diff options
author | B. Watson <yalhcru@gmail.com> | 2017-02-07 12:09:31 -0500 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-02-11 07:23:58 +0700 |
commit | e8a1157cd213e454d6735ac65486d800f1ef199d (patch) | |
tree | 2157c773eecb17410755f0a033a94660c071dc98 /games/zdoom | |
parent | bb1b973ce9151f2d8c660693e227fe35ab0f28bc (diff) |
games/zdoom: Updated for version 2.8.1, new maintainer.
Diffstat (limited to 'games/zdoom')
-rw-r--r-- | games/zdoom/README | 35 | ||||
-rw-r--r-- | games/zdoom/gitinfo.h | 8 | ||||
-rw-r--r-- | games/zdoom/slack-desc | 10 | ||||
-rw-r--r-- | games/zdoom/zdoom.SlackBuild | 141 | ||||
-rw-r--r-- | games/zdoom/zdoom.info | 12 | ||||
-rw-r--r-- | games/zdoom/zdoom.png | bin | 310 -> 1738 bytes |
6 files changed, 168 insertions, 38 deletions
diff --git a/games/zdoom/README b/games/zdoom/README index 6ebe1d5c7cf93..2e81f9b9196a0 100644 --- a/games/zdoom/README +++ b/games/zdoom/README @@ -1,3 +1,32 @@ -ZDoom is an enhanced port of the official DOOM source code. -Originally for Win32 (Windows 95/98/NT), it is now available -for Linux as well. +zdoom (an enhanced port of the official DOOM source code) + +ZDoom is a family of enhanced ports of the Doom engine to modern operating +systems. It runs on Windows, Linux, and OS X, and adds new features not +found in the games as originally published by id Software. It supports +Doom, Doom II, Heretic, Hexen, Strife, and more. + +zdoom is only a game engine. To actually play the game, you'll need the +game data (IWAD file) from one or more of the supported games. These +include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, +and Strife. Place the .wad file(s) in /usr/share/games/doom. + +If you don't own any of the supported games, you can install one or more +of these slackbuilds.org packages to get a playable game: + +- freedoom +- doom_shareware_data +- heretic_shareware_data +- hexen_demo_data +- chexquest3 + +Optional compile time dependency: OpenAL, used for audio playback +(as an alternative to fmodapi, which is always built in). It will be +autodetected at build time. If you have OpenAL installed but want to +build zdoom without it, set OPENAL=no in the script's environment. There +have been reports that various mods work better with OpenAL, while others +crash or misbehave; YMMV. + +Optional runtime dependencies: fluidsynth and fluid-soundfont, and/or +TiMidity++ and eawpats (used for MIDI playback). MIDI playback is still +possible when none of these are present, just select 'OPL Synth Emulation' +from the Options -> Sound Options -> MIDI Device menu within the game. diff --git a/games/zdoom/gitinfo.h b/games/zdoom/gitinfo.h new file mode 100644 index 0000000000000..6249836e5de99 --- /dev/null +++ b/games/zdoom/gitinfo.h @@ -0,0 +1,8 @@ +// 1a9bc53d84b5cceb567fd8246c44984aac88388a +// +// This file was automatically generated by the +// updaterevision tool. Do not edit by hand. + +#define GIT_DESCRIPTION "2.8.1" +#define GIT_HASH "1a9bc53d84b5cceb567fd8246c44984aac88388a" +#define GIT_TIME "2016-02-21 20:11:13 -0600" diff --git a/games/zdoom/slack-desc b/games/zdoom/slack-desc index 587b6afa42c81..fa6c8eb43f256 100644 --- a/games/zdoom/slack-desc +++ b/games/zdoom/slack-desc @@ -8,12 +8,12 @@ |-----handy-ruler------------------------------------------------------| zdoom: zdoom (an enhanced port of the official DOOM source code) zdoom: -zdoom: ZDoom is an enhanced port of the official DOOM source code. -zdoom: Originally for Win32 (Windows 95/98/NT), it is now available -zdoom: for Linux as well. -zdoom: -zdoom: +zdoom: ZDoom is a family of enhanced ports of the Doom engine to modern +zdoom: operating systems. It runs on Windows, Linux, and OS X, and adds +zdoom: new features not