diff options
author | Robby Workman <rworkman@slackbuilds.org> | 2011-03-14 14:11:51 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2011-03-14 17:31:56 -0500 |
commit | 4239f4fa557fb7db20b4a0663e9695c9a901854a (patch) | |
tree | ca12f01bbcab1dc07221e062e47a7619dccd1ebd /games | |
parent | c7e87d0780141841a2a0ebd1887b25172c5c0f57 (diff) |
libsndfile is no longer mentioned as a dep in README files.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/mednafen/README | 3 | ||||
-rw-r--r-- | games/xroar/README | 5 |
2 files changed, 1 insertions, 7 deletions
diff --git a/games/mednafen/README b/games/mednafen/README index 9aaee51658117..1a41a3d35fd1d 100644 --- a/games/mednafen/README +++ b/games/mednafen/README @@ -3,5 +3,4 @@ including emulation of Atari Lynx, Famicom, GameBoy (Color), GameBoy Advance, Neo Geo Pocket (Color), NES - both NTSC and PAL, PC-FX, WonderSwan (Color), PC Engine/TurboGrafx 16 (CD) and SuperGrafx. -Mednafen requires libsndfile, and will use jack-audio-connection-kit -if it's available at build time; both are available from SlackBuilds.org. +Mednafen will use jack-audio-connection-kit if it's available at build time. diff --git a/games/xroar/README b/games/xroar/README index f3cc8ff62760d..46b9beb8f5981 100644 --- a/games/xroar/README +++ b/games/xroar/README @@ -2,11 +2,6 @@ XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows. Due to hardware similarities, XRoar also emulates the Tandy Colour Computer (CoCo) models 1 & 2. -Optional, but recommended, is libsndfile (available from SlackBuilds.org). -xroar uses libsndfile to support audio files (WAV, etc) as cassette -images. It is not required for the emulator to play audio, nor is it -required for ".cas" files (cassette data images). - To usefully emulate the Dragon or CoCo, you will need the images of the system ROMs for the target system. The ROM images must be copied to /usr/share/xroar/roms, and must be given the filenames xroar expects. See |