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authorB. Watson <yalhcru@gmail.com>2016-08-06 22:53:33 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-08-13 07:22:55 +0700
commit6a35a0d3b991d6bdedbe91b4d632cd97624b3540 (patch)
tree6a38d0611b744e6d4e686cb6e497166f6e1d6450 /games
parent7993b5488be16b6951f97a7bf2432cc991575866 (diff)
games/koules: Update README with pulseaudio info.
Diffstat (limited to 'games')
-rw-r--r--games/koules/README7
1 files changed, 7 insertions, 0 deletions
diff --git a/games/koules/README b/games/koules/README
index 0141c9cf7a3d9..291259d5afe7d 100644
--- a/games/koules/README
+++ b/games/koules/README
@@ -15,6 +15,13 @@ The build patches koules to use ALSA for audio. If you want to disable
the patch and use OSS, set ALSA=no in the environment (probably only
useful if you use OSSv4).
+When using ALSA on a stock Slack 14.2 system, the audio will be routed
+to pulseaudio, but pulseaudio doesn't get automatically started by
+koules. This shouldn't be an issue for KDE or XFCE users (since they
+start a persistent pulseaudio daemon at startup), but if you run a window
+manager like WindowMaker or FVWM2, you might have to start pulseaudio
+manually (or, from your .xinitrc).
+
If you have Tcl/Tk installed, and you're running KDE, you'll get a nice
GUI launcher dialog when you run Koules from the K menu. If you're not
running KDE, try running "koules-launcher".