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authorB. Watson <yalhcru@gmail.com>2021-12-30 02:34:05 -0500
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2022-01-04 07:55:38 +0700
commit704076b103897b3d7c0e168e0d32abd81b035981 (patch)
tree4507629925d058252c5733d868185d57036062da /games/zsnes/README
parent835e8dfd2e344d50719e9553831a3fe55d8dec9f (diff)
games/zsnes: Remove statifier support (broken).
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/zsnes/README')
-rw-r--r--games/zsnes/README9
1 files changed, 4 insertions, 5 deletions
diff --git a/games/zsnes/README b/games/zsnes/README
index 303d2ae76e3a7..8b29ccbba8cb8 100644
--- a/games/zsnes/README
+++ b/games/zsnes/README
@@ -6,8 +6,7 @@ to the public. It currently runs on Windows, Linux, FreeBSD, and DOS.
Remember that this is a public beta so don't expect this to run on
your machine.
-Note to 64-bit users: Since zsnes can't be compiled for 64-bit, a
-"statified" 32-bit static binary is used. This allows running zsnes on
-a pure 64-bit system, but *without* OpenGL support (meaning the maximum
-window size is 640x480). If you use multilib, you can get OpenGL support
-by building a 32-bit native zsnes package instead.
+Note to 64-bit users: zsnes can't be built for 64-bit, and it's no
+longer practical to provide a static binary as was done in the past.
+It should be possible to build zsnes if you install multilib, though
+the SlackBuild maintainer hasn't tested this.