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authorB. Watson <yalhcru@gmail.com>2014-03-14 16:35:57 +0700
committerErik Hanson <erik@slackbuilds.org>2014-03-21 13:01:15 -0500
commitbdafd82aae90befcb289cfc17cbf348c7e17fde8 (patch)
tree25f25f3c8988b0eca408bb261a795105bbd0cd43 /games/xroar/README
parent9b10df2f47d271864756879f696846e7d08e3485 (diff)
games/xroar: Updated for version 0.31.1.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/xroar/README')
-rw-r--r--games/xroar/README15
1 files changed, 11 insertions, 4 deletions
diff --git a/games/xroar/README b/games/xroar/README
index 91b8697649847..4968d69380230 100644
--- a/games/xroar/README
+++ b/games/xroar/README
@@ -4,14 +4,21 @@ XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo
DS and Windows. Due to hardware similarities, XRoar also emulates the
Tandy Colour Computer (CoCo) models 1 & 2.
-Optional dependency: if you want a full GTK+ user interface, install
-gtkglext before building xroar.
+Optional dependenies:
+
+gtkglext - if you want a full GTK+ user interface, install gtkglext
+ before building xroar.
+
+jack-audio-connection-kit - if you want to use JACK for audio output,
+ install jack-audio-connection-kit and set JACK=yes in the
+ environment before building xroar. If JACK audio has x-runs,
+ try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'.
To usefully emulate the Dragon or CoCo, you will need the images of
the system ROMs for the target system. The ROM images must be copied to
/usr/share/xroar/roms, and must be given the filenames xroar expects. See
-the xroar info page or /usr/doc/xroar-$VERSION/xroar.html for details on
-ROM files.
+the xroar info page or /usr/doc/xroar-$VERSION/xroar.html for details
+on ROM files.
If you want to include ROM images in the package, get the files
"coco.zip", "coco2.zip", "cocoe.zip", "dragon32.zip", and/or