diff options
author | B. Watson <yalhcru@gmail.com> | 2022-03-13 14:37:05 -0400 |
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committer | B. Watson <yalhcru@gmail.com> | 2022-03-13 14:37:05 -0400 |
commit | e08d0e5638a4cbcf99ff8a3ab981f454b3c54a73 (patch) | |
tree | e1aaac3dd7ba3fe36b2cc8959b6074106a709632 /games/zaz | |
parent | 72707f22dd4767d24823b5073e5a29e055e4c10b (diff) |
games/zaz: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/zaz')
-rw-r--r-- | games/zaz/README | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/games/zaz/README b/games/zaz/README index e9d62c874dd9b..a0395fcc448c7 100644 --- a/games/zaz/README +++ b/games/zaz/README @@ -1,7 +1,7 @@ Zaz is a game where the player has to get rid of incoming balls by -arranging them in triplets. The idea of the game is loosely based on games -like Luxor, Zuma and Puzzle Bobble. The twists that make Zaz stand out -from other games of this type are that the balls have to be picked from -the path (insted of being randomly assigned for the player) and that the -player's "vehicle" is also attached to a path which is different from -level to level. +arranging them in triplets. The idea of the game is loosely based on +games like Luxor, Zuma and Puzzle Bobble. The twists that make Zaz +stand out from other games of this type are that the balls have to +be picked from the path (insted of being randomly assigned for the +player) and that the player's "vehicle" is also attached to a path +which is different from level to level. |