shader_mame1 none +glsl_shader_mame2 none +glsl_shader_mame3 none +glsl_shader_mame4 none +glsl_shader_mame5 none +glsl_shader_mame6 none +glsl_shader_mame7 none +glsl_shader_mame8 none +glsl_shader_mame9 none +glsl_shader_screen0 none +glsl_shader_screen1 none +glsl_shader_screen2 none +glsl_shader_screen3 none +glsl_shader_screen4 none +glsl_shader_screen5 none +glsl_shader_screen6 none +glsl_shader_screen7 none +glsl_shader_screen8 none +glsl_shader_screen9 none +gl_glsl_vid_attr 1 + +# +# PER-WINDOW VIDEO OPTIONS +# +screen auto +aspect auto +resolution auto +view auto +screen0 auto +aspect0 auto +resolution0 auto +view0 auto +screen1 auto +aspect1 auto +resolution1 auto +view1 auto +screen2 auto +aspect2 auto +resolution2 auto +view2 auto +screen3 auto +aspect3 auto +resolution3 auto +view3 auto + +# +# FULL SCREEN OPTIONS +# +switchres 0 + +# +# SOUND OPTIONS +# +audio_latency 3 + +# +# SDL KEYBOARD MAPPING +# +keymap 0 +keymap_file keymap.dat + +# +# SDL JOYSTICK MAPPING +# +joy_idx1 auto +joy_idx2 auto +joy_idx3 auto +joy_idx4 auto +joy_idx5 auto +joy_idx6 auto +joy_idx7 auto +joy_idx8 auto +sixaxis 0 + +# +# SDL LOWLEVEL DRIVER OPTIONS +# +videodriver auto +audiodriver auto +gl_lib auto diff --git a/games/sdlmame/mame.xpm b/games/sdlmame/mame.xpm new file mode 100644 index 0000000000000..514ed2887032b --- /dev/null +++ b/games/sdlmame/mame.xpm @@ -0,0 +1,161 @@ +/* XPM */ +static char * mame_xpm[] = { +"32 32 126 2", +" c None", +". c #1A85BC", +"+ c #1A7EB8", +"@ c #197CB5", +"# c #1F74B5", +"$ c #1764A5", +"% c #1766A9", +"& c #1867AA", +"* c #186CAC", +"= c #1870AE", +"- c #11042C", +"; c #1C024F", +"> c #1E0043", +", c #160139", +"' c #0C0415", +") c #240155", +"! c #160436", +"~ c #26005C", +"{ c #1A1354", +"] c #0B0438", +"^ c #12051E", +"/ c #000003", +"( c #0C133F", +"_ c #1C025A", +": c #0C0219", +"< c #29015F", +"[ c #545180", +"} c #689BB3", +"| c #0A0842", +"1 c #140521", +"2 c #215582", +"3 c #64849B", +"4 c #397393", +"5 c #2D016B", +"6 c #07030B", +"7 c #328AC5", +"8 c #120645", +"9 c #0D040D", +"0 c #46A0CE", +"a c #356E8F", +"b c #2B0166", +"c c #250467", +"d c #36017B", +"e c #525274", +"f c #3680B8", +"g c #57B2E6", +"h c #499FD6", +"i c #3B7A9E", +"j c #2D0173", +"k c #340082", +"l c #390282", +"m c #5BB6E7", +"n c #2175B8", +"o c #47AFE6", +"p c #131543", +"q c #27037A", +"r c #5D528A", +"s c #6ED0FE", +"t c #5FC3F5", +"u c #3A049E", +"v c #5400BA", +"w c #3E0196", +"x c #360190", +"y c #2273B4", +"z c #63D5FE", +"A c #6FCBFC", +"B c #140A53", +"C c #43B2E8", +"D c #4DBAF3", +"E c #60C1F3", +"F c #15144D", +"G c #4F5263", +"H c #4CB4ED", +"I c #5CCBFE", +"J c #68879E", +"K c #4DB5F0", +"L c #5500C3", +"M c #4F526B", +"N c #368EC9", +"O c #3D7CA0", +"P c #0E0624", +"Q c #11113C", +"R c #5800D2", +"S c #6B54AF", +"T c #5FD2FE", +"U c #56BFF6", +"V c #57C4FC", +"W c #62BCF1", +"X c #97D9FF", +"Y c #2782CC", +"Z c #5E5293", +"` c #5CC3F9", +" . c #89D2FB", +".. c #5CBCED", +"+. c #92D6FA", +"@. c #2B739F", +"#. c #2987B8", +"$. c #5DBDF1", +"%. c #75DAFE", +"&. c #327FAB", +"*. c #42A6DC", +"=. c #1C0454", +"-. c #86D4FB", +";. c #184D70", +">. c #2C7FB1", +",. c #56C2F5", +"'. c #43A2D5", +"). c #3FA4D7", +"!. c #4D5964", +"~. c #56B9ED", +"{. c #63DAFE", +"]. c #7DD0FC", +"^. c #2974A3", +"/. c #23076B", +"(. c #48A5D6", +"_. c #77CFFD", +":. c #360077", +"<. c #2781AF", +"[. c #316F96", +"}. c #4A5A69", +"|. c #250573", +"1. c #06101B", +"2. c #57B7EF", +"3. c #32016F", +"4. c #4CA8DA", +"5. c #175FA3", +" ", +" ", +" . . . . . . + + + @ @ @ @ @ @ @ # # # # # # # # # # # # ", +" . $ $ % % % % & & & & * * * * * * * # # # # # # # # # = ", +" . $ - ; > ; > ; , ' ' , ) ! ; ~ ) ) ; { ] ) ! - ^ / # = ", +" . % ( _ > : : > ; ' ' ; < > < ~ ) ~ [ } | ) 1 ^ ' / # 2 3 4 ", +" . % ( 5 > / 6 > ~ - 1 ) 5 ) 5 ) ) [ } 7 8 ) - ^ 9 / 2 3 0 a ", +" . % ( 5 ! / ' ; ~ ! - b c ~ d _ e 0 f g 8 < ! 1 ' / 3 0 h i ", +" . % ( j > : - ) b > > k ) b l [ 0 # m m 8 b > ! : 3 0 n o i ", +" + % p k d < ) c q j l d > j r 0 # o s m 8 5 ) ! 3 0 # o t i ", +" + & p u v w 5 b x u x > - [ 0 y o z A m B j ) 3 0 # C D E i ", +" + & F u v u ~ ) u u c - G 0 y H I I s m B b J 0 # K D D E i ", +" + & p u L x > , u v j M 0 # H I I I A m F 3 N # D D D H E O ", +" @ & ( u L d P , v L r 0 # H z I I I A m } N y D D D D H t O ", +" @ & Q u L k > b R S 0 # H T T I I I A U 7 # U V D D K H W O ", +" @ & Q u R u j w S } y H z z z z X V A t Y V V D D D K H W i ", +" @ * F v R v u Z 0 y H z T z s X D V ` V V V V U .K H H ..i ", +" @ * { v L v Z 0 y H z T T s +.@.#.` ` V V V U +.H H H H $.i ", +" @ * { u j [ 0 y H z z T %.+.2 B &.` V V V U +.*.7 o H H ..i ", +" @ * p =.M 0 n H z z z %.-.;.j b >.` V ` ,.+.'.p @.*.H H ..i ", +" @ * ( M 0 y H z z z %. .;.8 u 5 >.` V t +.).p ] @.*.H H ..i ", +" # * !.f y ~.{.z z -.].;.] > x c >.` V +.'.p ) ! ^.*.H H ..i ", +" # a 0 y ~.{.z z -.].;./.< ~ d ~ >.` +.'.p b b , ^.(.H H ..i ", +" 4 f y H {.{.z X _.;.q x :.b j ) <.+.'.p c c b ! [.(.C H ..i ", +" }.f N W %.%.%.%.A 2 |.u w x d k =.>.0 ( ] > ; < ! [.*.m m W O ", +"1.O 7 ~.~.~.2.2.g ;._ x k k k d 3.8 &.( ' ' 1 ! > / ^.'.4.4.4.2 ", +"] ] 2 2 8 8 8 8 8 _ :.c ) > > > > ! ( 9 : ^ ' 1 : / 6 6 2 ;.6 / ", +" # # 5 b b 3.:.j ; > ! 1 ^ ! , > > - 1 ' 9 9 6 / / / . 5. ", +" # # # # # # # # # # # # # @ @ @ @ @ @ @ @ + + + . . . 5. ", +" # # # # # # = = * = * * * * & * * * % $ $ $ $ $ $ 5.5.5. ", +" ", +" "}; diff --git a/games/sdlmame/man/chdman.6 b/games/sdlmame/man/chdman.6 new file mode 100644 index 0000000000000..a5eea6d5e2a1b --- /dev/null +++ b/games/sdlmame/man/chdman.6 @@ -0,0 +1,57 @@ +.\" First parameter, NAME, should be all caps +.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection +.\" other parameters are allowed: see man(7), man(1) +.TH CHDMAN 6 "December 11, 2008" + +.\" Please adjust this date whenever revising the manpage. +.\" +.\" Some roff macros, for reference: +.\" .nh disable hyphenation +.\" .hy enable hyphenation +.\" .ad l left justify +.\" .ad b justify to both left and right margins +.\" .nf disable filling +.\" .fi enable filling +.\" .br insert line break +.\" .sp <n> insert n+1 empty lines +.\" for manpage-specific macros, see man(7) + +.SH "NAME" +chdman \- CHD compression frontend. + +.SH "SYNOPSIS" +.B chdman +.RI "OPTION CHDFILE [OPTIONS]" + +.SH "DESCRIPTION" +MAME Compressed Hunks of Data (CHD) manager. + +.SH "OPTIONS" +.IP "-info input.chd" +.IP "-createraw inputhd.raw output.chd [inputoffs [hunksize]]" +.IP "-createhd inputhd.raw output.chd [inputoffs [cylinders heads sectors [sectorsize [hunksize]]]]" +.IP "-createblankhd output.chd cylinders heads sectors [sectorsize [hunksize]]" +.IP "-createcd input.toc output.chd" +.IP "-createav input.avi output.chd [firstframe [numframes]]" +.IP "-copydata