diff options
author | B. Watson <yalhcru@gmail.com> | 2014-01-14 23:15:36 +0700 |
---|---|---|
committer | Erik Hanson <erik@slackbuilds.org> | 2014-01-29 23:21:01 -0600 |
commit | 8f4f40dc37c0553293567fe33a87a6d26762cd81 (patch) | |
tree | 0ae069615fc6aa61530191363bb4d473a98ba6f4 /games | |
parent | ad722f51d0dc2d2b4bc7f3142ad4acbb90499a72 (diff) |
games/sms_sdl: Added (A Sega Master System and Game Gear Emulator).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/sms_sdl/README | 15 | ||||
-rw-r--r-- | games/sms_sdl/doinst.sh | 8 | ||||
-rw-r--r-- | games/sms_sdl/mime/doinst.mime | 5 | ||||
-rw-r--r-- | games/sms_sdl/mime/mime_types | 2 | ||||
-rw-r--r-- | games/sms_sdl/mime/sms_sdl.xml | 17 | ||||
-rw-r--r-- | games/sms_sdl/patches/cflags_and_libz.diff | 25 | ||||
-rw-r--r-- | games/sms_sdl/patches/fix_option_parsing.diff | 83 | ||||
-rw-r--r-- | games/sms_sdl/patches/japan_and_fm.diff | 29 | ||||
-rw-r--r-- | games/sms_sdl/patches/x86_64.diff | 29 | ||||
-rw-r--r-- | games/sms_sdl/sample_config | 37 | ||||
-rw-r--r-- | games/sms_sdl/slack-desc | 19 | ||||
-rw-r--r-- | games/sms_sdl/sms_sdl.1 | 146 | ||||
-rw-r--r-- | games/sms_sdl/sms_sdl.SlackBuild | 135 | ||||
-rw-r--r-- | games/sms_sdl/sms_sdl.desktop | 11 | ||||
-rw-r--r-- | games/sms_sdl/sms_sdl.info | 10 | ||||
-rw-r--r-- | games/sms_sdl/sms_sdl.png | bin | 0 -> 3752 bytes | |||
-rw-r--r-- | games/sms_sdl/sms_sdl.sh | 68 |
17 files changed, 639 insertions, 0 deletions
diff --git a/games/sms_sdl/README b/games/sms_sdl/README new file mode 100644 index 0000000000000..83595ad7a0d5a --- /dev/null +++ b/games/sms_sdl/README @@ -0,0 +1,15 @@ +sms_sdl (A Sega Master System and Game Gear Emulator) + +SMS Plus is Sega Master System and Game Gear emulator. Originally, +it was written to run under DOS. Since Charles Mac Donald released +his emulator under the GPL terms, this emulator has been ported to +different platforms. + +This package includes desktop integration for KDE4. IF you do not want +this, specify MIME_TYPES=no in the environment before running the script. +The desktop integration associates *.sms and *.gg files with the emulator, +so they will be displayed with a Sega Master System icon, and can be +launched from within KDE by clicking on them in the file manager. + +The sms_sdl.png icon is by finite, from +http://www.pixeljoint.com/pixelart/2312.htm diff --git a/games/sms_sdl/doinst.sh b/games/sms_sdl/doinst.sh new file mode 100644 index 0000000000000..6dabb61160b43 --- /dev/null +++ b/games/sms_sdl/doinst.sh @@ -0,0 +1,8 @@ +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications +fi + +if [ -x /usr/bin/update-mime-database ]; then + /usr/bin/update-mime-database usr/share/mime > /dev/null 2>&1 +fi + diff --git a/games/sms_sdl/mime/doinst.mime b/games/sms_sdl/mime/doinst.mime new file mode 100644 index 0000000000000..8542d1c18e4c0 --- /dev/null +++ b/games/sms_sdl/mime/doinst.mime @@ -0,0 +1,5 @@ +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/sms_sdl/mime/mime_types b/games/sms_sdl/mime/mime_types new file mode 100644 index 0000000000000..88a8585f1987e --- /dev/null +++ b/games/sms_sdl/mime/mime_types @@ -0,0 +1,2 @@ +application/x-sega-master-system-rom +application/x-sega-game-gear-rom diff --git a/games/sms_sdl/mime/sms_sdl.xml b/games/sms_sdl/mime/sms_sdl.xml new file mode 100644 index 0000000000000..e0815ee2a35da --- /dev/null +++ b/games/sms_sdl/mime/sms_sdl.xml @@ -0,0 +1,17 @@ +<?xml version="1.0" encoding="UTF-8"?> +<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info"> + <mime-type type="application/x-sega-master-system-rom"> + <icon name="sms_sdl" /> + <comment>Sega Master System ROM</comment> + <acronym>SMS</acronym> + <expanded-acronym>Sega Master System</expanded-acronym> + <glob pattern="*.sms"/> + </mime-type> + <mime-type type="application/x-sega-game-gear-rom"> + <icon name="sms_sdl" /> + <comment>Sega Game Gear ROM</comment> + <acronym>GG</acronym> + <expanded-acronym>Game Gear</expanded-acronym> + <glob pattern="*.gg"/> + </mime-type> +</mime-info> diff --git a/games/sms_sdl/patches/cflags_and_libz.diff b/games/sms_sdl/patches/cflags_and_libz.diff new file mode 100644 index 0000000000000..cf74397198ce0 --- /dev/null +++ b/games/sms_sdl/patches/cflags_and_libz.diff @@ -0,0 +1,25 @@ +diff -Naur sms_sdl-0.9.4a-r7.1/sdl/Makefile sms_sdl-0.9.4a-r7.1.patched/sdl/Makefile +--- sms_sdl-0.9.4a-r7.1/sdl/Makefile 2003-07-16 23:37:38.000000000 -0400 ++++ sms_sdl-0.9.4a-r7.1.patched/sdl/Makefile 2009-02-05 17:39:28.000000000 -0500 +@@ -12,7 +12,7 @@ + NAME = sms_sdl + + CC = gcc +-CFLAGS = `sdl-config --cflags` -O2 ++CFLAGS = `sdl-config --cflags` $(OPTFLAGS) + DEFINES = -DLSB_FIRST -DX86_ASM + INCLUDES = -I. -I.. -I../cpu -I../sound + LIBS = `sdl-config --libs` +@@ -22,9 +22,9 @@ + ../cpu/z80.o ../sound/emu2413.o ../sound/sn76496.o + + # (un)comment to enable ZIP support +-#DEFINES += -DUSE_ZLIB +-#LIBS += -Lz +-#OBJECTS += unzip.o ++DEFINES += -DUSE_ZLIB ++LIBS += -lz ++OBJECTS += unzip.o + + + all: $(NAME) diff --git a/games/sms_sdl/patches/fix_option_parsing.diff b/games/sms_sdl/patches/fix_option_parsing.diff new file mode 100644 index 0000000000000..ee91ec487df53 --- /dev/null +++ b/games/sms_sdl/patches/fix_option_parsing.diff @@ -0,0 +1,83 @@ +diff -x tags -Naur sms_sdl-0.9.4a-r7.1/sdl/main.c sms_sdl-0.9.4a-r7.1.patched/sdl/main.c +--- sms_sdl-0.9.4a-r7.1/sdl/main.c 2009-10-11 21:49:18.000000000 -0400 ++++ sms_sdl-0.9.4a-r7.1.patched/sdl/main.c 2009-10-12 01:41:24.000000000 -0400 +@@ -42,17 +42,20 @@ + + static int parse_args(int argc, char **argv) + { +- int i; ++ int i, name_set = 0; + + /* default virtual console emulation settings */ + cfg.fm = 0; + cfg.japan = 0; + + cfg.filter = -1; +- strcpy(cfg.game_name, argv[1]); + +- for(i = 2; i < argc; ++i) { +- if(strcasecmp(argv[i], "--fm") == 0) ++ for(i = 1; i < argc; ++i) { ++ if(!name_set && argv[i][0] != '-') { ++ strcpy(cfg.game_name, argv[i]); ++ name_set++; ++ } ++ else if(strcasecmp(argv[i], "--fm") == 0) + cfg.fm = 1; + else if(strcasecmp(argv[i], "--japan") == 0) + cfg.japan = 1; +@@ -86,6 +89,11 @@ + else + printf("WARNING: unknown option '%s'.\n", argv[i]); + } ++ if(!name_set) { ++ printf("ERROR: no ROM filename given\n"); ++ return 0; ++ } ++ + return 1; + } + +@@ -112,13 +120,13 @@ + printf(" --filter <mode>\t render using a filter: "); + for(i = 0; i < sizeof(filters) / sizeof(filters[0]) - 1; ++i) + printf("%s,", filters[i].name); +- printf("%s.", filters[i].name); ++ printf("%s.