diff options
author | B. Watson <yalhcru@gmail.com> | 2016-11-14 13:32:04 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-11-15 21:41:38 +0700 |
commit | 14bf80c4f3abac418afeb838425ad06eea16edda (patch) | |
tree | db35110224cf4e9ea94c544fc164c371aad35070 /games | |
parent | c4810d1c662e26c3cc9028cf772209316a54b473 (diff) |
games/dhewm3: Fix README.
Diffstat (limited to 'games')
-rw-r--r-- | games/dhewm3/README | 34 |
1 files changed, 20 insertions, 14 deletions
diff --git a/games/dhewm3/README b/games/dhewm3/README index 17c308311ee99..d06ffe47b2f45 100644 --- a/games/dhewm3/README +++ b/games/dhewm3/README @@ -1,27 +1,33 @@ -The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable platforms. +The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable +platforms. Compared to the original DOOM 3, the changes of dhewm 3 worth mentioning are: * 64bit port * SDL for low level OS support, OpenGL and input handling * OpenAL for audio output, all OS specific audio backends are gone -* OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all platforms/hardware) +* OpenAL EFX for EAX reverb effects (read: EAX-like sound effects on all + platforms/hardware) * Better support for widescreen (and arbitrary display resolutions) * A portable build system based on CMake -This engine will only work with the original Doom 3 and Resurrection of Evil expansion pack -and not the newer Doom 3 BFG. +This engine will only work with the original Doom 3 and Resurrection of +Evil expansion pack and not the newer Doom 3 BFG. -To build the dedicated server or to disable building the base game code, the core or d3xp -game code use: BASE="no" CORE="no" D3XP="no" SERVER="yes" ./dhewm3.SlackBuild +To build the dedicated server or to disable building the base game code, +the core or d3xp game code, use: -Doom 3 and the Resurrection of Evil expansion pack data are not included with dhewm 3 and are -still covered by the original EULA. They must be acquired separately such as from the retail -DVDs or with SteamCMD. The data pak00*.pk4 files need to be placed in the Doom 3 data directory -(/usr/share/games/dhewm3/base) and for RoE (/usr/share/games/dhewm3/d3xp), symbolic links to the -data directories will work. +BASE="no" CORE="no" D3XP="no" SERVER="yes" ./dhewm3.SlackBuild -For those using the CDs/DVD to obtain the game data, the official 1.3.1 patch for Linux will also -be needed. For example: +Doom 3 and the Resurrection of Evil expansion pack data are not included +with dhewm 3 and are still covered by the original EULA. They must be +acquired separately such as from the retail DVDs or with SteamCMD. The +data pak00*.pk4 files need to be placed in the Doom 3 data directory +(/usr/share/games/dhewm3/base) and for RoE (/usr/share/games/dhewm3/d3xp), +symbolic links to the data directories will work. - sh /path/to/doom3-linux-1.3.1.1304.x86.run --tar xvf --wildcards base/pak* d3xp/pak* +For those using the CDs/DVD to obtain the game data, the official 1.3.1 +patch for Linux will also be needed. For example: + + sh /path/to/doom3-linux-1.3.1.1304.x86.run \ + --tar xvf --wildcards base/pak* d3xp/pak* |