input.chd output.chd" +.IP "-extract input.chd output.raw" +.IP "-extractcd input.chd output.toc output.bin" +.IP "-extractav input.chd output.avi [firstframe [numframes]]" +.IP "-verify input.chd" +.IP "-verifyfix input.chd" +.IP "-update input.chd output.chd" +.IP "-chomp inout.chd output.chd maxhunk" +.IP "-merge parent.chd diff.chd output.chd" +.IP "-diff parent.chd compare.chd diff.chd" +.IP "-setchs inout.chd cylinders heads sectors" +.IP "-fixavdata inout.chd" + +.SH "COPYRIGHT" +Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team + +.SH "AUTHOR" +Written by Nicola Salmoria and the MAME(tm) team. + +.sp 3 +This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>, +for the Debian project but may be used by others. diff --git a/games/sdlmame/man/jedutil.6 b/games/sdlmame/man/jedutil.6 new file mode 100644 index 0000000000000..22ab96e7f9aeb --- /dev/null +++ b/games/sdlmame/man/jedutil.6 @@ -0,0 +1,43 @@ +.\" First parameter, NAME, should be all caps +.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection +.\" other parameters are allowed: see man(7), man(1) +.TH JEDUTIL 6 "December 11, 2008" + +.\" Please adjust this date whenever revising the manpage. +.\" +.\" Some roff macros, for reference: +.\" .nh disable hyphenation +.\" .hy enable hyphenation +.\" .ad l left justify +.\" .ad b justify to both left and right margins +.\" .nf disable filling +.\" .fi enable filling +.\" .br insert line break +.\" .sp <n> insert n+1 empty lines +.\" for manpage-specific macros, see man(7) + +.SH "NAME" +jedutil \- JEDEC file utilities. + +.SH "SYNOPSIS" +.B jedutil +.RI "SOURCE TARGET [OPTION]" + +.SH "DESCRIPTION" +JED file converter. + +.SH "OPTIONS" +.IP "<source.jed> <target.bin> [fuses]" +convert JED to binary form +.IP "<source.bin> <target.jed>" +convert binary to JED form + +.SH "COPYRIGHT" +Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team + +.SH "AUTHOR" +Written by Nicola Salmoria and the MAME(tm) team. + +.sp 3 +This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>, +for the Debian project but may be used by others. diff --git a/games/sdlmame/man/ldverify.6 b/games/sdlmame/man/ldverify.6 new file mode 100644 index 0000000000000..591d24dde581f --- /dev/null +++ b/games/sdlmame/man/ldverify.6 @@ -0,0 +1,44 @@ +.\" First parameter, NAME, should be all caps +.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection +.\" other parameters are allowed: see man(7), man(1) +.TH LDVERIFY 6 "December 11, 2008" + +.\" Please adjust this date whenever revising the manpage. +.\" +.\" Some roff macros, for reference: +.\" .nh disable hyphenation +.\" .hy enable hyphenation +.\" .ad l left justify +.\" .ad b justify to both left and right margins +.\" .nf disable filling +.\" .fi enable filling +.\" .br insert line break +.\" .sp <n> insert n+1 empty lines +.\" for manpage-specific macros, see man(7) + +.SH "NAME" +ldverify \- Laserdisc AVI/CHD verifier. + +.SH "SYNOPSIS" +.B ldverify +.RI "FILENAME" + +.SH "DESCRIPTION" +Utility that checks a laserdisc's data files. Those files are stored in AVI or +CHD format. + +.SH "OPTIONS" +.IP "<avifile.avi>" +checks the avi file. +.IP "<chdfile.chd>" +checks the chd file. + +.SH "COPYRIGHT" +Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team + +.SH "AUTHOR" +Written by Nicola Salmoria and the MAME(tm) team. + +.sp 3 +This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>, +for the Debian project but may be used by others. diff --git a/games/sdlmame/man/mame.6 b/games/sdlmame/man/mame.6 new file mode 100644 index 0000000000000..13241ce3de0ea --- /dev/null +++ b/games/sdlmame/man/mame.6 @@ -0,0 +1,179 @@ +.