diff options
author | B. Watson <yalhcru@gmail.com> | 2016-10-16 13:30:38 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2016-10-22 08:47:29 +0700 |
commit | 87d13a495f7b8d33c4e38bdcc5acc8e9e5fdc7f1 (patch) | |
tree | d480775fdc48b0c9ba8a2efcfdc6d9d82e372ec8 /games/xroar/README | |
parent | 7ff718db7bc17eb2c41a8895034a0c2d52f5f1b0 (diff) |
games/xroar: Updated for version 0.34.5.
Diffstat (limited to 'games/xroar/README')
-rw-r--r-- | games/xroar/README | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/games/xroar/README b/games/xroar/README index 4968d69380230..583db8b08aede 100644 --- a/games/xroar/README +++ b/games/xroar/README @@ -14,6 +14,10 @@ jack-audio-connection-kit - if you want to use JACK for audio output, environment before building xroar. If JACK audio has x-runs, try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'. +SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar. + I haven't noticed any difference between xroar built with SDL1 or + SDL2, but the option is there in case you need it. + To usefully emulate the Dragon or CoCo, you will need the images of the system ROMs for the target system. The ROM images must be copied to /usr/share/xroar/roms, and must be given the filenames xroar expects. See |