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authorB. Watson <yalhcru@gmail.com>2018-08-29 04:17:07 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2018-09-01 07:32:28 +0700
commit8ed58d113df28360e2f55959f40f8fea07e7b3f7 (patch)
treeac021612067fe33636ca0b8eb22e364a844f5089 /games/xroar/README
parente82d7a735d373e4f478a59024735b014a9307277 (diff)
games/xroar: Updated for version 0.35.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/xroar/README')
-rw-r--r--games/xroar/README12
1 files changed, 7 insertions, 5 deletions
diff --git a/games/xroar/README b/games/xroar/README
index c01c0256e3c59..841ac802da145 100644
--- a/games/xroar/README
+++ b/games/xroar/README
@@ -4,7 +4,7 @@ XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo
DS and Windows. Due to hardware similarities, XRoar also emulates the
Tandy Colour Computer (CoCo) models 1 & 2.
-Optional dependenies:
+Optional dependencies:
gtkglext - if you want a full GTK+ user interface, install gtkglext
before building xroar. If gtkglext is installed, you can build
@@ -15,10 +15,12 @@ jack-audio-connection-kit - if you want to use JACK for audio output,
environment before building xroar. If JACK audio has x-runs,
try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'.
-SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar.
- I haven't noticed any difference between xroar built with SDL1 or SDL2,
- but the option is there in case you need it. If SDL2 is installed,
- you can build without it by setting SDL2=no in the environment.
+Other build options (environment variables):
+
+OSS - use OSS for audio? Default is "no", export OSS="yes" to enable.
+ Most users won't need this.
+
+PULSE - use PulseAudio? Default is "yes", export PULSE="no" to disable.
To usefully emulate the Dragon or CoCo, you will need the images of
the system ROMs for the target system. The ROM images must be copied to