found in the games as originally published by id +zdoom: Software. It supports Doom, Doom II, Heretic, Hexen, Strife, and more. zdoom: +zdoom: This package was compiled @WITHOPENAL@ OpenAL support. zdoom: zdoom: zdoom: diff --git a/games/zdoom/zdoom.SlackBuild b/games/zdoom/zdoom.SlackBuild index 6ad5c616ac00c..081aa483f598c 100644 --- a/games/zdoom/zdoom.SlackBuild +++ b/games/zdoom/zdoom.SlackBuild @@ -2,16 +2,49 @@ # Slackware build script for zdoom -# Written by Pablo Santamaria (pablosantamaria@gmail.com) +# Originally written by Pablo Santamaria (email removed) + +# Modified and now maintained by B. Watson <yalhcru@gmail.com>. Original +# version had no license, modified version released under the WTFPL, +# see http://www.wtfpl.net/txt/copying/ for details. + +# 20170207 bkw: +# - Take over maintenance, update for v2.8.1, BUILD=1. Upstream +# says zdoom development has halted, so 2.8.1 should be the last +# version ever. +# - i486 => i586. +# - Add SDL2 to REQUIRES as upstream no longer supports SDL1. +# - Remove TiMidity++ from REQUIRES as it's no longer required (likely, +# it never was). +# - Use .tar.gz source from github rather than .7z from zdoom.org. The +# source is identical except for CRLF line endings and a generated +# gitinfo.h file. +# - Remove p7zip from REQUIRES, now that we're using .tar.gz source. +# - Fix the build so when fmodapi is built in, it'll actually *work*. +# Original version of this script required fmodapi at compile time, +# but failed to install liboutput_sdl.so, meaning fmodapi wasn't +# usable at runtime. +# - Replace crappy looking 16x16 "Z" icon with a larger higher-res version, +# the "Z" from this image: https://zdoom.org/wiki/File:Logo_phpBB.gif +# - Various cosmetic script fixes. + +# Note to the purists out there: I listed fmodapi as a hard dependency and +# OpenAL as optional. Actually, they're both optional. One or the other +# is required for the game to make sound at all though. I'd say the vast +# majority of users (myself included) would consider a sound-less Doom +# engine an incomplete implementation of the game, and would get annoyed +# if a default build didn't include sound. You may disagree with this, +# but please do so quietly, as though you also had been compiled without +# sound support :) PRGNAM=zdoom -VERSION=${VERSION:-2.6.0} -BUILD=${BUILD:-2} +VERSION=${VERSION:-2.8.1} +BUILD=${BUILD:-1} TAG=${TAG:-_SBo} if [ -z "$ARCH" ]; then case "$( uname -m )" in - i?86) ARCH=i486 ;; + i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac @@ -22,8 +55,8 @@ TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} -if [ "$ARCH" = "i486" ]; then - SLKCFLAGS="-O2 -march=i486 -mtune=i686" +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" @@ -38,22 +71,69 @@ fi set -e +# Decide whether to build OpenAL support in. +OPENAL="${OPENAL:-auto}" +if [ "$OPENAL" = "auto" ]; then + if [ -e /usr/include/AL ]; then + OPENAL=yes + else + OPENAL=no + fi +fi + +case "$OPENAL" in + y*|Y*|t*|T*|1|[oO][nN]) + OPENAL=yes + OPENALOPT="-DNO_OPENAL=OFF" + WITHOPENAL=WITH + ;; + *) + OPENAL=no + OPENALOPT="-DNO_OPENAL=ON" + WITHOPENAL=WITHOUT + ;; +esac + +# I could do the same as above for fluidsynth, but it's not necessary. +# By default, zdoom loads it dynamically at runtime, and if it's missing, +# the game runs anyway... and if fluidsynth is installed after the fact, +# it'll Just Work (no need to recompile). Also, TiMidity++ is purely an +# optional runtime dep. + rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION -mkdir $PRGNAM-$VERSION +tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION -7z x $CWD/$PRGNAM-$VERSION-src.7z chown -R root:root . + +# Slight template deviation: I used \+ rather than \; (same