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authorB. Watson <yalhcru@gmail.com>2022-03-13 14:37:05 -0400
committerB. Watson <yalhcru@gmail.com>2022-03-13 14:37:05 -0400
commite08d0e5638a4cbcf99ff8a3ab981f454b3c54a73 (patch)
treee1aaac3dd7ba3fe36b2cc8959b6074106a709632 /games
parent72707f22dd4767d24823b5073e5a29e055e4c10b (diff)
games/zaz: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games')
-rw-r--r--games/zaz/README12
1 files changed, 6 insertions, 6 deletions
diff --git a/games/zaz/README b/games/zaz/README
index e9d62c874dd9b..a0395fcc448c7 100644
--- a/games/zaz/README
+++ b/games/zaz/README
@@ -1,7 +1,7 @@
Zaz is a game where the player has to get rid of incoming balls by
-arranging them in triplets. The idea of the game is loosely based on games
-like Luxor, Zuma and Puzzle Bobble. The twists that make Zaz stand out
-from other games of this type are that the balls have to be picked from
-the path (insted of being randomly assigned for the player) and that the
-player's "vehicle" is also attached to a path which is different from
-level to level.
+arranging them in triplets. The idea of the game is loosely based on
+games like Luxor, Zuma and Puzzle Bobble. The twists that make Zaz
+stand out from other games of this type are that the balls have to
+be picked from the path (insted of being randomly assigned for the
+player) and that the player's "vehicle" is also attached to a path
+which is different from level to level.