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authorManuel Mantilla <mannynix@megared.net.mx>2010-07-02 23:39:25 -0500
committerErik Hanson <erik@slackbuilds.org>2010-07-02 23:39:25 -0500
commite7142676893d0c59161f0997b4b5d077ef8ef43b (patch)
tree6611f376327fd7c9b122f06b320627d87098569a /games
parentbc032a906a7b83a09465cf27343a3d354d96d863 (diff)
games/prboom: Added (a port of the classic fps game Doom by id Software)
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r--games/prboom/README20
-rw-r--r--games/prboom/libpng-1.4.patch21
-rw-r--r--games/prboom/prboom.SlackBuild104
-rw-r--r--games/prboom/prboom.info10
-rw-r--r--games/prboom/slack-desc19
5 files changed, 174 insertions, 0 deletions
diff --git a/games/prboom/README b/games/prboom/README
new file mode 100644
index 000000000000..cee6080859c7
--- /dev/null
+++ b/games/prboom/README
@@ -0,0 +1,20 @@
+PrBoom is a modern doom game engine or "doom-port" to play id Software's Doom,
+Doom II, Doom expansion packs and custom "iwads" or mods (It doesn't include
+the game itself). It aims to be the most stable Doom port with the highest
+compatibility to the major Doom versions.
+
+If you don't own any of the Doom games, get the shareware doom1.wad from
+http://www.libsdl.org/projects/doom/data/doom1.wad.zip, unzip it, and
+rename it to lowercase: mv DOOM1.WAD doom1.wad
+Then copy doom1.wad to /usr/share/games/doom/
+
+If you have one or all of the main Doom data files from idSoftware -
+either doom.wad, doom2.wad, tnt.wad, or plutonia.wad from one of the
+commercial Doom games, copy them there too.
+
+Highly recommended to play the Doom background music:
+TiMidity++ with eawpats or freepats (all available at SlackBuilds.org)
+
+Suggested: Take a look at the docs, man pages, or visit BahdKo at
+http://www.doom2.net to learn how to watch demos, info, files, etc.
+A great help for newcomers. (You may need a proxy to visit this url)
diff --git a/games/prboom/libpng-1.4.patch b/games/prboom/libpng-1.4.patch
new file mode 100644
index 000000000000..a2215e37b180
--- /dev/null
+++ b/games/prboom/libpng-1.4.patch
@@ -0,0 +1,21 @@
+diff -Naur prboom-2.5.0-orig/src/SDL/i_sshot.c prboom-2.5.0/src/SDL/i_sshot.c
+--- prboom-2.5.0-orig/src/SDL/i_sshot.c 2010-01-24 23:26:03.000000000 -0500
++++ prboom-2.5.0/src/SDL/i_sshot.c 2010-01-24 23:28:42.000000000 -0500
+@@ -231,7 +231,7 @@
+ if (fp)
+ {
+ png_struct *png_ptr = png_create_write_struct(
+- PNG_LIBPNG_VER_STRING, png_error_ptr_NULL, error_fn, warning_fn);
++ PNG_LIBPNG_VER_STRING, NULL, error_fn, warning_fn);
+
+ if (png_ptr)
+ {
+@@ -279,7 +279,7 @@
+ break;
+ }
+ }
+- png_destroy_write_struct(&png_ptr, png_infopp_NULL);
++ png_destroy_write_struct(&png_ptr, NULL);
+ }
+ fclose(fp);
+ }
diff --git a/games/prboom/prboom.SlackBuild b/games/prboom/prboom.SlackBuild
new file mode 100644
index 000000000000..32808e0f28ca
--- /dev/null
+++ b/games/prboom/prboom.SlackBuild
@@ -0,0 +1,104 @@
+#!/bin/sh
+
+# Slackware build script for prboom
+
+# Copyright 2009-2010 Manuel Mantilla, Veracruz, Mexico
+# All rights reserved.
+#
+# Redistribution and use of this script, with or without modification, is
+# permitted provided that the following conditions are met:
+#
+# 1. Redistributions of this script must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
+# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+PRGNAM=prboom
+VERSION=${VERSION:-2.5.0}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i486 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP || exit 1
+rm -rf $PRGNAM-$VERSION
+tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || exit 1
+cd $PRGNAM-$VERSION || exit 1
+chown -R root:root .
+find . \
+ \( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
+ -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
+ -exec chmod 644 {} \;
+
+# patch thanks to Arch Linux
+patch -p1 < $CWD/libpng-1.4.patch || exit 1
+
+# --disable-i386-asm fixes the "exit with signal 8" crash on the x86 arch
+# --enable-gl allows to launch game with: prboom -vidmode gl
+# default is software video mode.
+CFLAGS="$SLKCFLAGS" \
+CXXFLAGS="$SLKCFLAGS" \
+./configure \
+ --prefix=/usr \
+ --libdir=/usr/lib${LIBDIRSUFFIX} \
+ --sysconfdir=/etc \
+ --localstatedir=/var \
+ --mandir=/usr/man \
+ --docdir=/usr/doc/$PRGNAM-$VERSION \
+ --build=$ARCH-slackware-linux \
+ --disable-i386-asm \
+ --enable-gl || exit 1
+
+make || exit 1
+make install-strip DESTDIR=$PKG || exit 1
+
+find $PKG/usr/man -type f -exec gzip -9 {} \;
+for i in $( find $PKG/usr/man -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done
+
+mv $PKG/usr/share/doc $PKG/usr
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a TODO INSTALL $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/prboom/prboom.info b/games/prboom/prboom.info
new file mode 100644
index 000000000000..d3ee48dd2f1e
--- /dev/null
+++ b/games/prboom/prboom.info
@@ -0,0 +1,10 @@
+PRGNAM="prboom"
+VERSION="2.5.0"
+HOMEPAGE="http://prboom.sourceforge.net"
+DOWNLOAD="http://downloads.sourceforge.net/prboom/prboom-2.5.0.tar.gz"
+MD5SUM="a8a15f61fa2626ab98051ab2703378c4"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+MAINTAINER="Manuel Mantilla"
+EMAIL="mannynix@megared.net.mx"
+APPROVED="Erik Hanson"
diff --git a/games/prboom/slack-desc b/games/prboom/slack-desc
new file mode 100644
index 000000000000..489fed9b0f9f
--- /dev/null
+++ b/games/prboom/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|'
+# on the right side marks the last column you can put a character in. You must
+# make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+prboom: prboom (a port of the classic fps game Doom by id Software)
+prboom:
+prboom: Aims to be the most stable Doom port with the highest compatibility
+prboom: to the major Doom versions. Highres software and nice OpenGL
+prboom: rendering. Full Boom and most if not all MBF features.
+prboom:
+prboom:
+prboom: Homepage: http://prboom.sourceforge.net
+prboom:
+prboom:
+prboom: