diff options
author | K. Eugene Carlson <kvngncrlsn@gmail.com> | 2022-06-17 13:00:40 +0100 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2022-06-18 09:09:58 +0700 |
commit | 422369e8be35f0835ead398b164f93359b18a2bc (patch) | |
tree | 8d9935c83fa0767f1b39ab3c03eb89393f5ce0b6 /games | |
parent | 30731f185ff1bbf774f87bad15bf791a4ae9b5a4 (diff) |
games/2048-in-terminal: Added (terminal-based 2048 clone)
Signed-off-by: Dave Woodfall <dave@slackbuilds.org>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/2048-in-terminal/2048-in-terminal.SlackBuild | 99 | ||||
-rw-r--r-- | games/2048-in-terminal/2048-in-terminal.info | 10 | ||||
-rw-r--r-- | games/2048-in-terminal/README | 13 | ||||
-rw-r--r-- | games/2048-in-terminal/slack-desc | 19 |
4 files changed, 141 insertions, 0 deletions
diff --git a/games/2048-in-terminal/2048-in-terminal.SlackBuild b/games/2048-in-terminal/2048-in-terminal.SlackBuild new file mode 100644 index 000000000000..83dbe458ba76 --- /dev/null +++ b/games/2048-in-terminal/2048-in-terminal.SlackBuild @@ -0,0 +1,99 @@ +#!/bin/bash + +# Slackware build script for 2048-in-terminal + +# Copyright 2022 K. Eugene Carlson Tsukuba, Japan +# All rights reserved. +# +# Redistribution and use of this script, with or without modification, is +# permitted provided that the following conditions are met: +# +# 1. Redistributions of this script must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# +# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED +# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +cd $(dirname $0) ; CWD=$(pwd) + +PRGNAM=2048-in-terminal +VERSION=${VERSION:-bf22f86.20220614} +SRCVER=${SRCVER:-bf22f868a2e0e572f22153468585ec0226a4b8b2} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} +PKGTYPE=${PKGTYPE:-tgz} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +# If the variable PRINT_PACKAGE_NAME is set, then this script will report what +# the name of the created package would be, and then exit. This information +# could be useful to other scripts. +if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then + echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" + exit 0 +fi + +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" +else + SLKCFLAGS="-O2" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$SRCVER +unzip $CWD/$PRGNAM-$SRCVER.zip +cd $PRGNAM-$SRCVER +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +# Use DEFAULTSLIDE=no to have the game start without the sliding animation. +if [ ${DEFAULTSLIDE:-yes} = no ]; then + sed -i 's|show_animations = 1|show_animations = 0|' src/main.c +fi + +CFLAGS=$SLKCFLAGS \ +make + +mkdir -p $PKG/usr/games +find . -type f -name $PRGNAM -exec install -m 755 {} $PKG/usr/games/ \; +strip $PKG/usr/games/$PRGNAM + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a LICENSE $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE diff --git a/games/2048-in-terminal/2048-in-terminal.info b/games/2048-in-terminal/2048-in-terminal.info new file mode 100644 index 000000000000..c3849115afb7 --- /dev/null +++ b/games/2048-in-terminal/2048-in-terminal.info @@ -0,0 +1,10 @@ +PRGNAM="2048-in-terminal" +VERSION="bf22f86.20220614" +HOMEPAGE="https://github.com/alewmoose/2048-in-terminal" +DOWNLOAD="https://github.com/alewmoose/2048-in-terminal/archive/bf22f868a2e0e572f22153468585ec0226a4b8b2/2048-in-terminal-bf22f868a2e0e572f22153468585ec0226a4b8b2.zip" +MD5SUM="ca8e21a00c3ed6cee06776980f3e586a" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="K. Eugene Carlson" +EMAIL="kvngncrlsn@gmail.com" diff --git a/games/2048-in-terminal/README b/games/2048-in-terminal/README new file mode 100644 index 000000000000..f58c2d3b984b --- /dev/null +++ b/games/2048-in-terminal/README @@ -0,0 +1,13 @@ +2048-in-terminal (terminal-based 2048 clone) + +This is a clone of the "2048" grid game written in C for the terminal. + +Use the arrow or vi keys to move the blocks; other controls will appear +onscreen. A game can be continued after quitting the program. The high +score and game state are saved at $HOME/.2048. + +A sliding effect for moving blocks can be toggled on and off in-game. +To have the program start with the animation turned off, use the +following parameter when calling the SlackBuild: + + DEFAULTSLIDE=no diff --git a/games/2048-in-terminal/slack-desc b/games/2048-in-terminal/slack-desc new file mode 100644 index 000000000000..8084389e532d --- /dev/null +++ b/games/2048-in-terminal/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +2048-in-terminal: 2048-in-terminal (terminal-based 2048 clone) +2048-in-terminal: +2048-in-terminal: 2048-in-terminal is a clone of the 2048 game written in C for the +2048-in-terminal: terminal. +2048-in-terminal: +2048-in-terminal: +2048-in-terminal: +2048-in-terminal: +2048-in-terminal: +2048-in-terminal: Author: Alexander Grehov +2048-in-terminal: Homepage: https://github.com/alewmoose/2048-in-terminal |