\n", filters[i].name); + return 1; + } + + memset(&cfg, 0, sizeof(cfg)); + if(!parse_args(argc, argv)) +- return 0; ++ return 1; + + if(sdlsms_init(&cfg)) { + sdlsms_emulate(); +diff -x tags -Naur sms_sdl-0.9.4a-r7.1/sdl/saves.c sms_sdl-0.9.4a-r7.1.patched/sdl/saves.c +--- sms_sdl-0.9.4a-r7.1/sdl/saves.c 2003-07-16 23:20:24.000000000 -0400 ++++ sms_sdl-0.9.4a-r7.1.patched/sdl/saves.c 2009-10-11 22:04:10.000000000 -0400 +@@ -88,6 +88,11 @@ + unzCloseCurrentFile(zf); + unzClose(zf); + ++ /* 20091011 bkw: avoid segfaulting if filename contains no dot */ ++ if(!strrchr(romfile, '.')) { ++ printf("Invalid filename '%s' (no extension), giving up\n", romfile); ++ return 0; ++ } + if(strcasecmp(strrchr(romfile, '.'), ".gg") == 0) + cart.type = TYPE_GG; + else +@@ -126,6 +131,11 @@ + + fclose(fd); + ++ /* 20091011 bkw: avoid segfaulting if filename contains no dot */ ++ if(!strrchr(filename, '.')) { ++ printf("Invalid filename '%s' (no extension), giving up\n", filename); ++ return 0; ++ } + /* Figure out game image type */ + if(strcasecmp(strrchr(filename, '.'), ".gg") == 0) + cart.type = TYPE_GG; diff --git a/games/sms_sdl/patches/japan_and_fm.diff b/games/sms_sdl/patches/japan_and_fm.diff new file mode 100644 index 0000000000000..d33f405e68895 --- /dev/null +++ b/games/sms_sdl/patches/japan_and_fm.diff @@ -0,0 +1,29 @@ +--- sms_sdl-0.9.4a-r7.1/sdl/main.c 2003-07-21 12:40:56.000000000 -0300 ++++ sms_sdl-0.9.4a-r7.1.patched/sdl/main.c 2009-05-12 17:42:29.362768285 -0300 +@@ -45,21 +45,19 @@ + int i; + + /* default virtual console emulation settings */ +- sms.use_fm = 0; +- sms.country = TYPE_OVERSEAS; ++ cfg.fm = 0; ++ cfg.japan = 0; + + cfg.filter = -1; + strcpy(cfg.game_name, argv[1]); + + for(i = 2; i < argc; ++i) { + if(strcasecmp(argv[i], "--fm") == 0) +- sms.use_fm = 1; ++ cfg.fm = 1; + else if(strcasecmp(argv[i], "--japan") == 0) +- sms.country = TYPE_DOMESTIC; +- else if(strcasecmp(argv[i], "--usesram") == 0) { ++ cfg.japan = 1; ++ else if(strcasecmp(argv[i], "--usesram") == 0) + cfg.usesram = 1; +- sms.save = 1; +- } + else if(strcasecmp(argv[i], "--fskip") == 0) { + if(++i<argc) { + cfg.frameskip = atoi(argv[i]); diff --git a/games/sms_sdl/patches/x86_64.diff b/games/sms_sdl/patches/x86_64.diff new file mode 100644 index 0000000000000..d18a49910f5b6 --- /dev/null +++ b/games/sms_sdl/patches/x86_64.diff @@ -0,0 +1,29 @@ +diff -Naur sms_sdl-0.9.4a-r7.1/sdl/Makefile sms_sdl-0.9.4a-r7.1.patched/sdl/Makefile +--- sms_sdl-0.9.4a-r7.1/sdl/Makefile 2009-09-30 18:39:29.000000000 -0400 ++++ sms_sdl-0.9.4a-r7.1.patched/sdl/Makefile 2009-09-30 18:40:10.000000000 -0400 +@@ -13,7 +13,7 @@ + + CC = gcc + CFLAGS = `sdl-config --cflags` $(OPTFLAGS) +-DEFINES = -DLSB_FIRST -DX86_ASM ++DEFINES = -DLSB_FIRST + INCLUDES = -I. -I.. -I../cpu -I../sound + LIBS = `sdl-config --libs` + +diff -Naur sms_sdl-0.9.4a-r7.1/types.h sms_sdl-0.9.4a-r7.1.patched/types.h +--- sms_sdl-0.9.4a-r7.1/types.h 2003-01-07 12:37:58.000000000 -0500 ++++ sms_sdl-0.9.4a-r7.1.patched/types.h 2009-09-30 