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author | B. Watson <yalhcru@gmail.com> | 2022-03-13 14:35:56 -0400 |
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committer | B. Watson <yalhcru@gmail.com> | 2022-03-13 14:35:56 -0400 |
commit | 85707cc83ec2a34933a812f793f8562e21c5f74b (patch) | |
tree | 2d265d9d105e5c87398f9a16ab6e21b3adb6ff8e /games/wesnoth | |
parent | 7fa2cdbfe5369df3a2229a6c0665c318ae2f96b4 (diff) |
games/wesnoth: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/wesnoth')
-rw-r--r-- | games/wesnoth/README | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/games/wesnoth/README b/games/wesnoth/README index 970225040392..f1a110741ea2 100644 --- a/games/wesnoth/README +++ b/games/wesnoth/README @@ -8,9 +8,10 @@ single-player campaigns and different kind of multi-player matches. If you want to compile the wesnothd server and campaign server you can run the script as follows: SERVER=yes ./wesnoth.SlackBuild -please note that the server UID and GID are not required at compile time but -will be required at runtime under the UID/GID specified in the buildscript. -You can create the user and group for the wesnoth server as follows: +please note that the server UID and GID are not required at compile +time but will be required at runtime under the UID/GID specified in +the buildscript. You can create the user and group for the wesnoth +server as follows: # groupadd -g 229 wesnoth # useradd -u 229 -d /dev/null -s /bin/false -g wesnoth wesnoth |