diff options
author | B. Watson <yalhcru@gmail.com> | 2021-12-30 02:34:05 -0500 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2022-01-04 07:55:38 +0700 |
commit | 704076b103897b3d7c0e168e0d32abd81b035981 (patch) | |
tree | 4507629925d058252c5733d868185d57036062da /games/zsnes/README | |
parent | 835e8dfd2e344d50719e9553831a3fe55d8dec9f (diff) |
games/zsnes: Remove statifier support (broken).
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/zsnes/README')
-rw-r--r-- | games/zsnes/README | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/games/zsnes/README b/games/zsnes/README index 303d2ae76e3a7..8b29ccbba8cb8 100644 --- a/games/zsnes/README +++ b/games/zsnes/README @@ -6,8 +6,7 @@ to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine. -Note to 64-bit users: Since zsnes can't be compiled for 64-bit, a -"statified" 32-bit static binary is used. This allows running zsnes on -a pure 64-bit system, but *without* OpenGL support (meaning the maximum -window size is 640x480). If you use multilib, you can get OpenGL support -by building a 32-bit native zsnes package instead. +Note to 64-bit users: zsnes can't be built for 64-bit, and it's no +longer practical to provide a static binary as was done in the past. +It should be possible to build zsnes if you install multilib, though +the SlackBuild maintainer hasn't tested this. |