18:40:19.000000000 -0400 +@@ -4,11 +4,11 @@ + + typedef unsigned char uint8; + typedef unsigned short int uint16; +-typedef unsigned long int uint32; ++typedef unsigned int uint32; + + typedef signed char int8; + typedef signed short int int16; +-typedef signed long int int32; ++typedef signed int int32; + + #endif /* _TYPES_H_ */ + diff --git a/games/sms_sdl/sample_config b/games/sms_sdl/sample_config new file mode 100644 index 0000000000000..c333cb75168cd --- /dev/null +++ b/games/sms_sdl/sample_config @@ -0,0 +1,37 @@ +# sms_sdl sample config - copy to ~/.sms_sdl/config and edit as desired. + +# This file contains the default command-line options to be passed to +# sms_sdl, every time it's run. Place each option on a line by itself. +# The leading -- is optional. + +# Comments and blank lines are ignored. + +# Enable YM2413 sound? Default is disabled; uncomment next line to enable. +#fm + +# Set the machine type as DOMESTIC (aka Japanese) instead of OVERSEAS. +# The default is overseas (aka US), uncomment next line for Japanese. +#japan + +# Uncomment next line to load/save SRAM contents before starting/exiting. +# The SRAM contents will be saved in ~/.sms_sdl/<romname>.sav +#usesram + +# Specify the number of frames to skip. The default is 0 (no frameskip) +#fskip 1 + +# do not limit to 60 frames per second? +#fullspeed + +# start in fullscreen mode? +#fullscreen + +# use joystick? +#joystick + +# disable sound? +#nosound + +# Render using a filter? Default is no filter. Choices are: +# 2xsai super2xsai supereagle advmame2x tv2x 2x bilinear dotmatrix +#filter 2x diff --git a/games/sms_sdl/slack-desc b/games/sms_sdl/slack-desc new file mode 100644 index 0000000000000..76f0e459ca7ea --- /dev/null +++ b/games/sms_sdl/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +sms_sdl: sms_sdl (A Sega Master System and Game Gear Emulator) +sms_sdl: +sms_sdl: SMS Plus is Sega Master System and Game Gear emulator. Originally, +sms_sdl: it was written to run under DOS. Since Charles Mac Donald released +sms_sdl: his emulator under the GPL terms, this emulator has been ported to +sms_sdl: different platforms. +sms_sdl: +sms_sdl: +sms_sdl: +sms_sdl: +sms_sdl: diff --git a/games/sms_sdl/sms_sdl.1 b/games/sms_sdl/sms_sdl.1 new file mode 100644 index 0000000000000..0c056efa63e30 --- /dev/null +++ b/games/sms_sdl/sms_sdl.1 @@ -0,0 +1,146 @@ +.TH SMS_SDL "1" "February 2009" "SMS Plus/SDL v0.9.4aR7" "User Commands" +.SH NAME +sms_sdl \- Sega Master System and Game Gear emulator. +.SH SYNOPSIS +.B sms_sdl +\fR[\fI--options\fR] \fI<filename.<SMS|GG>> +.SH DESCRIPTION +SMS Plus/SDL v0.9.4aR7 +.br +(C) Charles Mac Donald in 1998, 1999, 2000 +.br +SDL Version by Gregory Montoir (cyx@frenchkiss.net) +.SH OPTIONS +.PP +\fINote:\fR The filename may appear anywhere on the command line. +.TP +\fB\-\-fm\fR +Enable YM2413 sound. +.TP +\fB\-\-japan\fR +Set the machine type as DOMESTIC instead of OVERSEAS. +.TP +\fB\-\-usesram\fR +Load/save SRAM contents before starting/exiting. +.TP +\fB\-\-fskip\fR <n> +Specify the number of frames to skip. +.TP +\fB\-\-fullspeed\fR +Do not limit to 60 frames per second. +.TP +\fB\-\-fullscreen\fR +Start in fullscreen mode. +.TP +\fB\-\-joystick\fR +Use joystick. +.TP +\fB\-\-nosound\fR +Disable sound. +.TP +\fB\-\-filter\fR <mode> +Render using a filter. Available modes: +.RS +.IP "2xsai" +.PD 0 +.IP "super2xsai" +.IP "supereagle" +.IP "advmame2x" +.IP "tv2x" +.IP "2x" +.IP "bilinear" +.IP "dotmatrix" +.RE +.PD 1 +.SH CONFIG FILE +\fBsms_sdl\fR is launched by a shell script wrapper which reads the +file \fI~/.sms_sdl/config\fR if it exists. Any of the options above may +be placed in this file (one option per line, with or without the leading \fB--\fR characters). These options +will be passed as command\-line arguments to the real \fBsms_sdl\fR +binary every time it runs. +.PP +See \fB/usr/doc/sms_sdl-@VERSION@/sample_config\fR for further information. +.SH KEYBOARD +.TP +\fBF1\fR +Screenshot in BMP format +.TP +\fBF2\fR +Save state +.TP +\fBF3\fR +Load state +.TP +\fBF4/F5\fR +Dec/inc frame skip value +.TP +\fBF6/F7\fR +Dec/inc state slot +.TP +\fB1..8\fR +Switch rendering filter +.TP +\fBC\fR +Button 1 +.TP +\fBV\fR +Button 2 +.TP +\fBENTER\fR +Start (GG) / pause (SMS) +.TP +\fBARROWS\fR +Directional pad +.TP +\fBTAB\fR +Console hard reset +.PP +The key bindings may not be remapped. +.SH FILES +.PP +ROM image files may be in raw dump format, or may have a header (details +are system-specific). Also, ROM images may be zipped (not gzipped), in +which case the first file in the zip file's directory must be the +ROM image (any other files are ignored). +.PP +\fBsms_sdl\fR looks at the filename to determine the type of ROM image +in use. Any file whose name ends in \fI.gg\fR (case-insensitive match) +is considered to be a Game Gear ROM. Any other file is treated as a +Sega Master System ROM. In the case of a zipped image, this refers to the +file inside the zip file; the zip file itself doesn't have any special +naming requirements. +.PP +Screenshot filenames (F1 key) are generated by replacing the filename +extension with \fI-NNN.bmp\fR, where NNN is a 3-digit number (000 for +the first screenshot, 001 for the second, etc). The numbering starts +at 000 every time the emulator is started, and existing files will be +overwritten without confirmation. +.PP +State save filenames (F2 key) are generated by replacing the filename +extension with \fI.stN\fR, where N is the number of the save slot (one +or more digits). Again, existing files are overwritten without confirmation. +.PP +For both types of file, the filename is considered to be the entire +path to the ROM image file. This means that the emulator expects to +be able to write savestate and screenshot files in the directory where +the ROM files reside. If the directory is not writable, no files will +be created. +.SH BUGS +.PP +\fBsms_sdl\fR will exit with failure status if it's given a filename that +contains no . (dot/period) characters (in other words, a filename +without an extension). So don't do that. (This applies to the file +inside the zip file, for zipped images) +.PP +Screenshot and state-save files should really be written in the +current directory, or else a hypothetical ~/.sms_sdl directory. +.PP +There should be a config