result, but maybe +# 40x faster). find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \ - -exec chmod 755 {} \; -o \ + -exec chmod 755 {} \+ -o \ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ - -exec chmod 644 {} \; + -exec chmod 644 {} \+ -# Set default directory for IWADs (share with others doom engines, ej. prboom) -sed -i 's|/usr/local/share/|/usr/share/games/doom/|' src/sdl/i_system.h +# gitinfo.h made like so: +## git clone https://github.com/rheit/zdoom.git +## git reset <commit ID, as listed on github's releases page> +## cd zdoom/tools/updaterevision +## cmake . +## make +## ./updaterevision ../../../gitinfo.h +# Without this, we get fugly <unknown version> in the window's title. + +cat $CWD/gitinfo.h > src/gitinfo.h + +# Set default directory for IWADs (share with other doom engines, e.g. prboom) +sed -i 's|/usr/local/share/|/usr/share/games/doom/|' src/posix/i_system.h + +# fmodapi support tries to find its lib in the current dir, fix it: +sed -i \ + "s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \ + src/sound/fmodsound.cpp mkdir release cd release @@ -63,27 +143,40 @@ cmake \ -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \ -DCMAKE_BUILD_TYPE="Release" \ -DFMOD_LIBRARY=/usr/lib${LIBDIRSUFFIX}/libfmodex${LIBDIRSUFFIX}.so \ + $OPENALOPT \ .. make -mkdir -p $PKG/usr/{games,share/{applications,pixmaps,games/doom}} -install -m755 zdoom $PKG/usr/games -install -m644 zdoom.pk3 $PKG/usr/share/games/doom/ -install -m644 $CWD/zdoom.png $PKG/usr/share/pixmaps/ -install -m644 $CWD/zdoom.desktop $PKG/usr/share/applications/ +mkdir -p \ + $PKG/usr/games \ + $PKG/usr/share/applications \ + $PKG/usr/share/pixmaps \ + $PKG/usr/share/games/doom \ + $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM + +# No 'make install' target, though there are some cmake_install.cmake files. +# Manual install is simple enough anyway. +install -s -m755 $PRGNAM $PKG/usr/games +[ -e liboutput_sdl.so ] && \ + install -s -m755 liboutput_sdl.so $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM +install -m644 $PRGNAM.pk3 $PKG/usr/share/games/doom/ +install -m644 $CWD/$PRGNAM.png $PKG/usr/share/pixmaps/ +install -m644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/ cd .. -find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | \ - grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true - -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild +# Get rid of CRLF endings in the docs. +PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION +mkdir -p $PKGDOC +for i in docs/*; do + sed 's,\r,,' $i > $PKGDOC/$( basename $i ) +done +cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild +# Make slack-desc tell us whether OpenAL was built in or not. mkdir -p $PKG/install -cat $CWD/slack-desc > $PKG/install/slack-desc +sed "s,@WITHOPENAL@,$WITHOPENAL,g" $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG diff --git a/games/zdoom/zdoom.info b/games/zdoom/zdoom.info index 4fd8ec8464c74..1b89857969d1a 100644 --- a/games/zdoom/zdoom.info +++ b/games/zdoom/zdoom.info @@ -1,10 +1,10 @@ PRGNAM="zdoom" -VERSION="2.6.0" +VERSION="2.8.1" HOMEPAGE="http://zdoom.org/" -DOWNLOAD="http://zdoom.org/files/zdoom/2.6/zdoom-2.6.0-src.7z" -MD5SUM="26318282e8b28fe06f8a9d446d058b8c" +DOWNLOAD="https://github.com/rheit/zdoom/archive/2.8.1/zdoom-2.8.1.tar.gz" +MD5SUM="614f547f3425b282d4e398ca90514f89" DOWNLOAD_x86_64="" MD5SUM_x86_64="" -REQUIRES="TiMidity++ fmodapi p7zip" -MAINTAINER="Pablo Santamaria" -EMAIL="pablosantamaria@gmail.com" +REQUIRES="SDL2 fmodapi" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/zdoom/zdoom.png b/games/zdoom/zdoom.png Binary files differindex bc5175decb06f..22f9f49f905b6 100644 --- a/games/zdoom/zdoom.png +++ b/games/zdoom/zdoom.png |