\" First parameter, NAME, should be all caps +.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection +.\" other parameters are allowed: see man(7), man(1) +.TH MAME 6 "March 4, 2009" + +.\" Please adjust this date whenever revising the manpage. +.\" +.\" Some roff macros, for reference: +.\" .nh disable hyphenation +.\" .hy enable hyphenation +.\" .ad l left justify +.\" .ad b justify to both left and right margins +.\" .nf disable filling +.\" .fi enable filling +.\" .br insert line break +.\" .sp <n> insert n+1 empty lines +.\" for manpage-specific macros, see man(7) + +.SH "NAME" +mame \- Multiple Arcade Machine Emulator + +.SH "SYNOPSIS" +.B mame +.RI "[ Options ] [ ROM_name ]" + +.SH "DESCRIPTION" +Multiple Arcade Machine Emulator using the Simple Direct Media Layer. +.br +This manual page documents sdlmame, which is a port of MAME(tm) (Multiple Arcade Machine Emulator) that uses SDL (Simple Direct Media Layer). +.br +.ad b +\fBMAME\fP is an emulator: it reproduces, more or less faithfully, the behaviour of several arcade machines. +But hardware is useless without software, so an image of the ROMs which run on that hardware is required. +\fBSuch ROMs, like any other commercial software, are copyrighted material and it is therefore illegal to use them if you don't own the original arcade machine\fP. +Needless to say, ROMs are not distributed together with MAME(tm). +Distribution of MAME(tm) together with ROM images is a violation of copyright law and should be promptly reported to the authors so that appropriate legal action can be taken. +.br +Keep in mind that you NEED the ROM images to play a game because MAME is not a game emulator, just an arcade machine one. +.br +More informations on MAME(tm) available at http://mame.net/ +.br +\fBSDLMAME\fP original sources are available at http://rbelmont.mameworld.info/ + +.SH "OPTIONS" +.B \-showusage +Show a brief list of options. +.TP +.B \-showconfig +Show a list of configuration options. +.TP +.B \-createconfig +Create a default mame.ini file. +.TP +.br +Basic Startup Options: +.TP +.B \-rompath \fI/path/to/rom/files/zipped\fP +Specify path to ROMsets and hard disk images +.TP +.B \-samplepath \fI/path/to/samples\fP +Specify path to samplesets +.TP +.B \-artpath \fI/path/to/artwork/files\fP +Specify path to artwork files +.TP +.B \-ctrlrpath \fI/path/to/controller/definition\fP +Specify path to controller definitions +.TP +.B \-inipath \fI/path/to/ini/file\fP +Specify path to ini files +.TP +.B \-fontpath \fI/path/to/the/fonts\fP +Specify path to font files +.TP +See \fB/usr/doc/sdlmame-@VERSION@/config.txt for more information +on available options. + +.SH "EXAMPLE" +.B mame +will launch the emulator in fullscreen mode with game list detected. +.B mame \fIgridlee\fP +will launch the game "Gridlee" in fullscreen mode. +.TP +.B mame -window \fIgridlee\fP +will launch the game "Gridlee" in a window. +.TP +.B mame -inipath \fI~/.mame/mame.ini\fP gridlee +will launch the game "Gridlee" using a custom "mame.ini" file stored in the folder ".mame" of your home