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authorB. Watson <yalhcru@gmail.com>2020-01-18 17:04:48 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2020-01-26 08:09:56 +0700
commitc3b21dbaa78ecddfb25033da987bd07148d95806 (patch)
tree9ef16a1f902653b17b69243bf04c3eabe293355e /games
parent92356e31f0f47e40096ee2a1a5f5c72e9853a913 (diff)
games/jfsw: Migrate jack-audio-connection-kit => jack.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games')
-rw-r--r--games/jfsw/README_music.txt3
1 files changed, 1 insertions, 2 deletions
diff --git a/games/jfsw/README_music.txt b/games/jfsw/README_music.txt
index 3150b75bd5bb7..32ff4729c9f07 100644
--- a/games/jfsw/README_music.txt
+++ b/games/jfsw/README_music.txt
@@ -52,8 +52,7 @@ For the shareware version, the MIDI data is already present inside the
sw.grp file. To actually hear it, you'll have to:
1. Build and install fluidsynth. Doesn't matter whether or not
- optional jack-audio-connection-kit and/or lash are included (jfsw
- doesn't use them though).
+ optional jack and/or lash are included (jfsw doesn't use them though).
2. Build and install fluid-soundfont.