diff options
author | B. Watson <yalhcru@gmail.com> | 2019-11-30 18:11:54 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2019-12-15 17:06:20 +0700 |
commit | 1bf2a979b38fa5f510c17e718dc739d86b4c6401 (patch) | |
tree | 61c3c954442dcf07d9cdbbebd6e0a14e34921437 /games | |
parent | e05ad5e2b67941a2355a786e77422595f0e45166 (diff) |
games/xroar: Updated for version 0.35.4.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games')
-rw-r--r-- | games/xroar/README | 42 | ||||
-rw-r--r-- | games/xroar/dragon.rom | bin | 16384 -> 0 bytes | |||
-rw-r--r-- | games/xroar/slack-desc | 2 | ||||
-rw-r--r-- | games/xroar/xroar.SlackBuild | 43 | ||||
-rw-r--r-- | games/xroar/xroar.info | 8 |
5 files changed, 28 insertions, 67 deletions
diff --git a/games/xroar/README b/games/xroar/README index 841ac802da14..2f9849e235e6 100644 --- a/games/xroar/README +++ b/games/xroar/README @@ -2,18 +2,28 @@ xroar (emulator for 6809-based systems) XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows. Due to hardware similarities, XRoar also emulates the -Tandy Colour Computer (CoCo) models 1 & 2. +Tandy Colour Computer (CoCo) models 1 & 2. For more information on the +Dragon and CoCo computers, see: + +http://en.wikipedia.org/wiki/TRS-80_Color_Computer +http://archive.worldofdragon.org/index.php?title=Main_Page +http://archive.worldofdragon.org/archive/index.php Optional dependencies: +SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar. + I haven't noticed any difference between xroar built with SDL1 or SDL2, + but the option is there in case you need it. If SDL2 is installed, + you can build without it by setting SDL2=no in the environment. + gtkglext - if you want a full GTK+ user interface, install gtkglext before building xroar. If gtkglext is installed, you can build without it by setting GTKGLEXT=no in the environment. jack-audio-connection-kit - if you want to use JACK for audio output, - install jack-audio-connection-kit and set JACK=yes in the - environment before building xroar. If JACK audio has x-runs, - try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'. + install jack-audio-connection-kit (or jack2; untested) and set JACK=yes + in the environment before building xroar. If JACK audio has x-runs, + try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/games/xroar'. Other build options (environment variables): @@ -21,27 +31,3 @@ OSS - use OSS for audio? Default is "no", export OSS="yes" to enable. Most users won't need this. PULSE - use PulseAudio? Default is "yes", export PULSE="no" to disable. - -To usefully emulate the Dragon or CoCo, you will need the images of -the system ROMs for the target system. The ROM images must be copied to -/usr/share/xroar/roms, and must be given the filenames xroar expects. See -the xroar info page or /usr/doc/xroar-$VERSION/xroar.html for details -on ROM files. - -If you want to include ROM images in the package, get the files -"coco.zip", "coco2.zip", "cocoe.zip", "dragon32.zip", and/or -"dragon64.zip" from any site that carries MESS BIOS images. Place them -in the directory with the SlackBuild script before running it. The -resulting package cannot be redistributed (that would violate both the -GPL and the original copyright on the ROM images). - -If you don't include the ROM images, it's still possible to run -some Dragon32 software: the package includes a freeware ROM image -(mini-dragon.rom) that partly reimplements the original ROM code. This -is enough to run at least some cartridge-based games. - -More information on the Dragon and CoCo computers: - -http://en.wikipedia.org/wiki/TRS-80_Color_Computer -http://archive.worldofdragon.org/index.php?title=Main_Page -http://archive.worldofdragon.org/archive/index.php diff --git a/games/xroar/dragon.rom b/games/xroar/dragon.rom Binary files differdeleted file mode 100644 index b0e4fdff125a..000000000000 --- a/games/xroar/dragon.rom +++ /dev/null diff --git a/games/xroar/slack-desc b/games/xroar/slack-desc index b2c656dbf994..c87520bc5fda 100644 --- a/games/xroar/slack-desc +++ b/games/xroar/slack-desc @@ -16,4 +16,4 @@ xroar: This package is built with: xroar: SDL version: @SDLVER@ | GtkGLExt: @GTKGLEXT@ xroar: PulseAudio: @PULSE@ | OSS audio: @OSS@ | JACK audio: @JACK@ xroar: -xroar: Included ROMs: @ROMS@ +xroar: diff --git a/games/xroar/xroar.SlackBuild b/games/xroar/xroar.SlackBuild index d582bbdeb983..c068ce6b19d0 100644 --- a/games/xroar/xroar.SlackBuild +++ b/games/xroar/xroar.SlackBuild @@ -6,6 +6,12 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20191130 bkw: +# - update for 0.35.4 +# - restore the SDL1 build, now that it builds again +# - remove the possibility of including ROMs in the package, because: +# - make xroar-roms a required dependency + # 20181201 bkw: update for 0.35.2 # 20180828 bkw: @@ -25,7 +31,7 @@ # 20170122 bkw: update for 0.34.7 PRGNAM=xroar -VERSION=${VERSION:-0.35.2} +VERSION=${VERSION:-0.35.4} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -86,16 +92,7 @@ esac JACKOPT="--without-jack" [ "${JACK:-no}" = "yes" ] && JACKOPT="--with-jack" -# 20180829 bkw: SDL 1.x build is broken in xroar-0.35! If upstream -# fixes it, uncomment the SDL2 check below, remove SDL2 from REQUIRES -# in the .info file, and re-add this to the README: - -## SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar. -## I haven't noticed any difference between xroar built with SDL1 or SDL2, -## but the option is there in case you need it. If SDL2 is installed, -## you can build without it by setting SDL2=no in the environment. - -#[ "${SDL2:-yes}" = "no" ] && SDL2OPT="--without-sdl2" +[ "${SDL2:-yes}" = "no" ] && SDL2OPT="--without-sdl2" [ "${GTKGLEXT:-yes}" = "no" ] && GTKGLOPT="--without-gtkgl" @@ -142,30 +139,9 @@ rm -rf $PKG/usr/share rm -f $PKG/usr/info/dir gzip -9 $PKG/usr/info/*.info* +# include empty ROM dir mkdir -p $PKG/usr/share/xroar/roms -# Mini-firmware. This is a freeware, incomplete implementation of the -# Dragon32 extended BASIC, allows running at least some programs. -# dragon.rom comes from http://www.6809.org.uk/dragon/dragon.rom -cat $CWD/dragon.rom > $PKG/usr/share/$PRGNAM/roms/mini-dragon.rom - -ROMS="mini-dragon" -# Optional ROM images (from MESS site) -for zip in coco coco2 cocoe dragon32 dragon64; do - if [ -e $CWD/$zip.zip ]; then - rm -f *.rom - unzip $CWD/$zip.zip - install -oroot -groot -m0644 *.rom $PKG/usr/share/$PRGNAM/roms - ROMS="$ROMS $zip" - fi -done - -# If the user doesn't include a d32.rom from a zip file, make the mini-rom -# the default (at least the emu will start, that way) -if [ ! -e $PKG/usr/share/$PRGNAM/roms/d32.rom ]; then - ln -s mini-dragon.rom $PKG/usr/share/$PRGNAM/roms/d32.rom -fi - # Icon taken from Fedora package here: # ftp://mirror.switch.ch/pool/3/mirror/rpmfusion/free/fedora/updates/8/i386/xroar-0.21-2.fc8.i386.rpm # Current versions of xroar include windows and mac icons that are larger, @@ -191,7 +167,6 @@ mkdir -p $PKG/install sed -e "s,@JACK@,$JACK," \ -e "s,@SDLVER@,$SDLVER," \ -e "s,@GTKGLEXT@,$GTKGLEXT," \ - -e "s,@ROMS@,$ROMS," \ -e "s,@PULSE@,$PULSE," \ -e "s,@OSS@,$OSS," \ $CWD/slack-desc > $PKG/install/slack-desc diff --git a/games/xroar/xroar.info b/games/xroar/xroar.info index e135d5aa27ae..f40281e8f7e6 100644 --- a/games/xroar/xroar.info +++ b/games/xroar/xroar.info @@ -1,10 +1,10 @@ PRGNAM="xroar" -VERSION="0.35.2" +VERSION="0.35.4" HOMEPAGE="http://www.6809.org.uk/dragon/xroar.shtml" -DOWNLOAD="http://www.6809.org.uk/xroar/dl/0.35/xroar-0.35.2.tar.gz" -MD5SUM="7290fc20830817eaf2208674692bf236" +DOWNLOAD="http://www.6809.org.uk/xroar/dl/0.35/xroar-0.35.4.tar.gz" +MD5SUM="072fb6c260840ff6e6f12083a4907939" DOWNLOAD_x86_64="" MD5SUM_x86_64="" -REQUIRES="SDL2" +REQUIRES="xroar-roms" MAINTAINER="B. Watson" EMAIL="yalhcru@gmail.com" |