directory (usually "/home/yourusername/"). +.TP +.B mame -showconfig +will output all the mame current configuration. + +.SH "FILES" +.B ~/.mame/mame.ini +Per-user mame config files. If present, this is used instead of the system-wide +config. +.TP +.B /etc/mame.ini +System-wide config file for mame, not used if ~/.mame/mame.ini exists. +.TP +.B /usr/share/games/mame/ +This is the default location (set in mame.ini) where mame will look for the roms, samples, +artwork, ctrlr, font, and cheat directories. In other words, read-only +data. Note that these directories are initially empty when mame is +installed (except for the font directory). +.TP +.B /usr/share/games/mame/roms +ROM and CHD images. Normally ROMs are kept in zip files named after +the games, but they may also be extracted into subdirectories named +after the games instead. CHDs should be placed in subdirectories named +after the games. See the MAME FAQ for more information: +.TP +.nh +\fIhttp://mamedev.org/devwiki/index.php?title=Frequently_Asked_Questions\fR +.hy +.TP +.B /usr/share/games/mame/artwork +Cabinet artwork. +.TP +.B /usr/share/games/mame/samples +Audio samples for games whose audio hardware isn't emulated by mame. +You can find these at various sites on the web. One collection can be +found at +.nh +.TP +\fIhttp://www.arcadeathome.com/mamewav.phtml\fR +.hy +.TP +.B /usr/share/games/mame/ctrlr +Custom controller definitions. +.TP +.B /usr/share/games/mame/font +The systemwide mame user interface font lives here, as "ui.bdf". You can replace +the UI font by replacing this file with some other BDF font. To replace +on a per-user basis, copy the font to ~/.mame/ui.bdf and delete ~/.mame/ui.bdc +if it exists. +.TP +.B /usr/share/games/mame/cheat +.TP +.B /usr/share/games/mame/cheat.zip +Cheats database. Recent versions of MAME use an XML format for the +cheat definitions. Normally all the cheats are stored in a zip file "cheat.zip". +The cheat/ directory is for individual XML files (e.g. if you're developing +your own cheat for pacman, you'd put it in cheat/pacman.xml). There's no +need to unpack the cheat.zip unless you're planning to modify it. +Note that the old cheat.dat format is no longer supported. You can find +an XML cheat.zip at +.TP +.nh +\fIhttp://cheat.retrogames.com/forums/viewtopic.php?t=3110\fR +.hy +.TP +(Note: the zip file you download from there needs to be unzipped. It +contains a cheats.zip file; this is the one you copy to /usr/share/games/mame/cheat.zip) +.TP +.B ~/.mame/ +This is the default location (set in mame.ini) where mame will create its +cfg, sta, and other writable data directories (and the files therein). +See \fB/usr/doc/sdlmame-@VERSION@/config.txt for more information. + +.SH "SEE ALSO" +MAME documentation in \fB/usr/doc/sdlmame-@VERSION@\fR +.br +The MAME web site at \fIhttp://mamedev.org/\fR + +.SH "COPYRIGHT" +MAME(tm) - Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team +.br +MAME - Copyright (C) Olivier Galibert and R. Belmont. + +.SH "AUTHOR" +MAME(tm) was written by Nicola Salmoria and the MAME(tm) team. +.br +sdlmame was written by Olivier Galibert and R. Belmont. +.sp 3 +This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>, +for the Debian project but may be used by others, like Ubuntu :) +.sp 3 +This manual page has been modified by B. Watson <yalhcru@gmail.com> for SlackBuilds.org. diff --git a/games/sdlmame/man/romcmp.6 b/games/sdlmame/man/romcmp.6 new file mode 100644 index 0000000000000..347c2e9a619f9 --- /dev/null +++ b/games/sdlmame/man/romcmp.6 @@ -0,0 +1,41 @@ +.\" First parameter, NAME, should be all caps +.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection +.\" other parameters are allowed: see man(7), man(1) +.TH ROMCMP 6 "December 11, 2008" + +.\" Please adjust this date whenever revising the manpage. +.\" +.\" Some roff macros, for reference: +.\" .nh disable hyphenation +.\" .hy enable hyphenation +.\" .ad l left justify +.\" .ad b justify to both left and right margins +.\" .nf disable filling +.\" .fi enable filling +.\" .br insert line break +.\" .sp <n> insert n+1 empty lines +.\" for manpage-specific macros, see man(7) + +.SH "NAME" +romcmp \- ROM comparison utility program. + +.SH "SYNOPSIS" +.B romcmp +.RI "[OPTION] [FOLDER|ZIPFILE] [FOLDER|ZIPFILE]" + +.SH "DESCRIPTION" +Utility that checks/compare a single or set of ROMs. + +.SH "OPTIONS" +.IP "-d" +enable slower (more comprehensive) comparison. + +.SH "COPYRIGHT" +Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team + +.SH "AUTHOR" +Written by Nicola Salmoria and the MAME(tm) team. + +.sp 3 +This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>, +for the Debian project but may be used by others. diff --git a/games/sdlmame/man/testkeys.6 b/games/sdlmame/man/testkeys.6 new file mode 100644 index 0000000000000..1900c9c0a4b85 --- /dev/null +++ b/games/sdlmame/man/testkeys.6 @@ -0,0 +1,37 @@ +.\" First parameter, NAME, should be all caps +.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection +.\" other parameters are allowed: see man(7), man(1) +.TH TESTKEYS 6 "December 11, 2008" + +.\" Please adjust this date whenever revising the manpage. +.\" +.\" Some roff macros, for reference: +.\" .nh disable hyphenation +.\" .hy enable hyphenation +.\" .ad l left justify +.\" .ad b justify to both left and right margins +.\" .nf disable filling +.\" .fi enable filling +.\" .br insert line break +.\" .sp <n> insert n+1 empty lines +.\" for manpage-specific macros, see man(7) + +.SH "NAME" +testkeys \- Code identifier for key pressed. + +.SH "SYNOPSIS" +.B testkeys +.RI "" + +.SH "DESCRIPTION" +Utility that returns the code of the key being pressed or released. + +.SH "COPYRIGHT" +Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team + +.SH "AUTHOR" +Written by Nicola Salmoria and the MAME(tm) team. + +.sp 3 +This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>, +for the Debian project but may be used by others. diff --git a/games/sdlmame/sdlmame.SlackBuild b/games/sdlmame/sdlmame.SlackBuild new file mode 100644 index 0000000000000..e29ce625b4a0d --- /dev/null +++ b/games/sdlmame/sdlmame.SlackBuild @@ -0,0 +1,89 @@ +#!/bin/sh + +# Slackware (and Slamd64) build script for sdlmame +# Written by B. Watson (yalhcru@gmail.com) + +# Modified by the SlackBuilds.org project. + +PRGNAM=sdlmame +VERSION=${VERSION:-0.131u2} +SRCVER=$( echo $VERSION | sed 's/\.