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authorB. Watson <yalhcru@gmail.com>2021-10-11 20:51:43 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2021-10-13 00:52:42 +0700
commit8e4083e4833bdcfacdb8d3a70d6f346b4b95fb5d (patch)
tree6b007d4f5871f68e0695ac87e043e4f3102b66c7 /games/zoom/zoom.SlackBuild
parenta19c2e14dd3a331707f8bdba8660c9334d80e123 (diff)
games/zoom: Bugfix patches, new icons.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/zoom/zoom.SlackBuild')
-rw-r--r--games/zoom/zoom.SlackBuild80
1 files changed, 53 insertions, 27 deletions
diff --git a/games/zoom/zoom.SlackBuild b/games/zoom/zoom.SlackBuild
index 7cb57c01b0bd4..70b2eb349562a 100644
--- a/games/zoom/zoom.SlackBuild
+++ b/games/zoom/zoom.SlackBuild
@@ -6,6 +6,18 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+# 20211011 bkw: BUILD=2
+# - binary in /usr/games.
+# - update man page.
+# - do NOT move man page to section 6, there's already a zoom(6), which
+# is part of xscreensaver.
+# - finally noticed that the Linux build of zoom does *not* play
+# TADS, HUGO, or Glulx games. The Mac OSX Cocoa build does, but the
+# extra code is in Objective C and doesn't look like it's portable
+# to non-Mac platforms. So update README, slack-desc, and the man
+# page to reflect that this is a Z-Code-only interpreter.
+# - add a few bugfix patches from Debian.
+# - new-style icons.
# 20170621 bkw: fix build for -current
cd $(dirname $0) ; CWD=$(pwd)
@@ -24,9 +36,6 @@ if [ -z "$ARCH" ]; then
esac
fi
-# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
-# the name of the created package would be, and then exit. This information
-# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
@@ -55,26 +64,32 @@ rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
-find -L . \
- \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
- -exec chmod 755 {} \; -o \
- \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
- -exec chmod 644 {} \;
-
-# gcc7 hates all the inline functions in interp.c.
-patch -p1 < $CWD/no_inline.diff
-
-# We don't need -funroll-loops and friends. They break the build on -current.
-patch -p1 < $CWD/remove_rice.diff
-
-# Modern Xft doesn't ship a xft-config script, hack the configure script
-# to use pkg-config.
-patch -p1 < $CWD/config_xft.diff
+find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
+ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
+
+# 20211011 bkw: replace my old no_inline.patch with Debian's.
+# config_xft.diff, remove_rice.diff, zoomrc_in_etc.diff are mine. The
+# rest of patches/ came from Debian's zoom-player patchlevel 6.
+# This includes a couple of fixes for crashing bugs.
+for i in $( cat $CWD/patches/series ); do
+ echo "=== applying $i"
+ patch -p1 < $CWD/patches/$i
+done
+
+# 20211011 bkw: note to self: --enable-new-terp defines HAVE_COMPUTED_GOTOS
+# in config.h. Supposedly this might be faster on some architectures, and
+# slower on others. I don't enable this feature because:
+# - The games already run fast enough.
+# - The Debian packagers didn't enable it, so it's not likely to be
+# well-tested.
+# - I'd have to spend time/effort trying to figure out how to benchmark
+# the interpreter to see if it even made a difference.
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
--prefix=/usr \
+ --bindir=/usr/games \
--sysconfdir=/etc \
--localstatedir=/var \
--mandir=/usr/man \
@@ -84,32 +99,43 @@ CXXFLAGS="$SLKCFLAGS" \
make
make install-strip DESTDIR=$PKG
-# enable antialiasing by default. The comment in the config file
-# doesn't seem to apply (it was written years ago).
-sed -i '/antialias/s,no,yes,' $PKG/usr/share/$PRGNAM/${PRGNAM}rc
-mv $PKG/usr/share/$PRGNAM/${PRGNAM}rc $PKG/usr/share/$PRGNAM/${PRGNAM}rc.new
+# Move config file to /etc, since we patched it for that.
+mkdir -p $PKG/etc/$PRGNAM
+mv $PKG/usr/share/$PRGNAM/${PRGNAM}rc $PKG/etc/$PRGNAM/${PRGNAM}rc.new
# If zoom is run with no arguments, it shows a menu of games from its
# default location. Let's make this the same location inform installs
-# its example games to.
+# its example games to (also, zork installs its games here).
mkdir -p $PKG/usr/share/zcode
ln -s ../zcode $PKG/usr/share/$PRGNAM/games
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
rm -f manual/Makefile*
-cp -a \
- AUTHORS COPYING ChangeLog NEWS README THANKS TODO manual \
+cp -a AUTHORS COPYING ChangeLog NEWS README THANKS TODO manual \
$PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+# Icons extracted from src/macos/zoom-app.icns with icns2png from
+# the libicns package. There was no 48x48 or 64x64, so I scaled
+# the 128x128 one down with convert(1). I didn't include the 512x512
+# or 256x256 icons, AFAIK nothing uses icons that large (yet?).
+for i in $CWD/icons/*.png; do
+ px=$( basename $i | cut -d. -f1 )
+ size=${px}x${px}
+ dir=$PKG/usr/share/icons/hicolor/$size/apps
+ mkdir -p $dir
+ cat $i > $dir/$PRGNAM.png
+done
+
mkdir -p $PKG/usr/share/pixmaps/
-cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
+ln -s ../icons/hicolor/64x64/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
mkdir -p $PKG/usr/share/applications/
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
mkdir -p $PKG/usr/man/man1
-sed "s,@VERSION@,$VERSION,g" < $CWD/$PRGNAM.1 | gzip -9c > $PKG/usr/man/man1/$PRGNAM.1.gz
+sed "s,@VERSION@,$VERSION,g" < $CWD/$PRGNAM.1 \
+ | gzip -9c > $PKG/usr/man/man1/$PRGNAM.1.gz
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc