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authorB. Watson <yalhcru@gmail.com>2018-08-29 04:17:07 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2018-09-01 07:32:28 +0700
commit8ed58d113df28360e2f55959f40f8fea07e7b3f7 (patch)
treeac021612067fe33636ca0b8eb22e364a844f5089 /games/xroar/xroar.SlackBuild
parente82d7a735d373e4f478a59024735b014a9307277 (diff)
games/xroar: Updated for version 0.35.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/xroar/xroar.SlackBuild')
-rw-r--r--games/xroar/xroar.SlackBuild90
1 files changed, 42 insertions, 48 deletions
diff --git a/games/xroar/xroar.SlackBuild b/games/xroar/xroar.SlackBuild
index a3144c3183da..d6de5dd106db 100644
--- a/games/xroar/xroar.SlackBuild
+++ b/games/xroar/xroar.SlackBuild
@@ -6,49 +6,24 @@
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+# 20180828 bkw:
+# - update for 0.35
+# - build with --without-oss by default, add OSS=yes option
+# - get rid of alsa_first.diff (doesn't apply any more anyway)
+# - add PULSE=no option
+# - move cruft out of here & into ChangeLog.old
+# - SDL 1.x build broke in 0.35, so remove SDL2=no and add SDL2
+# to REQUIRES.
+
# 20170822 bkw:
# - update for 0.34.8
# - add SDL2=no and GTKGLEXT=no options, mostly for my own testing
# - record build options in slack-desc
-# 20170122 bkw:
-# - update for 0.34.7
-
-# 20161016 bkw:
-# - update for 0.34.5
-# - move binary to /usr/games
-# - mention SDL2 in README
-# - fix jack option (--with-jack, not --enable-jack)
-
-# 20150912 bkw:
-# - update for 0.33.2
-# - use upstream's man page, get rid of mine
-
-# 20140824 bkw:
-# - update for 0.32
-# - somehow I lost the POD source to the man page, recreate from xroar.6
-
-# 20140313 bkw:
-# - update for 0.31.1
-# - change download link to upstream's, looks OK now
-# - update alsa_first.diff (module.c -> src/module.c)
-# - update man page (new options, convert to POD)
-# - add jack support
-
-# 20130617 bkw:
-# - update for 0.29.5
-
-# 20121218 bkw:
-# - update for 0.28.1
-# - change download link to my own server, since upstream changes their URL
-# for every release
-# - include missing .png file for HTML doc
-# - add patch to prefer ALSA over OSS
-# - LDFLAGS=-lm (wasn't needed for old version)
-# - mention gtkglext in README as an optional dep
+# 20170122 bkw: update for 0.34.7
PRGNAM=xroar
-VERSION=${VERSION:-0.34.8}
+VERSION=${VERSION:-0.35}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -88,22 +63,37 @@ rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
-find -L . \
- \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
- -exec chmod 755 {} \; -o \
- \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
- -exec chmod 644 {} \;
+find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
+ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
+
+# Most users will want to leave OSS and PULSE alone.
+
+# Can't check ldd output to see if OSS is built-in, so take
+# some care to leave the value of OSS presentable for use in
+# the slack-desc.
+OSS="${OSS:-no}"
+case "$OSS" in
+ y*|Y*) OSS=yes ;;
+ *) OSS=no ;;
+esac
-# Have the emulator try ALSA before OSS. This prevents the emu from
-# taking over the ALSA device when using OSS emulation (stops other
-# apps from making any sound at all!)
-patch -p1 < $CWD/alsa_first.diff
+[ "$OSS" = "yes" ] || OSSOPT="--without-oss"
+[ "${PULSE:-yes}" = "yes" ] || PULSEOPT="--without-pulse"
# Not sure why anyone would need this, but it's easy to support.
JACKOPT="--without-jack"
[ "${JACK:-no}" = "yes" ] && JACKOPT="--with-jack"
-[ "${SDL2:-yes}" = "no" ] && SDL2OPT="--without-sdl2"
+# 20180829 bkw: SDL 1.x build is broken in xroar-0.35! If upstream
+# fixes it, uncomment the SDL2 check below, remove SDL2 from REQUIRES
+# in the .info file, and re-add this to the README:
+
+## SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar.
+## I haven't noticed any difference between xroar built with SDL1 or SDL2,
+## but the option is there in case you need it. If SDL2 is installed,
+## you can build without it by setting SDL2=no in the environment.
+
+#[ "${SDL2:-yes}" = "no" ] && SDL2OPT="--without-sdl2"
[ "${GTKGLEXT:-yes}" = "no" ] && GTKGLOPT="--without-gtkgl"
@@ -113,7 +103,7 @@ LDFLAGS="-lm" \
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
- $JACKOPT $SDL2OPT $GTKGLOPT \
+ $OSSOPT $PULSEOPT $JACKOPT $SDL2OPT $GTKGLOPT \
--bindir=/usr/games \
--prefix=/usr \
--libdir=/usr/lib${LIBDIRSUFFIX} \
@@ -131,10 +121,12 @@ strip $PKG/usr/games/$PRGNAM
SDLVER=1.2
JACK=no
GTKGLEXT=no
+PULSE=no
ldd $PKG/usr/games/$PRGNAM > ldd.tmp
-grep -q libSDL2 ldd.tmp && SDLVER=2
+grep -q libSDL2 ldd.tmp && SDLVER=2.0
grep -q libjack ldd.tmp && JACK=yes
grep -q libgtkglext ldd.tmp && GTKGLEXT=yes
+grep -q libpulse.so ldd.tmp && PULSE=yes
# man page needs to be in section 6, since this is in games/
mkdir -p $PKG/usr/man/man6
@@ -198,6 +190,8 @@ sed -e "s,@JACK@,$JACK," \
-e "s,@SDLVER@,$SDLVER," \
-e "s,@GTKGLEXT@,$GTKGLEXT," \
-e "s,@ROMS@,$ROMS," \
+ -e "s,@PULSE@,$PULSE," \
+ -e "s,@OSS@,$OSS," \
$CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh