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author | Niels Horn <niels.horn@gmail.com> | 2010-06-12 15:46:37 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2010-06-12 22:14:27 -0500 |
commit | a8c6d3606a7b28e758ca42a55dbcb9d1b80449d1 (patch) | |
tree | 0cdadb8089e97efba4afa9504d30dfd7a53baa45 /games/xspacewarp/xspacewarp-1.2.README | |
parent | 29c2f4c37318587e817a9fe616a97b9d1466d95f (diff) |
games/xspacewarp: Added (a "Star Trek" genre game)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/xspacewarp/xspacewarp-1.2.README')
-rw-r--r-- | games/xspacewarp/xspacewarp-1.2.README | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/games/xspacewarp/xspacewarp-1.2.README b/games/xspacewarp/xspacewarp-1.2.README new file mode 100644 index 0000000000000..dbbc5329d2a8f --- /dev/null +++ b/games/xspacewarp/xspacewarp-1.2.README @@ -0,0 +1,84 @@ + XSPACEWARP 1.2 (12/22/95) + + + DESCRIPTION + +In xspacewarp the player maneuvers a Federation spaceship, +called the Endever, through 81 sectors of space trying to +destroy an Armada of enemy Jovian ships before they destroy the +all the Federation bases. To accompish this task, the Endever +has fasers, ion thrust engines, warpdrive for jumping between +sectors, a limited number of photon torpedoes, and a finite +store of energy which gets depleted during battles and must be +replenished by docking with the bases. The game has no time +limit and has a choice of 10 skill levels. xspacewarp also has +an online orientation to explain the game in further detail. + + + HISTORY + +xspacewarp is a re-creation of a Star Trek genre video game, +called "Time Trek", originally written in Z80 assembly language +by Joshua Lavinsky in 1977 to run on Radio Shack's TRS-80 +computers with only 4K of RAM. Some time in the late 70's, Radio +Shack commercialized the game, changing its name to "Space Warp" +and changing some of the Star Trek terms (Klingons, Enterprise, +etc) to Radio Shack's own generic terms (Jovians, Endever, +etc). It is with this commercialized version of the game that I +am most familiar; so its names are what I used in +xspacewarp. Anybody wishing to change the names to the original +"Time Trek" equivalents can easily do so (see the "Note To +Translators" below). + + + REQUIREMENTS + +1) A C++ compiler +2) The MIT X11 Server. X11R5 and X11R6 should work. +3) xmkmf/imake correctly installed and in your path. +4) This README file and the file xspacewarp-1.2.tar.gz + + + PLATFORMS + +I have only built xspacewarp with the Gnu g++ compiler on a Sun +SPARCstation running SunOS 4.1.4 and X11R6. + + + A NOTE TO ARCHIVE ADMINISTRATORS + +Anybody is free to put the xspacewarp program on a public +archive; I only ask that such persons notify me by email +(gow@math.orst.edu) of the new archive address. This will help +me when I make future improvements on the code. Thank you. + + + A NOTE TO TRANSLATORS + +xspacewarp should be easy to translate into a different spoken +language (as long as it can be written in the 26 letter English +alphabet, anyway). If anyone volunteers to do this, all the +string constants used in xspacewarp are confined to the header +files messages.hh and orientation.hh. + + + A PERSONAL NOTE + +I found Space Warp very fun to play as a kid, and I decided to +port it to X11 and make its source public in hopes that the game +will survive far into the future, beyond when all the TRS-80s +have perished from the Earth and people stop making Z80 +emulators. + +I would welcome any comments on bugs or inconsistencies with the +original game from people more familiar with the TRS-80 +spacewarp than myself. Having neither seen nor played the game +in at least 10 years, there are bound to be inconsistencies. + +Enjoy! + + +Greg Walker +gow@math.orst.edu + +Dec 19, 1995 |