file, so the user doesn't have to pass his +favorite set of options on the command line every time (of course, +a shell alias, wrapper script, or GUI file manager +can work around this easily enough). +.SH AUTHORS +.PP +(C) Charles Mac Donald in 1998, 1999, 2000 +.br +SDL Version by Gregory Montoir (cyx@frenchkiss.net) diff --git a/games/sms_sdl/sms_sdl.SlackBuild b/games/sms_sdl/sms_sdl.SlackBuild new file mode 100644 index 0000000000000..2b9dcbef557bd --- /dev/null +++ b/games/sms_sdl/sms_sdl.SlackBuild @@ -0,0 +1,135 @@ +#!/bin/sh + +# Slackware build script for sms_sdl +# Written by B. Watson (yalhcru@gmail.com) + +PRGNAM=sms_sdl +VERSION=${VERSION:-0.9.4a_r7.1} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +SRCVER=$(echo $VERSION | sed 's/_/-/') + +# If $MIME_TYPES is set to `yes' it will include MIME types for KDE and +# automagically associate *.sms and *.gg files with sms_sdl. +MIME_TYPES=${MIME_TYPES:-"yes"} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM-$SRCVER +unzip $CWD/$PRGNAM-$SRCVER-src.zip +cd $PRGNAM-$SRCVER +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +# Sorry for all the patches, upstream has been unmaintained since 2001 or so. + +# Support OPTFLAGS in build process +patch -p1 --verbose < $CWD/patches/cflags_and_libz.diff + +# Thanks to Ellington Santos (necropresto) for this patch that makes +# the --fm and --japan options actually work: +patch -p1 --verbose < $CWD/patches/japan_and_fm.diff + +# x86_64 needs this patch to disable x86 asm + fix the int32, uint32 typedefs +# (but x86 doesn't need this!) +if [ "$ARCH" = "x86_64" ]; then + patch -p1 --verbose < $CWD/patches/x86_64.diff +fi + +# Allow the ROM filename to appear anywhere on the command line, and +# avoid segfaulting on filenames that don't contain a dot. +patch -p1 --verbose < $CWD/patches/fix_option_parsing.diff + +cd sdl + +# need to link with -lm +sed -i '/^LIBS/s,$, -lm,' Makefile + +make OPTFLAGS="$SLKCFLAGS" + +# There's no 'make install', plus we have this wrapper script... +mkdir -p $PKG/usr/bin $PKG/usr/libexec +install -m0755 $CWD/$PRGNAM.sh $PKG/usr/bin/$PRGNAM +install -s -m0755 $PRGNAM $PKG/usr/libexec/$PRGNAM + +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a README.TXT $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +cat $CWD/sample_config > $PKG/usr/doc/$PRGNAM-$VERSION/sample_config + +# man page is part of this SlackBuild. If you're packaging for +# some other distribution, feel free to snag it. +mkdir -p $PKG/usr/man/man1 +sed "s/@VERSION@/$VERSION/g" < $CWD/$PRGNAM.1 | gzip -9c > $PKG/usr/man/man1/$PRGNAM.1.gz + +# Desktop integration stuff: Icon and .desktop file always present, +# regardless of $MIME_TYPES +mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png + +mkdir -p $PKG/install +cat $CWD/doinst.sh > $PKG/install/doinst.sh +cat $CWD/slack-desc > $PKG/install/slack-desc + +# MIME type and icon stuff updated for KDE 4. +# For KDE4, we need the freedesktop XML file that defines the MIME types, +# the icon(s) in /usr/share/icons/hicolor/<size>/mimetypes, +# the MimeType= line in the app's .desktop file, +# and the gtk-update-icon-cache lines in doinst.sh +if [ "$MIME_TYPES" = "yes" ]; then + mimedir=$PKG/usr/share/mime/packages/ + icondir=$PKG/usr/share/icons/hicolor/128x128/mimetypes + desktop_types="MimeType=" + + mkdir -p $mimedir $icondir + cat $CWD/mime/$PRGNAM.xml > $mimedir/$PRGNAM.xml + + cd $icondir + for type in $( cat $CWD/mime/mime_types ); do + icon=$( echo $type | sed 's,/,-,g' ).png + ln -s ../../../../pixmaps/$PRGNAM.png $icon + desktop_types="$desktop_types$type;" + done + + cat $CWD/mime/doinst.mime >> $PKG/install/doinst.sh + echo "$desktop_types" >> $PKG/usr/share/applications/$PRGNAM.desktop +fi + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/sms_sdl/sms_sdl.desktop b/games/sms_sdl/sms_sdl.desktop new file mode 100644 index 0000000000000..7a09638c093b9 --- /dev/null +++ b/games/sms_sdl/sms_sdl.desktop @@ -0,0 +1,11 @@ +[Desktop Entry] +Version=1.0 +Name=SMS Plus/SDL +GenericName=Sega Master System Emulator +Type=Application +Exec=sms_sdl +Icon=sms_sdl +Terminal=false +StartupNotify=false +Hidden=true +Categories=Game;Emulator; diff --git a/games/sms_sdl/sms_sdl.info b/games/sms_sdl/sms_sdl.info new file mode 100644 index 0000000000000..6063dfcb824fc --- /dev/null +++ b/games/sms_sdl/sms_sdl.info @@ -0,0 +1,10 @@ +PRGNAM="sms_sdl" +VERSION="0.9.4a_r7.1" +HOMEPAGE="http://pkgsrc.se/emulators/sms_sdl" +DOWNLOAD="ftp://ftp.netbsd.org/pub/pkgsrc/distfiles/sms_sdl-0.9.4a-r7.1-src.zip" +MD5SUM="985e979dbd38336909894a40c42a8e56" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/sms_sdl/sms_sdl.png b/games/sms_sdl/sms_sdl.png Binary files differnew file mode 100644 index 0000000000000..bec3123a780cf --- /dev/null +++ b/games/sms_sdl/sms_sdl.png diff --git a/games/sms_sdl/sms_sdl.sh b/games/sms_sdl/sms_sdl.sh new file mode 100644 index 0000000000000..8efb438fa8be9 --- /dev/null +++ b/games/sms_sdl/sms_sdl.sh @@ -0,0 +1,68 @@ +#!/bin/bash + +# 20091011 bkw: Wrapper script for sms_sdl, does the following: + +# - Savestates and screenshots will be saved in ~/.sms_sdl/ +# - A ~/.sms_sdl/config file will be read if present, and converted to +# command-line options for the real sms_sdl binary. + +# To make things work properly, we have to run the real emulator binary +# with its cwd set to ~/.sms_sdl/, and create a symlink to the ROM file +# in the same directory. After the emu exits, we remove the symlink. + +sms_exe="/usr/libexec/sms_sdl" +sms_userdir=~/.sms_sdl +conf_file="$sms_userdir/config" + +romfile="" +conf_args="" + +set -e + +mkdir -p $sms_userdir + +if [ -e "$conf_file" ]; then + while read line; do + # remove comments + line="${line/\#*/}" + case "$line" in + "") ;; # ignore empty lines + -*) + conf_args="$conf_args $line" + ;; + *) + conf_args="$conf_args --$line" + ;; + esac + done < "$conf_file" +fi + +for arg; do + case "$arg" in + -h|-help|--help|-\?) + $sms_exe + exit 0 + ;; + + --*) + conf_args="$conf_args $arg" + ;; + + *) + if [ -z "$romfile" ]; then + arg="$( readlink -f "$arg" )" + romfile="$( basename "$arg" )" + ( cd $sms_userdir ; rm -f "$romfile" ; ln -s "$arg" . ) + fi + ;; + esac +done + +set +e +if [ -z "$romfile" ]; then + $sms_exe +else + cd $sms_userdir + $sms_exe $conf_args "$romfile" + rm -f "$romfile" +fi |