diff options
author | B. Watson <yalhcru@gmail.com> | 2021-02-14 14:46:32 -0500 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-02-21 00:05:06 +0700 |
commit | b35748d43b246ecb420d10ccb82061275124a7e4 (patch) | |
tree | 7317f7509853cd3f77f6092a9f7f9175d86d8670 /games | |
parent | 431a979cbee8f227a9bdf86265383108b9681daf (diff) |
games/pioneer: Fix lua build.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/pioneer/pioneer.SlackBuild | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/games/pioneer/pioneer.SlackBuild b/games/pioneer/pioneer.SlackBuild index 68c6bc6feb8c4..ffa3e095a110a 100644 --- a/games/pioneer/pioneer.SlackBuild +++ b/games/pioneer/pioneer.SlackBuild @@ -81,12 +81,23 @@ GLEW=OFF LUA=OFF pkg-config --exists glew && GLEW=ON -pkg-config --exists lua5.2 && LUA=ON + +# 20210214 bkw: cmake can't easily be told to ignore lua 5.1 on a +# system where both 5.1 and 5.2 are installed. In that case, we'll +# use the bundled lua source. Note that there's no problem with 5.3, +# as cmake seems to search for them in order. +pkg-config --exists lua5.2 && ! pkg-config --exists lua && LUA=ON # Workaround 32-bit build failure # https://github.com/pioneerspacesim/pioneer/issues/4691 patch -p1 < $CWD/alignment.patch +# 20210214 bkw: prevent the build from writing to /root/, without +# breaking ccache if it's in use. +mkdir -p tmphome +export CCACHE_DIR=${CCACHE_DIR:-$HOME/.ccache} +export HOME=$( pwd )/tmphome + mkdir -p build cd build cmake \ |