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authorB. Watson <yalhcru@gmail.com>2012-04-08 10:59:01 -0400
committerdsomero <xgizzmo@slackbuilds.org>2012-04-08 10:59:01 -0400
commit32a785c53e73d50022eb1d5840b871c51f753648 (patch)
treeba863d3f8a5fa64d449c2025b0163bd0f4b74985 /games/zdbsp/zdbsp.6
parentae78605749e0b0d8d0f81217a3fe3096be988f35 (diff)
games/zdbsp: Added (node builder for Doom and related games)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/zdbsp/zdbsp.6')
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+.TH ZDBSP "6" "March 2012" "SlackBuilds.org" "Games"
+.SH NAME
+ZDBSP \- nodes builder for Doom and related games
+.SH SYNOPSIS
+.B zdbsp
+[\fIoptions\fR] \fIsourcefile.wad\fR
+.SH DESCRIPTION
+.B zdbsp
+is a standalone version of ZDoom's internal node builder. Its most
+important feature is that it knows about polyobjects, but it can also
+build GL nodes if you don't want to wait for glBSP to do it. At the time
+of writing, it is also the only nodebuilder with UDMF support.
+.SH OPTIONS
+.TP
+\fB\-m\fR, \fB\-\-map\fR=\fIMAP\fR
+Only affect the specified map
+.TP
+\fB\-o\fR, \fB\-\-output\fR=\fIFILE\fR
+Write output to FILE instead of tmp.wad
+.TP
+\fB\-q\fR, \fB\-\-no\-prune\fR
+Keep unused sidedefs and sectors
+.TP
+\fB\-N\fR, \fB\-\-no\-nodes\fR
+Do not rebuild nodes
+.TP
+\fB\-g\fR, \fB\-\-gl\fR
+Build GL\-friendly nodes
+.TP
+\fB\-G\fR, \fB\-\-gl\-matching\fR
+Build GL\-friendly nodes that match normal nodes
+.TP
+\fB\-x\fR, \fB\-\-gl\-only\fR
+Only build GL\-friendly nodes
+.TP
+\fB\-5\fR, \fB\-\-gl\-v5\fR
+Create v5 GL\-friendly nodes (overriden by \fB\-z\fR and \fB\-X\fR)
+.TP
+\fB\-X\fR, \fB\-\-extended\fR
+Create extended nodes (including GL nodes, if built)
+.TP
+\fB\-z\fR, \fB\-\-compress\fR
+Compress the nodes (including GL nodes, if built)
+.TP
+\fB\-Z\fR, \fB\-\-compress\-normal\fR
+Compress normal nodes but not GL nodes
+.TP
+\fB\-b\fR, \fB\-\-empty\-blockmap\fR
+Create an empty blockmap
+.TP
+\fB\-r\fR, \fB\-\-empty\-reject\fR
+Create an empty reject table
+.TP
+\fB\-R\fR, \fB\-\-zero\-reject\fR
+Create a reject table of all zeroes
+.TP
+\fB\-E\fR, \fB\-\-no\-reject\fR
+Leave reject table untouched
+.TP
+\fB\-p\fR, \fB\-\-partition\fR=\fINNN\fR
+Maximum segs to consider at each node (default 64)
+.TP
+\fB\-s\fR, \fB\-\-split\-cost\fR=\fINNN\fR
+Cost for splitting segs (default 8)
+.TP
+\fB\-d\fR, \fB\-\-diagonal\-cost\fR=\fINNN\fR
+Cost for avoiding diagonal splitters (default 16)
+.TP
+\fB\-P\fR, \fB\-\-no\-polyobjs\fR
+Do not check for polyobject subsector splits
+.TP
+\fB\-w\fR, \fB\-\-warn\fR
+Show warning messages
+.TP
+\fB\-t\fR, \fB\-\-no\-timing\fR
+Suppress timing information
+.TP
+\fB\-V\fR, \fB\-\-version\fR
+Display version information
+.TP
+\fB\-\-help\fR
+Display this usage information
+.SH "SEE ALSO"
+\fBdoom\fR(6),
+\fBglbsp\fR(6),
+\fBzennode\fR(6),
+\fBidbsp\fR(6),
+\fBwarm\fR(6)
+.br
+.B http://zdoom.org
+.SH AUTHOR
+.B zdbsp
+was written by Randy Heit
+.P
+This man page was created by B. Watson (mostly using help2man) for the
+SlackBuilds.org project, but it may be used by anyone.
+.\" man page generated like so:
+.\" help2man -N -s 6 -n 'nodes builder for Doom and related games' \
+.\" -S SlackBuilds.org -o zdbsp.6 zdbsp
+.\" ...and edited slightly (added DESCRIPTION, AUTHOR, SEE ALSO sections)