diff options
author | B. Watson <yalhcru@gmail.com> | 2013-06-03 16:23:11 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2013-06-04 00:11:32 -0500 |
commit | 995fe8e3c439e833c80c41a8fd0ccbcb582d6db5 (patch) | |
tree | e78145076c95d379962d85ba5248cf416e3c4ef4 /games | |
parent | e62993061ac0b34917a3fee6cafaa165ec5fe744 (diff) |
games/gzdoom: Updated for version 1.7.01.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/gzdoom/README | 37 | ||||
-rw-r--r-- | games/gzdoom/README_SBo.txt | 40 | ||||
-rw-r--r-- | games/gzdoom/gzdoom.SlackBuild | 29 | ||||
-rw-r--r-- | games/gzdoom/gzdoom.info | 6 | ||||
-rw-r--r-- | games/gzdoom/slack-desc | 12 |
5 files changed, 81 insertions, 43 deletions
diff --git a/games/gzdoom/README b/games/gzdoom/README index f39aa56fb1d27..9e7b2ff3873ea 100644 --- a/games/gzdoom/README +++ b/games/gzdoom/README @@ -1,37 +1,12 @@ Enhanced OpenGL port of the official DOOM source code that also supports Heretic, Hexen, and Strife. -fluidsynth is an optional (autodetected) compile-time dependency. -See below for optional runtime dependencies. +Optional compile-time dependency: fluidsynth (autodetected). -gzdoom is only a game engine. To actually play the game, you'll need -the game data (IWAD file) from one of the supported games. These include -Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, and Strife. -Place the .wad file(s) in /usr/share/games/doom. +See README_SBo.txt for optional runtime dependencies. -If you don't own any of the supported games, you can install one or more -of these slackbuilds.org packages to get a playable game: +*Note: if you're upgrading from gzdoom-1.5.x, the config file location +has changed. To keep your old settings: -freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data - -To hear the in-game music, there are several options. In the game menu, -select "Options | Sound Options" and set "MIDI Device" to one of the -below: - -FMOD (the default) - Install ff8dls and set the console variable -snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game -console or by editing ~/.gzdoom/zdoom.ini). Alternatively, -if you dual-boot with Windows, use something like -/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint -of your C: drive in Windows). - -FluidSynth - Install fluidsynth (before building gzdoom) and fluid-soundfont. - -Timidity - Install TiMidity++ and either eawpats or freepats, and set up -/etc/timidity/timidity.cfg to use it. - -GUS or OPL - Nothing extra required; these are software emulations of -classic soundcards from the early 1990s. - -While you're in the Sound Options menu, it's probably a good idea to set -"Output System" to "ALSA" (otherwise, the default will use OSS emulation). + mkdir -p ~/.config/gzdoom + cp ~/.gzdoom/zdoom.ini ~/.config/gzdoom diff --git a/games/gzdoom/README_SBo.txt b/games/gzdoom/README_SBo.txt new file mode 100644 index 0000000000000..97055257e0588 --- /dev/null +++ b/games/gzdoom/README_SBo.txt @@ -0,0 +1,40 @@ +Game Data +--------- +gzdoom is only a game engine. To actually play the game, you'll need the +game data (IWAD file) from one or more of the supported games. These +include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, +and Strife. Place the .wad file(s) in /usr/share/games/doom. + +If you don't own any of the supported games, you can install one or more +of these slackbuilds.org packages to get a playable game: + +freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data + +Music Support +------------- +To hear the in-game music, there are several options. In the game menu, +select "Options | Sound Options" and set "MIDI Device" to one of the +below: + +1. FMOD (the default) - Install ff8dls and set the console variable +snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game +console or by editing ~/.config/gzdoom/zdoom.ini). Alternatively, +if you dual-boot with Windows, use something like +/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint +of your C: drive in Windows). + +2. FluidSynth - Install fluidsynth (before building gzdoom) and +fluid-soundfont. + +3. Timidity - Install TiMidity++ and either eawpats or freepats, and +set up /etc/timidity/timidity.cfg to use it. + +4. GUS or OPL - Nothing extra required; these are software emulations +of classic soundcards from the early 1990s. They may sound "clunky" to +modern ears, but they may also bring back fond memories for long-time +Doom players. + +While you're in the Sound Options menu, it's probably a good idea to +set "Output System" to "ALSA" (otherwise, the default is OSS emulation, +which doesn't share the soundcard nicely with other apps). + diff --git a/games/gzdoom/gzdoom.SlackBuild b/games/gzdoom/gzdoom.SlackBuild index 8a2787134e8db..98d93b1ebe6ea 100644 --- a/games/gzdoom/gzdoom.SlackBuild +++ b/games/gzdoom/gzdoom.SlackBuild @@ -6,8 +6,27 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20130416 bkw: +# - Updated for 1.7.01 +# - Add README note about config file location change +# - Split up giant README +# - Fix CRLF endings in usr/doc/gzdoom-*/* +# - Add WTFPL + +# A note about the source: upstream doesn't do release tarballs. The source +# is only available via SVN. Every release before 1.7.01 has a tag in the +# SVN tree, but 1.7.01 does not. What I did to get the 1.7.01 source was +# to download the windows exe for 1.7.01 and use strings on it, to find its +# SVN revision, then checked out that revision and made a tarball of it. +# gzdoom's build process requires it to be built from an SVN checkout: It +# uses the .svn stuff to define a SVN_REVISION variable, and if you use +# 'svn export' instead, you end up with a gzdoom that announces itself as +# revision 0 (shows up in the console and titlebar of the window). Also the +# SVN revision is used to check savegame compatibility, so it's not just +# cosmetic. + PRGNAM=gzdoom -VERSION=${VERSION:-1.5.06} +VERSION=${VERSION:-1.7.01} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -61,8 +80,8 @@ sed -i \ mkdir -p build cd build cmake \ - -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ - -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ + -DCMAKE_C_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ + -DCMAKE_CXX_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ -DCMAKE_INSTALL_PREFIX=/usr \ -DLIB_SUFFIX=${LIBDIRSUFFIX} \ -DMAN_INSTALL_DIR=/usr/man \ @@ -90,6 +109,10 @@ cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +cat $CWD/README_SBo.txt > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt + +# Fix DOS CRLF line endings +sed -i 's/\r//' $PKG/usr/doc/$PRGNAM-$VERSION/* mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc diff --git a/games/gzdoom/gzdoom.info b/games/gzdoom/gzdoom.info index fa9751b1909fa..dfde1700dd66c 100644 --- a/games/gzdoom/gzdoom.info +++ b/games/gzdoom/gzdoom.info @@ -1,8 +1,8 @@ PRGNAM="gzdoom" -VERSION="1.5.06" +VERSION="1.7.01" HOMEPAGE="http://www.osnanet.de/c.oelckers/gzdoom/" -DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/gzdoom-1.5.06.tar.gz" -MD5SUM="6ac9218975bdd2dca7c2859344d96cb9" +DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/gzdoom-1.7.01.tar.gz" +MD5SUM="532295da51529326154ed70517dae1eb" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="fmodapi" diff --git a/games/gzdoom/slack-desc b/games/gzdoom/slack-desc index 74461f2714ce2..11f9366952428 100644 --- a/games/gzdoom/slack-desc +++ b/games/gzdoom/slack-desc @@ -1,15 +1,15 @@ # HOW TO EDIT THIS FILE: -# The "handy ruler" below makes it easier to edit a package description. Line -# up the first '|' above the ':' following the base package name, and the '|' -# on the right side marks the last column you can put a character in. You must -# make exactly 11 lines for the formatting to be correct. It's also -# customary to leave one space after the ':'. +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. |-----handy-ruler------------------------------------------------------| gzdoom: gzdoom (OpenGL port of DOOM) gzdoom: gzdoom: Enhanced OpenGL port of the official DOOM source code that also -gzdoom: supports Heretic, Hexen, and Strife +gzdoom: supports Heretic, Hexen, and Strife. gzdoom: gzdoom: gzdoom: |