//g' ) +ARCH=${ARCH:-i486} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-march=i486 -mtune=i686" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-march=i686 -mtune=i686" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-fPIC" + EXTRAMAKEOPT="PTR64=1" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM$SRCVER +unzip $CWD/$PRGNAM$SRCVER.zip +cd $PRGNAM$SRCVER +chown -R root:root . +chmod -R a-s,u+w,go+r-w . + +# This patch makes sdlmame look for its config file (mame.ini) in +# $HOME/.mame, then /etc. +zcat $CWD/ini_path.diff.gz | patch -p1 + +# The MAME debugger requires GConf. If you really really want the +# debugger, install GConf, then remove the NO_DEBUGGER=1 NO_X11=1 below. +# (Note: the NO_X11 doesn't mean it won't work in X!) +make NO_DEBUGGER=1 NO_X11=1 OPTIMIZE=3 ARCHOPTS="$SLKCFLAGS" $EXTRAMAKEOPT + +# There is no "make install" target, just copy everything where it goes. +# Binaries are already stripped. +mkdir -p $PKG/usr/games +cp \ + mame chdman jedutil ldverify ldresample regrep romcmp testkeys runtest \ + $PKG/usr/games + +mkdir -p $PKG/etc +cat $CWD/mame.ini > $PKG/etc/mame.ini.new + +# Create empty dirs for the user to populate with ROMs and such. +for i in roms samples artwork ctrlr font cheat; do + mkdir -p $PKG/usr/share/games/mame/$i +done + +cp ui.bdf $PKG/usr/share/games/mame/font + +# Man pages, .desktop, and icon borrowed from Ludovic Lechapt's Debian package. +mkdir -p $PKG/usr/man/man6 +for i in chdman jedutil ldverify romcmp testkeys; do + gzip -9c $CWD/man/$i.6 > $PKG/usr/man/man6/$i.6.gz +done + +sed 's/@VERSION@/'$VERSION'/g' < $CWD/man/mame.6 | gzip -9c > $PKG/usr/man/man6/mame.6.gz + +mkdir -p $PKG/usr/share/applications +cp $CWD/$PRGNAM.desktop $PKG/usr/share/applications + +mkdir -p $PKG/usr/share/pixmaps +cp $CWD/mame.xpm $PKG/usr/share/pixmaps + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp *.txt docs/* $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz diff --git a/games/sdlmame/sdlmame.desktop b/games/sdlmame/sdlmame.desktop new file mode 100644 index 0000000000000..048b6cb7c9d22 --- /dev/null +++ b/games/sdlmame/sdlmame.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Name=SDLMAME +Comment=SDL port of MAME(tm) arcade emulator +Exec=/usr/games/mame +Icon=mame.xpm +Terminal=false +Type=Application +Categories=Application;Game;Tools; diff --git a/games/sdlmame/sdlmame.info b/games/sdlmame/sdlmame.info new file mode 100644 index 0000000000000..b3c4a286eb007 --- /dev/null +++ b/games/sdlmame/sdlmame.info @@ -0,0 +1,8 @@ +PRGNAM="sdlmame" +VERSION="0.131u2" +HOMEPAGE="http://rbelmont.mameworld.info/?page_id=163" +DOWNLOAD="http://rbelmont.mameworld.info/sdlmame0131u2.zip" +MD5SUM="aa318a0e6d953cb7e77c8d6cc5c6ddb6" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" +APPROVED="dsomero" diff --git a/games/sdlmame/slack-desc b/games/sdlmame/slack-desc new file mode 100644 index 0000000000000..45f8ab46c2160 --- /dev/null +++ b/games/sdlmame/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' +# on the right side marks the last column you can put a character in. You must +# make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +sdlmame: sdlmame (port of Multiple Arcade Machine Emulator) +sdlmame: +sdlmame: MAME stands for Multiple Arcade Machine Emulator. When used in +sdlmame: conjunction with images of the original arcade game's ROM and disk +sdlmame: data, MAME attempts to reproduce that game as faithfully as possible +sdlmame: on a more modern general-purpose computer. MAME can currently emulate +sdlmame: several thousand different classic arcade video games from the late +sdlmame: 1970s through the modern era. +sdlmame: +sdlmame: +sdlmame: |