diff options
author | B. Watson <yalhcru@gmail.com> | 2020-10-13 03:50:08 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2020-10-17 09:40:29 +0700 |
commit | 1dd0b4a549c2155b9e308ebb77098aa8bd8dc45c (patch) | |
tree | f5b1a18da2f7bef98e90ba1ff10f500135db81e4 /games | |
parent | 78333c6a4628334798a803aa322d0c58d5617167 (diff) |
games/pcsx2: Fix README.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/pcsx2/README | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/games/pcsx2/README b/games/pcsx2/README index 722069e2f0ba9..f7af9b09c6a29 100644 --- a/games/pcsx2/README +++ b/games/pcsx2/README @@ -1,15 +1,17 @@ -PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic -the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers -and a Virtual Machine which manages hardware states and PS2 system memory. +PCSX2 is an open source Playstation 2 emulator. Its purpose is to +mimic the PS2 hardware, using a combination of MIPS CPU Interpreters, +Recompilers and a Virtual Machine which manages hardware states and PS2 +system memory. portaudio is an optional dependency. -NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios -dump to play games. For x86_64 64bit platforms multilib support will be needed -including compat32 versions of SDL2, wxGTK3, soundtouch and optionally portaudio. +NOTE: This is buildable only on x86 32bit platforms and will require +a PS2 bios dump to play games. For x86_64 64bit platforms multilib +support will be needed including compat32 versions of SDL2, wxGTK3, +soundtouch and optionally portaudio. -PCSX2 offers experimental support for the EGL api instead of GLX. This can be -used by building PCSX2 with: +PCSX2 offers experimental support for the EGL api instead of GLX. This +can be used by building PCSX2 with: EGL_API=yes ./pcsx2.SlackBuild To build debugging symbols for PCSX2 use: |