diff options
author | B. Watson <yalhcru@gmail.com> | 2021-10-11 20:51:43 -0400 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-10-13 00:52:42 +0700 |
commit | 8e4083e4833bdcfacdb8d3a70d6f346b4b95fb5d (patch) | |
tree | 6b007d4f5871f68e0695ac87e043e4f3102b66c7 /games/zoom/zoom.SlackBuild | |
parent | a19c2e14dd3a331707f8bdba8660c9334d80e123 (diff) |
games/zoom: Bugfix patches, new icons.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/zoom/zoom.SlackBuild')
-rw-r--r-- | games/zoom/zoom.SlackBuild | 80 |
1 files changed, 53 insertions, 27 deletions
diff --git a/games/zoom/zoom.SlackBuild b/games/zoom/zoom.SlackBuild index 7cb57c01b0bd4..70b2eb349562a 100644 --- a/games/zoom/zoom.SlackBuild +++ b/games/zoom/zoom.SlackBuild @@ -6,6 +6,18 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20211011 bkw: BUILD=2 +# - binary in /usr/games. +# - update man page. +# - do NOT move man page to section 6, there's already a zoom(6), which +# is part of xscreensaver. +# - finally noticed that the Linux build of zoom does *not* play +# TADS, HUGO, or Glulx games. The Mac OSX Cocoa build does, but the +# extra code is in Objective C and doesn't look like it's portable +# to non-Mac platforms. So update README, slack-desc, and the man +# page to reflect that this is a Z-Code-only interpreter. +# - add a few bugfix patches from Debian. +# - new-style icons. # 20170621 bkw: fix build for -current cd $(dirname $0) ; CWD=$(pwd) @@ -24,9 +36,6 @@ if [ -z "$ARCH" ]; then esac fi -# If the variable PRINT_PACKAGE_NAME is set, then this script will report what -# the name of the created package would be, and then exit. This information -# could be useful to other scripts. if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 @@ -55,26 +64,32 @@ rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \ - -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ - -exec chmod 644 {} \; - -# gcc7 hates all the inline functions in interp.c. -patch -p1 < $CWD/no_inline.diff - -# We don't need -funroll-loops and friends. They break the build on -current. -patch -p1 < $CWD/remove_rice.diff - -# Modern Xft doesn't ship a xft-config script, hack the configure script -# to use pkg-config. -patch -p1 < $CWD/config_xft.diff +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +# 20211011 bkw: replace my old no_inline.patch with Debian's. +# config_xft.diff, remove_rice.diff, zoomrc_in_etc.diff are mine. The +# rest of patches/ came from Debian's zoom-player patchlevel 6. +# This includes a couple of fixes for crashing bugs. +for i in $( cat $CWD/patches/series ); do + echo "=== applying $i" + patch -p1 < $CWD/patches/$i +done + +# 20211011 bkw: note to self: --enable-new-terp defines HAVE_COMPUTED_GOTOS +# in config.h. Supposedly this might be faster on some architectures, and +# slower on others. I don't enable this feature because: +# - The games already run fast enough. +# - The Debian packagers didn't enable it, so it's not likely to be +# well-tested. +# - I'd have to spend time/effort trying to figure out how to benchmark +# the interpreter to see if it even made a difference. CFLAGS="$SLKCFLAGS" \ CXXFLAGS="$SLKCFLAGS" \ ./configure \ --prefix=/usr \ + --bindir=/usr/games \ --sysconfdir=/etc \ --localstatedir=/var \ --mandir=/usr/man \ @@ -84,32 +99,43 @@ CXXFLAGS="$SLKCFLAGS" \ make make install-strip DESTDIR=$PKG -# enable antialiasing by default. The comment in the config file -# doesn't seem to apply (it was written years ago). -sed -i '/antialias/s,no,yes,' $PKG/usr/share/$PRGNAM/${PRGNAM}rc -mv $PKG/usr/share/$PRGNAM/${PRGNAM}rc $PKG/usr/share/$PRGNAM/${PRGNAM}rc.new +# Move config file to /etc, since we patched it for that. +mkdir -p $PKG/etc/$PRGNAM +mv $PKG/usr/share/$PRGNAM/${PRGNAM}rc $PKG/etc/$PRGNAM/${PRGNAM}rc.new # If zoom is run with no arguments, it shows a menu of games from its # default location. Let's make this the same location inform installs -# its example games to. +# its example games to (also, zork installs its games here). mkdir -p $PKG/usr/share/zcode ln -s ../zcode $PKG/usr/share/$PRGNAM/games mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION rm -f manual/Makefile* -cp -a \ - AUTHORS COPYING ChangeLog NEWS README THANKS TODO manual \ +cp -a AUTHORS COPYING ChangeLog NEWS README THANKS TODO manual \ $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +# Icons extracted from src/macos/zoom-app.icns with icns2png from +# the libicns package. There was no 48x48 or 64x64, so I scaled +# the 128x128 one down with convert(1). I didn't include the 512x512 +# or 256x256 icons, AFAIK nothing uses icons that large (yet?). +for i in $CWD/icons/*.png; do + px=$( basename $i | cut -d. -f1 ) + size=${px}x${px} + dir=$PKG/usr/share/icons/hicolor/$size/apps + mkdir -p $dir + cat $i > $dir/$PRGNAM.png +done + mkdir -p $PKG/usr/share/pixmaps/ -cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png +ln -s ../icons/hicolor/64x64/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png mkdir -p $PKG/usr/share/applications/ cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop mkdir -p $PKG/usr/man/man1 -sed "s,@VERSION@,$VERSION,g" < $CWD/$PRGNAM.1 | gzip -9c > $PKG/usr/man/man1/$PRGNAM.1.gz +sed "s,@VERSION@,$VERSION,g" < $CWD/$PRGNAM.1 \ + | gzip -9c > $PKG/usr/man/man1/$PRGNAM.1.gz mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc |