diff options
author | B. Watson <yalhcru@gmail.com> | 2012-04-08 10:59:01 -0400 |
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committer | dsomero <xgizzmo@slackbuilds.org> | 2012-04-08 10:59:01 -0400 |
commit | 32a785c53e73d50022eb1d5840b871c51f753648 (patch) | |
tree | ba863d3f8a5fa64d449c2025b0163bd0f4b74985 /games/zdbsp/zdbsp.6 | |
parent | ae78605749e0b0d8d0f81217a3fe3096be988f35 (diff) |
games/zdbsp: Added (node builder for Doom and related games)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/zdbsp/zdbsp.6')
-rw-r--r-- | games/zdbsp/zdbsp.6 | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/games/zdbsp/zdbsp.6 b/games/zdbsp/zdbsp.6 new file mode 100644 index 000000000000..8ad88104dc48 --- /dev/null +++ b/games/zdbsp/zdbsp.6 @@ -0,0 +1,100 @@ +.TH ZDBSP "6" "March 2012" "SlackBuilds.org" "Games" +.SH NAME +ZDBSP \- nodes builder for Doom and related games +.SH SYNOPSIS +.B zdbsp +[\fIoptions\fR] \fIsourcefile.wad\fR +.SH DESCRIPTION +.B zdbsp +is a standalone version of ZDoom's internal node builder. Its most +important feature is that it knows about polyobjects, but it can also +build GL nodes if you don't want to wait for glBSP to do it. At the time +of writing, it is also the only nodebuilder with UDMF support. +.SH OPTIONS +.TP +\fB\-m\fR, \fB\-\-map\fR=\fIMAP\fR +Only affect the specified map +.TP +\fB\-o\fR, \fB\-\-output\fR=\fIFILE\fR +Write output to FILE instead of tmp.wad +.TP +\fB\-q\fR, \fB\-\-no\-prune\fR +Keep unused sidedefs and sectors +.TP +\fB\-N\fR, \fB\-\-no\-nodes\fR +Do not rebuild nodes +.TP +\fB\-g\fR, \fB\-\-gl\fR +Build GL\-friendly nodes +.TP +\fB\-G\fR, \fB\-\-gl\-matching\fR +Build GL\-friendly nodes that match normal nodes +.TP +\fB\-x\fR, \fB\-\-gl\-only\fR +Only build GL\-friendly nodes +.TP +\fB\-5\fR, \fB\-\-gl\-v5\fR +Create v5 GL\-friendly nodes (overriden by \fB\-z\fR and \fB\-X\fR) +.TP +\fB\-X\fR, \fB\-\-extended\fR +Create extended nodes (including GL nodes, if built) +.TP +\fB\-z\fR, \fB\-\-compress\fR +Compress the nodes (including GL nodes, if built) +.TP +\fB\-Z\fR, \fB\-\-compress\-normal\fR +Compress normal nodes but not GL nodes +.TP +\fB\-b\fR, \fB\-\-empty\-blockmap\fR +Create an empty blockmap +.TP +\fB\-r\fR, \fB\-\-empty\-reject\fR +Create an empty reject table +.TP +\fB\-R\fR, \fB\-\-zero\-reject\fR +Create a reject table of all zeroes +.TP +\fB\-E\fR, \fB\-\-no\-reject\fR +Leave reject table untouched +.TP +\fB\-p\fR, \fB\-\-partition\fR=\fINNN\fR +Maximum segs to consider at each node (default 64) +.TP +\fB\-s\fR, \fB\-\-split\-cost\fR=\fINNN\fR +Cost for splitting segs (default 8) +.TP +\fB\-d\fR, \fB\-\-diagonal\-cost\fR=\fINNN\fR +Cost for avoiding diagonal splitters (default 16) +.TP +\fB\-P\fR, \fB\-\-no\-polyobjs\fR +Do not check for polyobject subsector splits +.TP +\fB\-w\fR, \fB\-\-warn\fR +Show warning messages +.TP +\fB\-t\fR, \fB\-\-no\-timing\fR +Suppress timing information +.TP +\fB\-V\fR, \fB\-\-version\fR +Display version information +.TP +\fB\-\-help\fR +Display this usage information +.SH "SEE ALSO" +\fBdoom\fR(6), +\fBglbsp\fR(6), +\fBzennode\fR(6), +\fBidbsp\fR(6), +\fBwarm\fR(6) +.br +.B http://zdoom.org +.SH AUTHOR +.B zdbsp +was written by Randy Heit +.P +This man page was created by B. Watson (mostly using help2man) for the +SlackBuilds.org project, but it may be used by anyone. +.\" man page generated like so: +.\" help2man -N -s 6 -n 'nodes builder for Doom and related games' \ +.\" -S SlackBuilds.org -o zdbsp.6 zdbsp +.\" ...and edited slightly (added DESCRIPTION, AUTHOR, SEE ALSO sections) |